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Major Update

Fellow Illarionites,
With today's update, we release various changes that influence the game as a whole. Some changes you will notice immediately, some are less obvious. The update contains a new version of the client and the server. Also, the database was improved in its internal structure. Furthermore, many improvements affect the game content and the map. Even on the homepage, we improved many texts.

Some highlights: The text display of the client is much clearer now and can be read more easily. This enables the creation of further screenshots for promotion activities. Monsters now have a couple of spells again and will behave a little more "clever". With this small first step, we aim at reintroducing magic within this year. Problems with treasure maps and other features got resolved. Developers can now focus on developing new features for the game.

As usual, we want to involve you, the players, in the development process and look forward to your feedback about the update on the forum and in the chat. Please find the complete change log below.

Estralis

  • The level of wands of spirit is now shown correctly
  • The development milestones were published on the website
  • Benches were added to the game
  • The weight of hops was increased
  • The races page of the website was reworked
  • The FAQ on the website were rewritten
  • Galmair's traders were relocated
  • Some monsters were renamed
  • Nightmare spiders attack with piercing weapons instead of bows
  • The monster spawns in Igruk's Cave, Akaltut dungeon and the spider dungeon were reworked
  • Bags and baskets cannot be donated mistakenly anymore
  • Ruby powder now rots correctly
  • Spelling mistakes in monster names were corrected
  • Minor corrections of links and texts of the website
  • NPCs selling clay and bricks have been redone as well as craft training npc in Galmair due to craft distribution change
  • Npc Gorgophone's quest was adjusted due to spawn changes
  • Greeter NPC quests received a clarification line
  • Swamp North East of Galmair was "naturalized"
  • The map of the Altar of Five was modified to give the exterior a more natural appearance and get rid of bombastic shadows
  • Treasure map bugs have been corrected and treasure maps have been reactivated
  • Weapons and armour parts of monsters cannot break anymore
  • The initiation quests for alchemy don't require rare herbs anymore
  • New collector's items: mugs with different pictures on them can be found in treasures and are dropped by orcs, lizards, humans, halflings, elves and dwarves
written by Estralis on 15. January 2015 10:18 pm

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Treasure hunts temporarily disabled

Dear players,

Due to a small bug, we have had to deactivate treasure hunts temporarily. It is likely that quests that demand the killing of certain monsters are also affected by the bug. The next update will resolve the bug.

Estralis

written by Estralis on 07. January 2015 07:50 pm

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Season's Greetings

Fellow Illarionites,

The whole Illarion team wishes you, your families and friends all the best for the Christmas season and also, a happy new year 2015!

The developers, community managers and gamemasters of Illarion are looking forward to another year with you, the players. Together, we shall continue the legend of Illarion! Many technical improvements are planned according to the development milestones and we want to involve you, the players, in this process.

Also, like ever before, the players will have the opportunity to forge the stories and tales of Illarion. Get ready for many exciting adventures in Runewick, Cadomyr and Galmair!

Estralis

written by Estralis on 21. December 2014 02:20 pm

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Technical problems and development milestones

Fellow Illarionites,

Currently, there are significant technical problems that cause some of the game content to not work properly. We work hard on a solution and will keep you up to date.

Some positive news: We have established six development milestones for upcoming features of Illarion. This way, we have a reliable and mandatory roadmap for development. Have a look yourself what comes next:

http://illarion.org/development/us_progress.php

Estralis

written by Estralis on 13. November 2014 05:39 pm

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Update

Dear players,

Today, we bring you the following new things to play with:

  • The ranges of learning fighting skills from opponents were increased.
  • Taxes were lowered to 1%.
  • Price of unsocketing magic gems will now depend on the item value. Also, the price is not shown.
  • The ranks of Cadomyr have been adjusted
  • Once again, the slime feeding quest in Runewick was fixed.
  • Smith NPCs now buy short swords.
  • Food resource NPCs now buy and sell oranges.
  • You are now able to craft a Wand of Spirit.
  • Raw gems are now buyable and sellable in Galmair.
  • Pure spirit has been added to gathering drops, monster drops, and to a few crafting recipes, along with various player rewards.
  • Map seller prices were cut and now only hand out big or giant maps.
  • Monsters that dropped children's drawings now drop real treasure maps.
  • The elderberry pie recipe and price were corrected.
  • Life root graphics changed.
  • Work triggers at gemcraft NPC's have been standardized
  • Unified firespitting for all undead dragons
  • NPC Zerarisa was moved from Cape Farewell to the Galmair fishing spot. All fish vendors have been modified and changed.
  • New graphics have been added for tangerine bushes.
  • Designated digging hotspots have been added to the map.
  • Talk triggers were reduced for Cadomyr barkeep.
  • All cooking pots graphics were replaced with a new graphic, which includes a fire.
  • The recipe for baked potato was corrected.
  • A new recipe was added for sausage on bread.
  • A visiting area was added to the prison mine. The option to port to this visiting area has been added to teleporters as well as a teleporter placed in the visitation area. A free option to enter the prison visitation has also been added to the wilds.
  • A new wine glass is now craftable as a glass product.
  • The NPC in the prison mine will now give you food when needed.
  • Red warden's shield were added to the game in replacement of cursed shields
written by Merung on 12. November 2014 11:15 pm

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