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Server Version 0.11.0 Released

Hey guys,

No idea what you found behind door number three, but for me it was discovering the reason behind the server crash a few days ago!

Enjoy,

Vilarion

written by Vilarion on 04. December 2020 10:16 am

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New Accessible Local Development Server

Hello guys,

Nitram and I created a new local development server. This ensures our devs will experience even less friction during their work.

If you are interested in running your own Illarion server on your PC and maybe correcting some spelling errors yourself, give it a try: https://github.com/Illarion-eV/Illarion-Dev

written by Vilarion on 20. November 2020 09:34 pm

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Update October 2020

Fellow Illarionites,

Today, we release a maintenance update for Illarion to fix some bugs and inconveniences but also to make some changes to existing features.

  • Updated devotion items.
  • No more broken stackable items.
  • Replace warping to new players with a plain alert of new players logging in.
  • Cooking spoon check for wine barrels and kettles.
  • Map updates to incorporate in game developments.

For further information, refer to the GitHub milestone.

Have fun!
Estralis

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written by Estralis on 02. October 2020 05:14 pm

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Release Client Update

The release version of the client has been updated for the first time since May 2018. This update includes all changes that have been added to the development version of the client. A subset of these changes are:

  • Resolving the warp-bug that could freeze characters when using ladders.
  • The ability to auto-target the nearest monster or animal by pressing 'F' and end combat with Shift+'F'.
  • Using Alt + Left-Click to turn toward a target.
  • Fix an issue where the client process may continue running after being closed.
  • Improvements to the memory footprint of the client.
written by Mkay on 04. September 2020 12:14 pm

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Update August 2020

Dear Illarionites,
Today, we present to you the latest update of game content with a strong focus on gathering.

  • The gathering speed calculation has been changed to use the same principles as crafting.
  • Glyph effects have been removed from gathering. Additional glyph effects will be introduced at a later stage.
  • Crafting quality calculation has been changed to a binomial distribution (thanks to Korwin).
  • Items that break are now shown as broken instead of disappearing.
  • Abuseable methods to strip gems from items have been removed.
  • Wear on tools has been reduced.
  • The chance to find pure elements during gathering has been increased.
  • Magic gems and glyph shards are not found by gathering anymore.
  • Constitution now plays a major role in calculating chances to find special items while gathering.
  • Glyph shards are now mainly found at special, magical locations across the map.
  • Silk can be found where swarms of butterflies are.
  • Various spelling issues were resolved by your input.

For a complete list of changes, see: https://github.com/Illarion-eV/Illarion-Content/milestone/6

We would also like to use the opportunity to remind you to take our SWOT analysis poll: https://illarion.org/media/limesurvey/index.php/122675/lang-en

Have fun!
Estralis

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written by Estralis on 14. August 2020 09:15 pm

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