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New Update for the Client, the Map and the Game Contents

Hello,

Today there was another update of the parts of the game that are named in the title.

The Client mainly contains bug fixes of the reports that were sent to Mantis. Also movement is now automatically stopped after a teleport. This means if you use a portal or stairs you have to release the movement key or mouse button and press it again to continue moving. Also switching the attack target was sightly altered. It should work a little better now.

The game contents and the map got the following updates:

  • Made some changes needed in the Dark Hole Mine.
  • Making lamp oil now requires a new bottle.
  • Lantern inform modified.
  • Lake of Life dungeon available to roll out and will be made accessible during an upcoming quest.
  • Hints of the day modified to match new crafting distribution.
  • Using empty apple and cherry trees now starts wood cutting instead of an inform about not bearing fruits.
  • Buccaneer's Lurk modified.
  • The radius of one spawn in Akaltut's dungeon was adjusted.
  • Made a small map adjustment in the lower level of Mt. Letma.
  • When they have been attacked by archers, monsters will drop ammunition on their death again.
  • Treasures no longer disappear when player characters are too far away.

Have fun with this new update. You can discuss and ask questions regarding this update on the forum.

written by Nitram on 14. March 2015 04:17 pm

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Client hotfix

Today there was another small update for the client. This updates solves the light flickering problem that appeared yesterday.

Have fun.

written by Nitram on 02. March 2015 07:00 pm

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Update of the client, the maps and the game content

Today there was another update of the client, the game content and the maps.

The new client contains a load of small bugfixes that reduce the amount of crashes we were experiencing over the last few weeks. In addition to that, the entire light system was reworked. The light casting on the tiles is not smoothly interpolated and the entire calculation is working faster than before. The calculation of the day and night cycle was reworked as well and isn't doing any strange jumps any more. The length of a day also varies over the course of a Illarion year. The shortest days in the year is the 2nd and 3rd of Mas.

Changes at the game content and the map as usual as a nice and compact list:

  • Slight map adjustment to allow for the walking over the gates on the upper pathway of Galmair.
  • There are now two steaks, a raw and grilled steak. Only orcs can eat the raw steak.
  • Recipes have been adjusted for the changes.
  • Runewick homeland between dragon cave and Bear cave is more defined.
  • Map adjustments made to Galmair Arena. Monsters can no longer fire at the crowd or cast magic at them.
  • Hemptie Trader NPC stock is adjusted. It now sells level 0-10 weapons and armor and other minor miscellaneous supplies. The trader will buy everything he sells except for bags.
  • Clay and sand pits now utilize empty and full graphics.
  • A new mine shaft in the Copperhand Tunnel now makes trips to the Black Hole mine quicker from Galmair.
  • The map of the Volcano north of Runewick has been altered to decrease shadow and bugs eliminated.
  • Holes patched in wall in tower located in Sentry Forest, which allowed monsters to pass through.
  • Slime spawns near Galmair Harbour were adjusted.
  • Carrot plants and seeds received clearer names.
  • Spawn changes in Buccaneer's Lurk.
  • The development tutorial was improved.
  • The description of treasure chests was changed.
  • A graphic for empty shoals has been added. Shoals will replenish again.

Have fun with this new update! As usual you may discuss on the board if you have questions or comments regarding this update!

written by Nitram on 01. March 2015 06:35 pm

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Press release: 15th anniversary of the online roleplaying game Illarion

Kempten, Germany – On 19 February 2015, the online roleplaying game Illarion celebrates its 15th anniversary. Since 2000, a free, sparkling jewel among the online roleplaying games called Illarion stands its ground among the titles of major studios.

Nowadays, most know the bulky abbreviation „MMORPG“ for Massive Multiplayer Online Roleplaying Game. When Illarion evolved out of an academic project by three students of the Bundeswehr University Munich fifteen years ago, this one has been different. With clear emphasis on true roleplaying, Illarion attracts players that are not just out for wealth and experience points but want to embody a fictional role.

Skilled crafter, noble knight, ambitious politician or blind beggar – the classic fantasy setting of Illarion offers a role for everyone to slip into. The world is forged by the unlimited interaction of the characters. Friendship and relations evolve. Love and hate, war and peace, trust and treason – roleplaying is not bound to any limits.

Fifteen years of Illarion, this equals 45 years of the calendar in the game. The lore is not just based on made up legends and myths, but also on actual events that took place in the game. The characters still speak about the past Illarion Games, comparable to the Olympic Games, and the exodus from the land Gobaith. This event affected the game years ago and became part of the history of Illarion.

Banduk, one of Illarion’s developers, elaborates: „With Illarion, we want to provide a truly free game where the actions of each player can forge the world. Our primary directive is: ‘We play with, not against each other.’”. By continuous development by volunteers, Illarion is adjusted to the wishes and demands of the community – even after fifteen years. This year, new dungeons were discovered and new, unknown items added to the game.

Illarion is completely free, there is no monthly fee nor payments for items. The game works with Windows, MacOS and Linux. You can download it at http://www.illarion.org.

A registered society called Illarion e.V. runs the game. Its 50 members provide the game to all the roleplayers in the world without generating any benefit from it. The game is released as “open source” according to the licence GPLv3.

Discuss this news entry.

written by Estralis on 17. February 2015 07:42 pm

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Another week, another update

Hello players,

This week there is another update to improve the state of Illarion.

Effected by this update are the loader, the client, the game contents and the map.

The loader contains a small fix to improve the compatibility with MacOS X. Hopefully it works now properly.

The client contains some fixes for MacOS X as well. In addition to that, the library that takes care for creating the graphical user interface was updated to Nifty-GUI 1.4.1. Furthermore, the function of the ESC key got improved, the graphics engine has less problems rendering in case a character moves over a bridge, the network link has less problems encoding texts that should prevent any text from getting lost during transfer. Also the speed of the item containers got improved and the way the client reacts in case the connection to the server is lost.

On the map and the game content there are the following changes.

  • Made some changes in the bandit hideout.
  • Minor adjustment made to the necro hideout.
  • Markerstones added to a few new map structures.
  • Ambient triggers added to cistern dungeons.
  • The weight of meats has been standardized.
  • Random tools in the wild have been removed and replaced with one of each tool type that has a special name.
  • Small change in Galmair's sewers, widened two tunnels and repaired some inconsistent wall graphics.
  • Updated some walls in Galmair, improving appearance.
  • Items for the launch of Akaltut's Dungeon have been placed around the map to encourage player interaction and allow them to help shape the flow of the quest.
  • An addition to the map, including a new npc with a quest, was added to the homeland of Cadomyr. Near the clay pits.
  • Raised learning limit for combat.
  • Fixed a problem that caused monsters at treasure hunts to be spawned in a straight line.

Have fun with this new version of Illarion!

written by Nitram on 06. February 2015 01:16 am

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