Search found 265 matches

by Nop
Fri Jul 25, 2008 10:31 am
Forum: General / Allgemeines (Player Forum)
Topic: Buildings' shadows.
Replies: 46
Views: 8229

Oh I agree its possible for players to work around the bug in favor of the rules. But thats not the technical staffs job. Their job is to fix bugs and implement new, well tested features. And lately its been one "new flashy" turd after another. This game was technicly sound in 2001. And w...
by Nop
Wed Jul 09, 2008 2:03 pm
Forum: General / Allgemeines (Player Forum)
Topic: Meaning of Red Names
Replies: 103
Views: 14147

So how come i dont see or hear anyone picking on mages whose names are blue, means they're carrying their wand, an equivalent of a gun, in their hand. Oh yeah, because they can fry your butt, isn't it? :roll: Yeah right, nobody complained so far, it doesn't seem to be a problem. Let's make it one!!...
by Nop
Mon Jul 07, 2008 7:59 am
Forum: General / Allgemeines (Player Forum)
Topic: Music while in town?
Replies: 49
Views: 7888

Haven't listened to all of them - but have you also worked with note durations? A beginner's song will tend to have notes of the same durations, usually long notes and no quick variations. (true for about any children's tunes). An advanced player will add much more interesting rythm. Also, the tunes...
by Nop
Sun Jul 06, 2008 10:52 pm
Forum: General / Allgemeines (Player Forum)
Topic: Music while in town?
Replies: 49
Views: 7888

Can these be mp3 since they're not background music? No way. I'll try to explain again: - you cannot play mp3 in Java without additional software - therefore the client cannot play mp3 - therefore all recorded sounds must be uncompressed WAV-Files To keep the download size reasonable, there will be...
by Nop
Sun Jul 06, 2008 9:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: Music while in town?
Replies: 49
Views: 7888

Just a few comments on this: 1. MP3s for background music are out of the question. We are not running from a DVD and have always tried to keep the download size down. Those things are huge. Limit for sounds is 4 seconds play time. 2. Midi music is just as easy to script as sounds are. 3. If the comb...
by Nop
Tue Jul 01, 2008 7:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: job well done
Replies: 37
Views: 6405

no the problem is..if someone runs out of your view and then into a crowd, there is no way, without ids, to find out who just attacked you, maybe we could needsome...green or blue circel around someone who attacked your char and it stays around 1 minute, that would atleast clean up things. Well, if...
by Nop
Tue Jul 01, 2008 12:31 am
Forum: General / Allgemeines (Player Forum)
Topic: job well done
Replies: 37
Views: 6405

The idea is to use the naming feature as soon as you have any idea of a name or nickname for a stranger. It is real quick now.

But if you prefer numbers to names, well, that's why they are still possible.
by Nop
Mon Jun 30, 2008 11:21 am
Forum: General / Allgemeines (Player Forum)
Topic: job well done
Replies: 37
Views: 6405

Kaila Galathil Travinus wrote: Don't we still need the numbers if calling a GM (it would be nice if they weren't visible ig but still on the log)?
No. Just use the "Report to GM" item in the character context menu. The client will automatically transfer the number to the GM with your complaint.
by Nop
Sun Jun 29, 2008 8:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Serverupdate, server down
Replies: 89
Views: 13438

Illarion is online again.

Light will yet take awhile. The client basically supports it, but part of the server protocol needs to be redone in order to make it work.
by Nop
Sun Jun 29, 2008 8:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Update
Replies: 11
Views: 2323

Illarion ist wieder online.
by Nop
Fri Feb 01, 2008 7:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: February Vote!
Replies: 12
Views: 2349

Don't bother voting there. A year ago, the another online game I play tried to reach a significant rank there. But as it turned out people used voting bots to bring their game to the #1 position. The site operators did nothing to discourage that. It ended as a bot race with ridiculous number above 1...
by Nop
Wed Jan 23, 2008 10:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Visibility enhancement in narrow Dungeons
Replies: 21
Views: 3177

Re: Visibility enhancement in narrow Dungeons

Therefore I propose to enhance the visibility in narrow dungeons by either adding a function which turns all walls transparent or by automatically turning the walls around the selected target transparent. I like that idea. In fact, I liked it so much that I just implemented it. In client version 1....
by Nop
Wed Jan 23, 2008 10:05 pm
Forum: General / Allgemeines (Player Forum)
Topic: keine Lagerfeuer-Transparenz
Replies: 9
Views: 1629

