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Update January 2024

Hello and happy New Year, Illarionites!

To bring in the new year, today we bring you an update on the larger side, with the following changes:

  • Housing is here bringing more autonomy to you, the players. All you need to get started is a construction trowel, obtained from blacksmiths or blacksmithing merchants, and a property where you have rights to build.

    Property deeds are now in place for each property, providing information about tenancy.

    Tenants of existing houses and flats can now change the furniture on their property by hiring another player character with the relevant skill to do so, or even do it themselves if they have the skill. Some other minor features can be discovered in game.

    There are also ten new estates added. Three for each realm, and an additional one for outlaws somewhere in the wilds. While existing houses can't be torn down, these estates will allow for completely free building of walls, stairs, basements, etc. for a total of four layers of housing (basement, main floor, upper floor, roof). Only items such as depots, resources, static tools and permanent lights are currently inaccessible.

    To allow for this kind of autonomy, we've had to sacrifice some levels of immersion. In such cases, they will be relatively obvious, and we are trusting our players to use appropriate discretion to make it immersive for you and those around you.

  • Cooking improvement: All food can now reach higher rarities. Previously those that did not provide stats were excluded, this is no longer the case.

  • Messenger costs have been lowered.

  • You will now receive an inform upon login if there are unread messages at a bulletin board relevant to your character.

  • Both in preparation for the teleportation magic in the upcoming magic system, and for pvp and pve balancing purposes, teleportation pedestals, ferries and teleportation books now have a casting time.

  • Repair kits now have multiple uses, and are scaled based on the value of the item being repaired. Using repair kits as close as possible to the level of the item being repaired is still the most efficient.

  • The fishing system has been expanded. It now includes a total of 11 kinds of fish, and an additional tool in the form of a fishing net.

  • Three new fish dishes are added with more to come in future updates.

  • New rose bush graphics have been added, available via the housing systems building menu.

  • Glyph shards have received new graphics so that they are all visually distinct from one another.

  • The client now has support for Azerty style keyboards.

  • The colour palette used for text in the client has been updated to a more user friendly one.

  • Redundant NPC health status text has been hidden.

  • There is now the option to hide NPC speech from either your chat box in game, your chat log out of game, or both.

  • You can now turn on an alert that lets you know if a player is trying to communicate with you when you are AFK. This alert only activates when you have been afk for 5 minutes, so it will not spam you during roleplay. If you want to use your monitor for something else while waiting for roleplay, however, this function will alert you of any player communication happening near your character!

  • Many minor bugs and typos have been resolved.

Have fun!
~Brightrim

Discuss this news entry on our Discord server!

written by Brightrim on 08. January 2024 09:48 pm

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Illarion Core Content Survey

Dear Illarionites,

This survey will help the Illarion team separate core from non-core content and assist in the selection of items that can be "improved by deletion". It is in response to the Illarion Workshop on Player Impact on the Game and the topic of over-complexity of the game.

https://forms.gle/MduteKYJ7AodNUa4A

Thanks for your support!
Estralis

written by Estralis on 29. May 2023 10:10 pm

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Update of the launcher January 2023

Dear Illarionites,

We have just released an update to the Illarion Launcher. The next time you launch it, a popup should appear indicating the availability of the update. We recommend you to install it.

The update fixes minor bugs in the launcher, removes buttons that are no longer needed, and adds buttons for quick access to the forum and Discord. Furthermore, the update allows us to make future changes to the launcher more easily.

Enjoy!
~Seajiha

written by Estralis on 15. January 2023 07:36 pm

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Client Update December 2022

Greetings Illarionites,

Today we bring you the details of our most recent client update!

If you weren't already using the development client, you may have noticed the client looks a little bit different now. The status bars have been made smaller, the menu icons are now vertical and the mana bar is now hidden for those who are not mages and thus have no use for it! This is all in an effort to make the screen feel less cluttered and less obstructive to what is going on in the world around you, so we hope you welcome these changes.

Additionally, while we still have no fix for the server function that allows the client to determine what time of the day it is, there has been a temporary fix applied; Brágon has kindly blessed Illarion with eternal daylight, at least until we get that issue sorted. No more random solar eclipses in the middle of the day!

Have fun!
~Brightrim

written by Brightrim on 28. December 2022 11:20 am

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Update November 2022

Dear Illarionites,

It has been a while since we released our last update, so this one better be a big one! We added a variety of new features that we designed to support character interaction, one of the main objectives of Illarion development.

If you want to help us on our journey to make Illarion a better game, consider contributing to our open source development! Even small contributions like correcting typos or testing new features before release help. Join our Discord chat if you haven’t already!

Please find below the patch notes for this update:

  • Players can now combine parchments into books (not to be confused with official books that you find in bookshelves).
  • The previous repair system has been replaced with one revolving around repair kits. Any craft that has products that can be repaired will now have craftable repair kits of various levels.
  • An in game messenger has been added to the Troll’s Haven bulletin board, allowing written parchments to be sent between players. These will be received either immediately, if the recipient is online, or upon login, if the recipient is offline at the time of sending.
  • An unintended consequence of the implementation of rare products in cooking has been resolved. Cooking will now allow you to use rare ingredients: e.g. smoked venison ends up rare and you wanted to use it in another dish? Now you can. This also provides an additional minor increased chance to the final product being rare as well.
  • A typo was corrected in one of the random questions you might be asked when trying to become an alchemist.
  • The trainer NPCs had some backend stuff changed.
  • Fijanna Squall’s functionality has been restored.
  • A framework has been put in place for unique potions in alchemy. This opens up opportunity for the implementation of customised player-invented potions and the ability for the creator to teach their recipe to other alchemists through use of a cauldron. See https://illarion.org/community/forums/viewtopic.php?f=1&p=717273#p717273 for information on how your alchemist can have their own invention put into the game!
  • The framework has been added to make salve jars usable in alchemy for specific salves. If you have any salve ideas, see the forum thread above about potions.
  • A new item, the copper hand-bell, can now be crafted.
    Hospital bells have been added to allow players to ring for aid from other players in the vicinity.
  • Some crafting recipes have had their ingredients rebalanced.
  • The weight of cheese has been reduced by half.
  • A bug that caused an endless amount of enraged Akaltut to spawn has been fixed.
    When splitting an item stack into multiples, the client will now remember the last input for the current session, instead of defaulting to one.
  • The duration of light sources were rebalanced. All non-permanent light sources will now last one hour, meaning some like torches will last a shorter duration than in the past, while others such as candles will last a longer time.
  • Traps take longer to rot now.
  • Troll’s Haven is now a monster safe zone.
  • Treasures could be hidden in more regions.
  • A clearer way to start a new line when writing parchments has been added, along with the option not to.
  • An inform will now be received if a gem is in a depot or otherwise fails the check when socketing gems.

Have fun!
Estralis

Discuss this news entry on our Discord server!

written by Estralis on 13. November 2022 06:33 pm

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