Illarion - Carve yourself a new life

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llarion is an online game where genuine roleplay is enforced. The main design principle is a focus on the interaction with other players. All the player characters you will encounter during your time here are living, breathing inhabitants of the mysterious world of Illarion. Each character has its own past, goals, strengths, flaws and personality. Experience glorious adventures as noble knight or live the life of a hardworking craftsman, acquisitive merchant or charismatic priest of the gods. Noble Cadomyr, wealthy Galmair or wise Runewick - whose side will you join?

Illarion - What role will you play? Download now and start your adventure!

Screenshots

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Latest news

Update September 2025

Hello Illarionites!

It's time for another update to the game!
Below you will find a list of the changes as usual:

Larger Changes

  • Two new runes have been added to the arcane magic system, with accompanying puzzles added to the map for learning them. As usual a hint for the whereabouts of these runes can be found in the book next to Terry Ogg in Troll's Haven.
  • You can now skip the menu in spatial magic entirely by adding the name of your destination to your incantation, e.g. 'Locus Ianua Cadomyr' to open a portal to Cadomyr.
  • Spatial magic now includes a spell to close portals. The tutorial has been adjusted accordingly.
  • Constitution has long been an outlier in how heavily it impacts the game compared to other attributes. While previously we removed its impact on health regeneration that was still far from bringing it in line. A fix has now been applied to bring it more in line with the impact of other attributes, where in the past a low constitution character could take as much as 2000% more damage than a high constitution character, this difference has now been drastically reduced without breaking the game balance. This has no impact on monster health bars and no impact on high constitution characters. It is not perfect but should serve as a much better temporary measure until we can get a fighting rework in down the line, allowing for more varied play-styles.

Minor Changes

  • The failure rate for playing musical notes is no longer quite as harsh, allowing for shorter tunes to be played without failure without having to reach level 100. e.g. at level 99 you can play a 66 note tune without any failures so long as the duration is 3 or higher.
  • The max damage a spell can deal in PvE is no longer as restrictive, though this is only relevant in extreme scenarios e.g. a maxed out mage attacking a pig and makes no difference for high-end scenarios.
  • SOLH will no longer spam you with informs if cast on you multiple times.
  • Similar to player books, official books now also have a page-skip option that allows you to skip ahead to your desired page.
  • Some new variants for gates/doors have been added to the game and can be found in the housing catalogue for estate buildings.
  • Doors are less loud upon opening/closing them.
  • Instrumental notes in the new music system now have a higher volume. No more being jump-scared by someone casting a fireball while you have your volume up to listen to someone's harp play.
  • Some material costs in housing were adjusted to be more reasonable compared to similar items.
  • Cherga's wrath has lessened and is now one fifth of what it has been since the last update. It may have been a little over-tuned.

Bugfixes

  • Another out of bounds area, this time the Shadowlands section of the Cadomyr desert, was removed from the possible pool of treasure map locations. This is fixed retroactively as usual for any maps you may have had in that area.
  • Clavichords can no longer be broken.
  • Mirrors can now be repaired.
  • The 'Black Dress' item has had its colour corrected to actually be a black dress and not grey.
  • The F notes on the harp have been corrected to the correct pitch.
  • The Tanora's temple weight check now also checks the weight of items in your belt slots.
  • Spells that slowly move to their target over tiles will now more accurately hit their target, or any target that walk into their path. e.g. JUS MES or RA SUL.
  • NPCs should no longer display the incorrect beard graphics.

Hotfixes

  • LEV no longer causes accidental friendly fire if you target a monster and there are other available monster targets nearby for it to target.
  • CUN no longer double-dips in teaching others magic resistance
  • JUS IRA now recovers a set amount of mana that is no longer based on amount of targets
  • CUN can once again no longer kill you again after death.
  • The offering plate for the CUN rune puzzle now properly displays its intended look-at text.
  • The damage dealt by poison clouds is now the same as magical flames.
  • Farmers will no longer randomly harvest multiple crops at once on occasion.
  • Seeking new spatial nodes now always correctly show the nearest node you can learn if one is available, as was intended.
  • Some back-end errors not impacting gameplay were fixed.

That's it. I hope you're all having a good time playing Illarion!

~Brightrim

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written by Brightrim on 26. September 2025 08:55 am

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