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Client Version 25

After 543 days without client update, we release a new client today.
You will notice that a lot of graphics have changed, others are still the same and a lot of new graphics have been implemented.

There also are some technical changes and we had to compile two versions, one for Windows 2000 and Windows XP, the other one for Windows 98. The technical chances do however not affect gameplay directly.

Together with the new client, we updated the server as well, which will have influence on the gameplay. The consequences of death and dying have been changed, you will not lose skills so fast anymore and..., well, you will see. To prevent powergaming, skill learning was changed, too. Other changes will be discussed on the boards soon.

http://www.funkysolutions.de/Illarionv25w2k.zip - Windows 2k/XP client
http://www.illarion.org/~martin/Illarionv25win9X.zip - Windows 98 client

written by martin on 18. July 2004 11:19 pm

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Player-GM-Chat

Next sunday (18th of July) there will again be a (german) player-GM-chat in IRC on #illarion at 18:00 (austrian time zone). (An english chat will be announced soon after that)

written by martin on 14. July 2004 03:54 pm

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Small update

We will update the server this night (central european summer time). Therefore, the game server will be down for some time (within some minutes), the homepage will work as usual during that time.

There will be minor changes in the game which you will notice soon.

written by martin on 22. June 2004 06:01 pm

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Recent changes

As you have probably noticed we have two new gamemasters. In alphabetical order, they are: Cassandra Fjurin (more of a technical GM) and Zarundamar (for in game matters). For reasons sufficiently explained on the boards, Keikan Hiru is not a gamemaster anymore.



Furthermore you will be interested to hear that we found and (hopefully) removed the bugs occuring lately (druids becoming magicians and monsters which did not behave very monster-like). Note that these bugs had nothing to do with the lag tests which we are currently conducting to analyze and solve the lag problem.



More than that, the bugs lead me to the next subject of this news entry, which you will hopefully appreciate: we are currently reprograming the server. In the past week, numerous new things have been implemented and tested. Not all of them are directly visible for the players, but they are necessary to make the code more flexible and implement new features more quickly. (This mainly concerns the scripting language)



But there are also changes which you will notice directly: There is a new command "!gm (text)" which you can use to inform gamemasters (whether they are currently online or not) of certain things (violation of rules and such). Beware: Abuse of this feature will lead to strict punishment! Furthermore there is a new command which enables you to give other characters individual names: "!name (number) Name". Please use that as a roleplaying feature which can, under some circumstances, substitute the #i-command.

written by martin on 08. June 2004 11:48 am

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Just another lag-test

Attention please! We soon will start another lag-test. This time, we'll make it big. The maps, as you use to know them, are all disabled. Every building, anything else, you will only find pure empty areas.

Please join the test, move, interact, comunicate... The faster we get our datas an your feedback, the faster we can end this test.

written by Falk on 06. June 2004 03:36 pm

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