News
Do you want to stay tuned and receive the latest news with your email client or browser? Subscribe to our RSS feed! Update March 2025 Hello Illarionites! This month we are marching onwards with yet another update to the game. New features - Rune Magic is here bringing the first five runes, one for each element of magic, with more runes to come in the future. You can find Terry Ogg in Troll's Haven for a basic rune magic tutorial.
- Magic resistance is back as a skill you can learn.
- The rank system has been revamped. You now earn it by being social and roleplaying with your fellow citizens. Gone are the days of encountering knights in Cadomyr whom no one has ever met because they grinded their rank points at an NPC without ever roleplaying with their fellow citizens. There are still some new player friendly quests in each realm that reward rank points, enough to get you to rank 2 where you start paying taxes and earning gems, but gone are the rank rewards for difficult quests and repeatable quests. Now you have to roleplay with your fellow citizens instead to earn your realm's favour. It will also take more time for the average player to reach rank 7 now, giving them time to get properly known by others in their realm and making the higher ranks more prestigious as you know these people have been around for a while and are active roleplayers in the community.
- A citizen ledger is present at each town notary office detailing all citizens who have logged in after this update.
- The above changes means that the ranks of your characters will be changed. However have no fear, as long as you have been active you will not be demoted back to rank 1. Since the start of January 2024 we've been tracking your activity, where how much you have roleplayed since then will automatically determine your new rank upon login. You can as always check your rank at the notary of your realm.
- Magical diamonds. That's it. No really, I will leave the how and where to get them as a pleasant surprise.
- Magic gem distribution has also been revamped. Tired of leeches that log in every month to gain gems, without ever donating and lowering your own gem returns as a result? Well, those days are also gone! Earning gems will now require a minimal amount of roleplay activity, and the more you roleplay beyond that limit the more gems you receive at the start of the next month. On top of that, additional citizens being active in your realm is rewarded with even more gems being distributed instead of less. Your town rank will also as before impact how many gems you receive.
Minor changes - A novice wand was added to the game and to the mage starter packages, to allow new mages to get right into it, though it is weaker than the regular wand and elemental wands.
- Fire magic replaces wand magic due to overlapping functionality with the base fire rune RA. Skill levels transferred accordingly.
- Mages from pre-VBU will have had their skills transferred over as promised by Devs in the past.
- In the most extreme PvP scenarios, players on the losing end will now have a little more time to react instead of being instantly 3-shot.
Bugfixes - Housing blueprints requiring non-stackable items that get the "craftedBy" tag if crafted by a player now function as intended.
- Morri and Advari now sell the items they should and not a mix of each others.
- Some merchant display items were corrected to display what they actually have to offer
- Parchments now show their signature as intended when removed from a book if they were signed when added in. This is retroactive but you will have to re-add and re-remove the parchment from a book to fix any parchments lacking the signature in their lookat.
- You can no longer 3-shot a level 100 mob when at level 0 yourself if you get lucky enough with Dwyfol.
Hotfixes - Wand breaking in wand magic was fixed and this fix was carried into rune magic that replaces wand magic.
- Fixed an issue where dye-making did not work as intended.
Have fun! ~Brightrim Discuss this entry on our Discord server! written by Brightrim on 19. March 2025 08:33 am 
Update January 2025 Hello Illarionites! Here comes the first update of the year! New changes: - Rats, foxes, wolves, bears, raptors and dragons now drop meat that can be grilled. More recipes to come in a future cooking rework.
- Wrestling has been adjusted to deal more damage. It will never be optimal compared to wielding a weapon, but it should now be a viable method of combat.
- Roof items/tiles in housing now have two categories, (Above) and (Ground). The (Ground) category allows you to build the roof item/tile directly in front of you, while the (Above) category allows you to build on the tile a layer above that. Both categories contain all roof items/tiles.
- The battlements of Galmair's gate, as well as other areas using the same graphic, now no longer have these blank grey gaps with missing textures.
- Similar to other unlit static items, lanterns that hang on walls are now possible to light up using the same candles other lanterns use.
- Certain off limit areas like estates have now been accounted for when it comes to treasure maps. Treasure maps coordinates are now retroactively changed if they were originally in one of these areas.
- Digging now has an accompanying sound effect.
- Pyr no longer mistakenly procs for items with no quality.
