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Druid Update

Currently we're adjusting the game server for the introduction of the new druid system.
One of the more important technical changes involves the druidic plants, which from this point will have individual quality values.
The plant's quality value will effect the quality of potions that could be made from it.
Unfortunately, as a side effect of this change, these plants will no longer be stackable in your inventory.


Since this change will disadvantage those who collect many plants for reasons other than crafting alchemical potions, we've implemented the ability for players to 'dry' plants on wooden plates. Drying plants in this way will lower the quality of the plants to the same low level, making them stackable. In that state they'll be able to be used for all previous uses without any difficulties, however their use in potions will be hindered by their low quality.


Each wooden plate can only be used to store one kind of plant. In later updates wooden plates will be replaced with a reed basket, which we unfortunately at this point don't have the graphic for.
To store the plant use it with the plate. Afterwards just use the plate to remove any plants from the plate.


Any further changes caused by the new druid system will be added to the news when needed.
We apologize in advance for any unexpected changes that may occur as a result of the new druid system.

written by Falk on 05. January 2009 10:42 am

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Balancing the fighting system

Today there was a small update that put some fixes at the fighting system in place. Beside of the fixing of major calculation misstakes (heavy armors made you hitting faster), the effect of the armors and weapons got increased. The difference between weapons and armors should be visible alot more now.

Have fun trying the changes and I hope to get some feedback related to this update.

written by Nitram on 29. December 2008 09:53 pm

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Merry Christmas

The staff of Illarion wishes a merry christmas to all players and pensive days.

Also we want to say thank you to the players who stay at Illarion over all the good and bad times and make Illarion at the end to what it is.

Merry Christmas

written by Nitram on 24. December 2008 02:13 pm

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Magicsystem - More updates

Over the last day there were a few additional updates of the magic system. While this updates had partly effects that were not that good, it should work now without that negative effects.

The main target of the update was to balance mages and warriors more. In order to archiv this without making mages common targets there was a function implemented that increases the need of mana alot in case the mage casts rapidly. There are no differences in case the mage leaves some time between two spells. The next days will show if the mana usage too much or too less.

Also the magic resistance at monster attacks is now calculated in the same way as it is calculated at player attacks and its possible now to gain magic resistance by monster attacks.

The last addition to the magic system is the coup de grâce, known from the fighting system. It works exactly in the way as it works in the fighting system and is compatible with the coup de grâce of the fighting system. So you can knock down a enemy with malee combat and kill him with magic and vice versa.

written by Nitram on 14. December 2008 12:24 pm

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New GM: Alsaya!

We have the honour of announcing another new GM among our ranks! Her name is Alsaya, and she is our newest German GM. However, her English is quite admirable, so she might also be considered our newest bilingual GM. Feel free to ask her any questions or the likes.

She will be a great addition to our already admirable list of GMs. Our full roster of GMs is now:

  • Aeghol
  • Alsaya
  • Arien Edhel
  • Estralis Seborian
  • Garou
  • Loralyn
  • Mesha
  • Naerwyn
  • Revan
  • Zak

Again, please welcome Alsaya!

Mesha

written by Mesha on 04. December 2008 10:36 am

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