News
Do you want to stay tuned and receive the latest news with your email client or browser? Subscribe to our RSS feed! Update June 2022 Dear Illarionites, We’re happy to announce our latest update to the game content. The main changes cover: - Complete mining rework
- Rarity for food items
- Alchemy changes: Essence as main attribute, mortar as a tool
- Coats now hide the latter half of your belt items from the playerlookat when worn
- Perception now has a minor impact on gathering
- Gathering messages do not appear in the log anymore
In addition, countless minor improvements of texts and the code base are released. Have fun! Estralis Discuss this news entry on our Discord server! written by Estralis on 05. June 2022 01:30 pm 
Update of the game rules Dear Illarionites, We've updated the game rules and applied some language tweaks. Please let us know if you spot any other opportunities for improvement. https://illarion.org/illarion/us_rules.php Have fun! Estralis written by Estralis on 02. May 2022 10:23 am 
Update August 2021 Dear Illarionites, Today, after quite some time, we eventually release the next update of game content. It focuses on the tutorial and the area around the Hemp Necktie Inn, baptised “Troll's Haven”. The tutorial was completely rewritten to integrate it into the actual game and make it an inline part of the experience for new players rather than a separate, artificial island that breaks immersion. From this change, we expect that new players learn from the very beginning what Illarion is all about and that they get integrated into the community of Illarionites from their first minute on. We invite you to create a new character to test the new tutorial and share your impression with us! We also worked on some other topics. A change that will clearly affect gameplay is that from now on, changing your equipment will cause your character to pause fighting for a couple of seconds. The character remains mobile and can do all other actions other than fighting. This change is necessary to hamper immersion breaking equipment swapping to adjust to technical benefits and will also increase the tactical requirements on fights. Furthermore, we fixed several small bugs and improved texts. For a list of the most relevant changes, see here: https://github.com/Illarion-eV/Illarion-Content/milestone/8. We also had a server update quite recently that we have not announced in detail yet. The server now supports dynamic changes in character walking/running speed. This will become very useful for magic spells. Also, we can now trigger events based on character speech – “Open sesame!”. Further work went into significantly improving the server performance and stability. Our next steps, along with implementing your feedback on the tutorial, will focus on magic and housing. For these big features, we have now created two new servers in addition to the game server and the development server, replacing the obsolete test server. This way, everyone can test the development progress without having to bother with Git, Docker and the local server. We will continue to involve you in the development process and make it as transparent as possible. If you are interested in contributing to Illarion’s development, be it as tester, scripter or coder, please get in touch with the team on our Discord server, channels #beginners and #contributions. Have fun! Estralis Discuss this news entry! written by Estralis on 23. August 2021 08:44 pm 


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