- Pyr now impacts food rarity instead of quality when applied to cooking. You will still need high dexterity to reliably cook food above common rarity.
- Some back-end errors not impacting game-play and miscellaneous typos were also fixed.
Hotfixes: (These are changes that already made it to live somewhere between the last update and now) - Tan will no longer randomly deplete without ever casting a spell.
- Actions will no longer be disrupted while a glyph is charging.
- Construction trowels and quills can now be repaired as intended.
- Portal books made by NPCs can now be inspected by mages as intended.
- The prison mine was added as a portal destination.
- Destination names are now correctly shown in the menu for crafting portal books.
- Building roofs now work as intended in housing.
- Older mage characters who got stuck during the new magic introduction tutorial, due to corrupt quest data, can now skip the relevant part of the tutorial by double clicking their wands.
- Portals made by mages will no longer last forever unless removed by quartz sand.
- Fixed a bug with the confiscation of keys characters are no longer supposed to have. They should now get confiscated as originally intended when not the tenant, guest or town leader of a property.
- Fixed a bug where the duration left on the lease of a property could get to 0 without evicting the tenant. You will now be evicted as intended if you fail to pay rent.
Have fun! ~Brightrim Discuss this entry on our Discord server! written by Brightrim on 01. February 2025 10:32 am 
Update November 2024 Hello Illarionites! Another month, another update! This one contains the following changes: - Spatial magic is here, allowing mages to open portals to, create portal books for, and teleport to various locations. Currently limited to the three realms and Troll's Haven, with more locations coming in future updates.
- A spatial magic tutorial has been added to the magic tutorial NPC, Terry Ogg, in Troll's Haven.
- Quills can now be crafted by carpenters.
- Ink can now be crafted by dye makers.
- Blank portal books can now be crafted by tailors.
- The auto-emotes when using a teleporter or harbour to travel have been changed to be informs.
- Teleporter cast time is now based on the cast time of portals in spatial magic.
- Portal book cast time is now based on the cast time of portals in spatial magic, scaled by the quality of the book.
- Mages can now inspect the quality of portal books.
- Typos were corrected in the quest log for Gorgophone's quest line.
- Construction trowels now show their durability as was originally intended.
- Books can now be labelled using a quill.
- A bug that prevented payment of rent in housing was fixed.
- The press description now also includes honey.
- A bug where the German client did not display the level of repair kits has been fixed.
- No longer having a monopoly on the portal book market, Evera, Phillibald and Pipillo have left to seek greener pastures. Meanwhile Lobely in Troll's Haven has chosen to stay, though he has had to adjust his prices up to be able to continue making a living off of his books.
- There is now an inform when equipping enchanted jewellery that lets you know it takes a moment after equipping before the glyph effect can proc. It also lets you know when it is ready. The cooldown between equipping and use has been in place since before this update, similar to the cooldown when changing weapons/armour mid combat, this is just making it clear to the players.
- Fixed an issue with blood spots in housing.
- Fixed an issue with the messenger sending duplicate letters.
- Fixed an issue with red potions not increasing stats.
- Fixed various typos.
Have fun! ~Brightrim Discuss this entry on our Discord server! written by Brightrim on 26. November 2024 09:31 pm 
Update October 2024 Hello Illarionites! Today we bring you a new update. It contains the following changes: - Enchanting, formerly known as Enchanting of Jewels, has been reworked. This includes new glyph graphics, new glyph effects (with some old returnees) and a new magic tutorial NPC by the name of Terry Ogg who can be found in Troll's Haven to guide you through your first steps of this reworked system.
- Husbandry has been reworked. It now has a larger variety of egg, honey and milk products available for gathering that unlocks at certain intervals of husbandry proficiency, similar to gathering crafts like mining and fishing. These new resources are currently directly edible and can be sold and bought at relevant NPCs. In the future they will be used as ingredients in an upcoming update to the cooking skill.
- Parchments can now be disposed of by burning them via a lit item such as a lit torch or lit candlestick.
- A new horn graphic has been added. The instrumental horn that can be played and the material horn used for crafting are now two separate items. Carpenters can craft the instrumental version, while the material version can be primarily obtained from cattle.
- Cloud Mcgoughey, David and El Cycib have retired, leaving Blight Ronin in Troll's Haven as the only trainer left in Illarion.
