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Update July 2022

Dear Illarionites,

We proudly present the next content update that also brings you a small client update. Here are the main changes:

  • Iron ore veins’ haul is doubled. Happy mining!
  • Finding gems no longer counts towards vein depletion
  • Added warning message alerts what step of a recipe alchemists were on if their mortar breaks mid-recipe
  • Prevent filling glasses from decorative bottles
  • Removed relict glyph effects in crafting/repair
  • First draft adjustment to gem bonus in fighting
  • Improvements to GM tools for changing attributes
  • Fixed a bug that made it very difficult to obtain rare food items
  • Fixed problem that made it impossible to attack opponents wearing special combinations of weapons/shields
  • Fixed an alchemy bug that made a potion moved to a bottle from a cauldron have the potion effect set mistakenly to 0
  • Fixed a bug with automatic unequipping of broken items losing their special properties
  • Removal of spammy auto-emotes from fighting
  • Increased parchment text limit from 240 characters to 986, inline with the existing limit on bulletin message boards
  • Fixed a (13 month old!) bug that made is so crafting did not reduce the food bar
  • Gem values in armour and weapons now reflect an accurate percentage of how much they affect your defensive/offensive values
  • Fixed a bug that allowed quills to be used in the bag. Also added a message when using empty parchments to use a quill to write on it.
  • When entering a number above the limit of 250 (now in line with the trading limit instead of being an odd 255) in the crafting dialogue box, it will now default to 250 instead of being set to a much lower and random seeming number that depended on input
  • Attempting to use a gem grinder with empty hands will no longer produce an additional inform about there not being a kiln nearby to work with. Any other similar occurrences should also have been fixed by this change, if there are any.
  • NPC Fijanna Squall was moved to a new location

Special thanks to Brightrim and all volunteering testers! Illarion is a game where everyone can contribute and it is shaped by you.

Have fun!
Estralis

Discuss this news entry on our Discord server!

written by Estralis on 23. July 2022 11:26 pm

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Update June 2022

Dear Illarionites,

We’re happy to announce our latest update to the game content. The main changes cover:

  • Complete mining rework
  • Rarity for food items
  • Alchemy changes: Essence as main attribute, mortar as a tool
  • Coats now hide the latter half of your belt items from the playerlookat when worn
  • Perception now has a minor impact on gathering
  • Gathering messages do not appear in the log anymore

In addition, countless minor improvements of texts and the code base are released.

Have fun!
Estralis

Discuss this news entry on our Discord server!

written by Estralis on 05. June 2022 01:30 pm

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Update of the game rules

Dear Illarionites,

We've updated the game rules and applied some language tweaks. Please let us know if you spot any other opportunities for improvement.

https://illarion.org/illarion/us_rules.php

Have fun!
Estralis

written by Estralis on 02. May 2022 10:23 am

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Update August 2021

Dear Illarionites,

Today, after quite some time, we eventually release the next update of game content. It focuses on the tutorial and the area around the Hemp Necktie Inn, baptised “Troll's Haven”. The tutorial was completely rewritten to integrate it into the actual game and make it an inline part of the experience for new players rather than a separate, artificial island that breaks immersion. From this change, we expect that new players learn from the very beginning what Illarion is all about and that they get integrated into the community of Illarionites from their first minute on. We invite you to create a new character to test the new tutorial and share your impression with us!

We also worked on some other topics. A change that will clearly affect gameplay is that from now on, changing your equipment will cause your character to pause fighting for a couple of seconds. The character remains mobile and can do all other actions other than fighting. This change is necessary to hamper immersion breaking equipment swapping to adjust to technical benefits and will also increase the tactical requirements on fights. Furthermore, we fixed several small bugs and improved texts. For a list of the most relevant changes, see here: https://github.com/Illarion-eV/Illarion-Content/milestone/8.

We also had a server update quite recently that we have not announced in detail yet. The server now supports dynamic changes in character walking/running speed. This will become very useful for magic spells. Also, we can now trigger events based on character speech – “Open sesame!”. Further work went into significantly improving the server performance and stability.

Our next steps, along with implementing your feedback on the tutorial, will focus on magic and housing. For these big features, we have now created two new servers in addition to the game server and the development server, replacing the obsolete test server. This way, everyone can test the development progress without having to bother with Git, Docker and the local server. We will continue to involve you in the development process and make it as transparent as possible. If you are interested in contributing to Illarion’s development, be it as tester, scripter or coder, please get in touch with the team on our Discord server, channels #beginners and #contributions.

Have fun!
Estralis

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written by Estralis on 23. August 2021 08:44 pm

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Update of the rules

Dear Illarionites,

We have updated our rules related to community guidelines, forum and chat. You can review the changes here:

https://github.com/Illarion-eV/Illarion-Website/commit/d312ef881cdff8f38ccdd7aa7d64f57676eb3418

These rules are strictly applicable and any violation will be dealt with. Let us continue our journey to be a tolerant and open community.

Have fun!
Estralis

written by Estralis on 28. May 2021 10:06 am

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