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Release Client Update

The release version of the client has been updated for the first time since May 2018. This update includes all changes that have been added to the development version of the client. A subset of these changes are:

  • Resolving the warp-bug that could freeze characters when using ladders.
  • The ability to auto-target the nearest monster or animal by pressing 'F' and end combat with Shift+'F'.
  • Using Alt + Left-Click to turn toward a target.
  • Fix an issue where the client process may continue running after being closed.
  • Improvements to the memory footprint of the client.
written by Mkay on 04. September 2020 12:14 pm

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Update August 2020

Dear Illarionites,
Today, we present to you the latest update of game content with a strong focus on gathering.

  • The gathering speed calculation has been changed to use the same principles as crafting.
  • Glyph effects have been removed from gathering. Additional glyph effects will be introduced at a later stage.
  • Crafting quality calculation has been changed to a binomial distribution (thanks to Korwin).
  • Items that break are now shown as broken instead of disappearing.
  • Abuseable methods to strip gems from items have been removed.
  • Wear on tools has been reduced.
  • The chance to find pure elements during gathering has been increased.
  • Magic gems and glyph shards are not found by gathering anymore.
  • Constitution now plays a major role in calculating chances to find special items while gathering.
  • Glyph shards are now mainly found at special, magical locations across the map.
  • Silk can be found where swarms of butterflies are.
  • Various spelling issues were resolved by your input.

For a complete list of changes, see: https://github.com/Illarion-eV/Illarion-Content/milestone/6

We would also like to use the opportunity to remind you to take our SWOT analysis poll: https://illarion.org/media/limesurvey/index.php/122675/lang-en

Have fun!
Estralis

Discuss this news entry.

written by Estralis on 14. August 2020 09:15 pm

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Let the reign of terror begin!

Dear Illarionites

For those of you who are not familiar with the running of Illarion, the game is delivered by a German registered voluntary association, Illarion e.V. (further information can be found at: https://illarion.org/community/us_society.php).

Members of Illarion e.V. met earlier this month and those eligible voted in a new executive board:

Estralis - Chairman
Merung - Treasurer
Slightly - Secretary

Our thanks goes to our predecessors for all the work they have invested in Illarion over the years, and continue to do so during this transition period.

We look forward to working with you all as we navigate this next stage in Illarion’s future.

Please do not hesitate to get in touch if you have any queries about the Society or any other aspect of the game.

Regards
Illarion e.V. Committee

written by Slightly on 19. May 2020 01:39 pm

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Update April 2020

Fellow Illarionites,

We’re happy to release another update to the game content and maps. This update releases some bug fixes and minor improvements. For example, the texts you can submit as bulletins at the Hemp Necktie Inn or as a town announcement may now be much longer than before. Also, we reworked the quality calculation in crafting. Dexterity now has a major influence on item quality. We also fixed the issue that level 100 items came with generally lower quality than lower level items. For more information, please refer to GitHub:

https://github.com/Illarion-eV/Illarion-Content/milestone/5

Have fun!

Estralis

written by Estralis on 30. April 2020 09:59 pm

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Server Maintenance (cont'd), Thursday April 23rd

On Thursday, April 23rd at 2 p.m. server time (12 p.m. UTC), all services (game, forum, website, ...) except Discord will be shut down for maintenance. This will likely take a few hours. I will keep you informed on Discord.

written by Vilarion on 22. April 2020 02:37 pm

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