- Trap doors and staircases can now be locked. In estate housing players can attach locks to these objects on their own, anywhere else a GM is required.
- A fishing quest bug was resolved.
- As some of you may have noticed, night returned to Illarion a while back as the daytime bug was fixed in between updates. This is just documenting the change that already happened.
- One of the bugs that caused server rollbacks has been fixed.
- Material errors in the housing catalogue for specific stone pillars and chests have been corrected.
- Wall remains, more rock graphics and various dungeon item graphics have been added to the housing catalogue as buildable items for housing estates.
- Ivy can now be grown on walls in housing.
- Some minor backend bugfixes have been fixed.
- The GM tool has received improvements to make it easier on the GM(s).
- Estates in housing now have a quick demolition option that can be used to start from scratch by deleting everything on your property as immersively as feasible. This feature is only available to the tenant themselves, not guests or builders.
- The magic tutorial that has new mages attuning themselves to magic for the first time has had a minor change that introduces you to the magic tutorial NPC in Troll's Haven, Terry Ogg, as part of it.
- A large amount of new drinking and eating vessel graphics have been added to the game. This includes new functionality such as requiring drinking vessels to drink liquors or being able to transfer tea into tea pots or wine into serving jugs for a more immersive experience. Some items such as juice bottles will still be drunk directly from the bottle, although even these have new graphics.
- Town leaders will now be able to use more discretion when it comes to town license requirements for the use of static tools, being able to make individual exceptions rather than always punishing entire realms at a time.
- Honeycombs now have an additional intermediary step of being pressed into honey jars before being used in cooking.
Have fun! ~Brightrim Discuss this entry on our Discord server! written by Brightrim on 06. October 2024 06:03 pm 
Update January 2024 Hello and happy New Year, Illarionites! To bring in the new year, today we bring you an update on the larger side, with the following changes: - Housing is here bringing more autonomy to you, the players. All you need to get started is a construction trowel, obtained from blacksmiths or blacksmithing merchants, and a property where you have rights to build.
Property deeds are now in place for each property, providing information about tenancy.
Tenants of existing houses and flats can now change the furniture on their property by hiring another player character with the relevant skill to do so, or even do it themselves if they have the skill. Some other minor features can be discovered in game.
There are also ten new estates added. Three for each realm, and an additional one for outlaws somewhere in the wilds. While existing houses can't be torn down, these estates will allow for completely free building of walls, stairs, basements, etc. for a total of four layers of housing (basement, main floor, upper floor, roof). Only items such as depots, resources, static tools and permanent lights are currently inaccessible.
To allow for this kind of autonomy, we've had to sacrifice some levels of immersion. In such cases, they will be relatively obvious, and we are trusting our players to use appropriate discretion to make it immersive for you and those around you.
- Cooking improvement: All food can now reach higher rarities. Previously those that did not provide stats were excluded, this is no longer the case.
- Messenger costs have been lowered.
- You will now receive an inform upon login if there are unread messages at a bulletin board relevant to your character.
- Both in preparation for the teleportation magic in the upcoming magic system, and for pvp and pve balancing purposes, teleportation pedestals, ferries and teleportation books now have a casting time.
- Repair kits now have multiple uses, and are scaled based on the value of the item being repaired. Using repair kits as close as possible to the level of the item being repaired is still the most efficient.
- The fishing system has been expanded. It now includes a total of 11 kinds of fish, and an additional tool in the form of a fishing net.
- Three new fish dishes are added with more to come in future updates.
- New rose bush graphics have been added, available via the housing systems building menu.
- Glyph shards have received new graphics so that they are all visually distinct from one another.
- The client now has support for Azerty style keyboards.
- The colour palette used for text in the client has been updated to a more user friendly one.
- Redundant NPC health status text has been hidden.
- There is now the option to hide NPC speech from either your chat box in game, your chat log out of game, or both.
- You can now turn on an alert that lets you know if a player is trying to communicate with you when you are AFK. This alert only activates when you have been afk for 5 minutes, so it will not spam you during roleplay. If you want to use your monitor for something else while waiting for roleplay, however, this function will alert you of any player communication happening near your character!
- Many minor bugs and typos have been resolved.
Have fun! ~Brightrim Discuss this news entry on our Discord server! written by Brightrim on 08. January 2024 09:48 pm 
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