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Updates

Due to the updates of the last few weeks, we have been able to move certain items from our "to-do-list" to our "done-list".


They are:


  • Different weapons have different effects on monsters, i.e., arrows do not hurt skeletons, as they just fly between the bones, whereas a large axe will crush them

  • You can create magic items.




Furthermore, you all have probably noticed the changes in the fighting system. It was rebuilt from scratch. For that, my thanks go out to Dax, Falk vom Wald, Keikan, Magda, Serpardum and Shi'voc, who helped me with tips, hints, patience, tricks, testing, suggestions, and proposals.


Some of the new things are:

  • Introduction of a dodge skill

  • Critical hits

  • More logical and realistic procedure in fights, including the influence of skills, attributes, distance, encumbrance, and much more.



Have fun in Illarion!

written by martin on 29. February 2004 05:19 pm

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English Player / GM Chat

On Sunday, February 29 20:00GMT (3:00 EST) we will hold the english Player/GM Chat on IRC. All players are welcome. Server: irc.quakenet.org Channel: #illarion.

written by Damien on 24. February 2004 05:21 pm

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New fighting system goes active !

The new fighting system, on which was worked for some time now, has been activated. Please look for gugs or flaws and report them.

The new fighting system is a little more complex and makes more sense than the old one.

written by Damien on 24. February 2004 12:49 am

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Player/GM Chat

We also plan to make player-GM-chat in english and therefore ask you to be patient. We will announce the time, when this will be held.

written by Yakinmaster on 10. February 2004 09:14 pm

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RPG Guide

At the left navigation area you will find a new entry "RPG Guide". Please read this carefully!

The main point of Illarion is the roleplaying aspect. We want to describe this principle here to those, who don't know it yet. Also we hope to provide some useful hints to experienced roleplayers.

written by Alatar on 29. January 2004 02:44 pm

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