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Another update of the game content

Dear players,

Today's update brings some changes especially to gathering. The hated interrupt messages got removed and we fixed some problems with quests. Please find the complete change log below.

Have fun!
Estralis

  • Regeneration is much more smooth now
  • Changed the outfit of Lilli Gallfing and Philipp Molitor
  • Portal books are sold in a state that does not require repairing
  • Shearing sheep and firing bricks should not cause problems any more
  • A bug that prevented learning parry under special circumstances was fixed
  • Quest descriptions of Raban and Reret Odohir corrected
  • At a slight chance, master crafters will produce items that are not perfect
  • Producing pot ash will be interrupted less frequently and yields no random items
  • Finding magical gems by gathering was changed slightly
  • Torches can be stacked up to a maximum number of 1000
  • Several typos were corrected
  • Interrupt messages of gathering actions got removed
  • The Runewickian slime feeding quest got reactivated
  • The potion teaching parchment has been now permanently added to Galmair's herb chamber
  • There is a new NPC for daily quests, both in Runewick and Galmair
written by Estralis on 24. May 2014 04:48 pm

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Update of Game Content

Dear players,

With today's update, we released a number of important changes to gathering, quests and also monster properties. Please find the complete change log below. Furthermore some maintenance work was performed on the server.

Have fun!
Estralis

Game Content:

  • The probability to find rare items while gathering was fixed
  • The wear on gathering tools was reduced.
  • Wear on gathering tools will now depend on gathering time. This means that a good tool will wear more slowly than a bad tool and a character with high skill causes less wear on tools
  • The calculation of gathering speed was reworked, giving skill a higher influence
  • Tree trunks, bee houses, mirrors and anvils are no longer passable
  • A quest of Anthar Vilicon was changed slightly
  • An error in the trader stock of Advari Stonebog was corrected
  • Zlatxhol was moved to another place
  • Lothar Piero now trades throwing weapons
  • A bug in Graznok's quest with blue skeletons was fixed
  • A bug in Myrthe Mildthorne's quest with dogs was fixed
  • The monster density in Sir Reginald's tomb was corrected
  • Regeneration of monsters was reworked
  • Various spelling mistakes were corrected
  • Pressing lamp oil is now bound to herblore skill (not farming anymore)
  • Weaving and spinning can be started by using scissors now
  • Monster mages don't teleport as often now
  • A stretcher was removed from Galmair
  • A merinium ore stone was removed from Noobia
  • Seating was added near Galmair's fields

Server:

  • The client does not prevent walking to unoccupied tiles anymore
  • Eating after resurrection will now always consume the food item
  • Some actions like introducing yourself and whispering are now limited to your current map level
  • Monsters calculate the correct line of sight for attacking now
  • Monsters do not move with unreasonable speed anymore
  • Projectiles can now be stacked correctly in hand slots
written by Estralis on 09. May 2014 09:38 pm

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Improved bugtracker

Dear players,

We have reworked the categories of the Mantis bugtracker. We hope that the bugtracker becomes a lot more usable this way. Furthermore, there are no "secret" categories any more. Every registered user can see all ongoing tasks. We encourage you to get involved with the now transparent development of Illarion.

Also, we rated all feature requests and sorted them into appropriate categories. With these changes, it will become much more easy for use and for developers to regard your wishes for the development of Illarion.

Link to the Mantis Bugtracker

Estralis

written by Estralis on 26. April 2014 04:07 pm

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Content patch

Dear players,

Today's update brings you the following new things:

  • Some more orcs spawn in the Kantabi desert. Happy hunting!
  • Treasures will now be spawned correctly.
  • Raw leather and grey cloth will not turn to leather and white cloth any more, when laying on the ground! Use a stretcher or white dye instead.
  • A warning message is shown if you leave a town's homeland for the very first time.
  • The weight of bags was increased.
  • A walking stick has been added and can now be crafted.
  • Boughs and branches are no longer concussion weapons anymore.
written by Merung on 17. April 2014 10:25 pm

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Content patch

Dear players,

Today's update brings the following changes:

  • Messages now come more frequently if an armour, weapon or tool is almost broken.
  • If an armour or weapon breaks, you will be notified which item broke
  • Clubs, dwarven hammers and serinjah helmets can be crafted (again).
  • Materials needed for tunics and doublets were adjusted.
  • The price of black shirts was corrected.
  • The armour type of serinjah helmets was corrected.
  • The (senseless) quality display of throwing weapons was removed
  • The time between two quests for Anthar Vilicon (Cadomyr) was adjusted.
  • If you equip a weapon or armour and don't have the necessary skill, a message is shown.
  • If you dig up a treasure, a treasure chest is created.
  • A treasure chest was hidden in a dangerous dungeon.
  • NPC Anthar Vilicon now has a quest log.
  • The questlogs of Beror Oakaxe and Grakamesh were corrected.
  • The Cadomyrian statues now have to be used to read their inscriptions.
  • Whenever you get a level up (swirly), the affected skill is shown.
  • Eating many dishes won't result in spam anymore.
  • The weight of wool was corrected.
  • Monster spawns in Galmair sewers were changed.
  • We have hidden some treasure in each newbie dungeon of the towns.
  • There is a new NPC in Cadomyr who sends you on dangerous quests.
  • Allow mining by using the static rock items.
  • Allow to dig for clay and sand by using the static pit items.
  • Let small bombs explode at exactly that spot they are aimed to.
written by Merung on 11. April 2014 01:31 am

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