News Do you want to stay tuned and receive the latest news with your email client or browser? Subscribe to our RSS feed! Illarion-Books Dear Illarionites! We are in need of your assistance in order to provide the world of Illarion with a larger supply of books!
There are several possibilites of how you can aid us: - We are in need of translators for German-British English (BE) and BE-German. - We are in need of proofreaders for German and BE. - We are looking for creative writers with a lot of imagination, who would be willing to write new books. - We are furthermore looking for ideas for new books.
If there are any more questions, please do not hesitate to ask them ;-)
CM Skamato written by Skamato on 03. October 2011 03:13 am
VBU chat Fellow Illarionites, a chat will be hosted on tuesday, 09/27/2011 at 20:00 GMT to discuss about non technical aspects of the "very big update", its conduct, contributions, wishes and possible obstacles.
Concrete content of the VBU is not to be adressed but general aspects ("How can I contribute?", "We need more XYZ before the release.", "What are the main goals?").
The chat will be moderated by the community managers as mediator between community and staff.
The chat will be hosted in the #illarion IRC chat on quakenet.
See ya! GM Estralis written by Estralis on 26. September 2011 02:24 pm
OpenSource TechTalk: Death consequences Fellow Illarionites, as most of you know, the Illarion client and the Illarion server code were published as OpenSource. This means everyone is free to take a look at the code and use it for other purposes.
This also grants us the opportunity to discuss directly about certain aspects of the game with the code being available for everyone.
Today (09/25/2011, 18:00 GMT), there'll be a public chat on the topic "Death consequences" in the IRC channel #illarion on Quakenet.
http://illarion.org/community/us_chat.php
The functions "ReduceSkills" in Character.cpp and "PlayerDeath" in Player.cpp will be discussed, see:
https://github.com/vilarion/Illarion-Server
Knowledge of the programming language is not mandatory if you want to improve the game.
GM Estralis written by Estralis on 25. September 2011 03:38 pm
Test your own easyNPCs There are two news concerning development: First of all, we have compiled a central list where you can see what fields of development there are, what is roughly done there and who the contact persons are. You can find this list as sticky posting on all of our forums.
Secondly, there is an additional feature which really helps you to develop NPCs using the easyNPC language: We enabled a public testserver-account for everyone to be able to easily and immediately test your NPC scripts on the real, actual VBU testserver using the real, actual VBU testclient! This can be done by everyone. For more information, have a look at this site:
Testing easyNPCs
written by martin on 21. July 2011 09:05 pm
OpenSource The society of Illarion decided two weeks ago that parts of Illarion will be released as OpenSource.
The first step to do so is done now. A major part of the Java applications, excluding the resources (graphics, sounds, music) is released now under the GPLv3 license. So the sources of this applications are accessible for everyone from now on.
By doing so we hope to ease the process of introducing new developers to Illarion and hope to drag some new Developers to the game.
The current version of the Java applications are accessible using this link: Link to the source code written by Nitram on 18. June 2011 01:26 am
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