Noch was: Alle Gegenstände unterhalb eines bestimmten Grenzwertes werden nie transparent, da man leicht drübergucken kann. Alles was größer ist, wird transparent. Da gehört das Lagerfeuer auch dazu. Es läßt sich also derzeit nicht einzeln einstellen.
by Nop
Tue Jan 22, 2008 5:26 pm
Forum: General / Allgemeines (Player Forum)
Topic: keine Lagerfeuer-Transparenz
Replies: 9
Views: 1629

Das funkt ganz einfach: Um Deine Figur ist ein rechteckiger Bereich, um alle Gegenstände ist auch ein rechteckiger Bereich. Wenn die beiden sich überschneiden, wird der Gegenstand transparent. Wenn die eigentliche Grafik jetzt eher zu einer Seite des Rechtecks verschoben ist, kann es schon so ausseh...
by Nop
Tue Oct 09, 2007 5:13 pm
Forum: General / Allgemeines (Player Forum)
Topic: Schneehasen
Replies: 13
Views: 2765

Weiße Hasen bedeuten:
- Hasen in allen Richtungen und Animationsphasen neu rendern
- entstandene Bilder zuschneiden
- in Client einbauen
- irgendeine neue Umschaltlogik einbauen, die zwischen Sommer und Winterdesign hin- und herschaltet
- alles testen

Mit anderen Worten: Ein Riesenaufwand.
by Nop
Tue Oct 09, 2007 5:10 pm
Forum: General / Allgemeines (Player Forum)
Topic: [REJECTED]Gassen und Dächer
Replies: 5
Views: 1087

In einem Gebäude gibt es kein Wetter.
by Nop
Mon Jun 18, 2007 7:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Removal of the #i command.
Replies: 68
Views: 8890

Can't say anything definite about that, would be a server command. But I can tell you that the client naming feature will be much nicer in the next version so we could actually think about removing the #i. The client now shows a dialog for entering the name and it is possible to change the name mult...
by Nop
Sat May 26, 2007 8:35 am
Forum: General / Allgemeines (Player Forum)
Topic: [RECONSIDER]Usability Improvements (Client, Server)
Replies: 24
Views: 4057

Handling of !name is improved in V1.01. It will show the name in the same way as if you used the menu feature.
by Nop
Sun May 13, 2007 6:34 am
Forum: General / Allgemeines (Player Forum)
Topic: [RECONSIDER]Usability Improvements (Client, Server)
Replies: 24
Views: 4057

Re: Client: Usability Improvements

Not a client matter. The server decides where to open a bag or depot. Good for you... Then tell the server scripters to change it :D. You labeled the Topic "Client", so I guess it's your job to talk to the right people. I do not get your point? Where do those "!" come from? When...
by Nop
Wed May 09, 2007 11:52 pm
Forum: General / Allgemeines (Player Forum)
Topic: The Wipe
Replies: 114
Views: 12418

Looking at most of these comments I think we could have saved the dev team two hours of discussion on how to do this best and simply deleted all the armours and weapons. Folks, this was a compromise to give players the best chance to retain some useful stuff. Of course some people are hit harder tha...
by Nop
Tue May 08, 2007 8:29 pm
Forum: General / Allgemeines (Player Forum)
Topic: [RECONSIDER]Usability Improvements (Client, Server)
Replies: 24
Views: 4057

Re: Client: Usability Improvements

1. Dynamic opening of depots and bags! It's quite annoying that you can't open two bags in your depot anymore. Not a client matter. The server decides where to open a bag or depot. 4. When using the short form for names (I always do this), manually named characters only appear as "!"... I...
by Nop
Sat Apr 28, 2007 10:55 am
Forum: General / Allgemeines (Player Forum)
Topic: Das 12. Illarion-RL-Treffen in Friesen im April/Mai 2007
Replies: 665
Views: 92956

Nur für den Fall daß es noch jemand rechtzeitig liest: Hütet Euch am Montag Nachmittag vor mir! :-)
by Nop
Tue Apr 10, 2007 8:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Das 12. Illarion-RL-Treffen in Friesen im April/Mai 2007
Replies: 665
Views: 92956

Hm, ich wollte auch wieder einen Tag vorbeischneien, wenn es nicht das Fass, äh, Haus zum überlaufen bringt. Mein Terminkalender feiert allerdings fröhliche Urständ, deshalb weiß ich noch nicht welcher Tag geht.
by Nop
Sun Jan 14, 2007 8:30 am
Forum: General / Allgemeines (Player Forum)
Topic: A suggestion extravaganza!!!
Replies: 27
Views: 2983

Nitram wrote: If you give us 10 good programmers too, then we talk about.
10 developers plus 5 graphics designers please.
by Nop
Tue Nov 28, 2006 12:28 pm
Forum: General / Allgemeines (Player Forum)
Topic: pushing
Replies: 12
Views: 1515

Its the same with pushing, they can see you are pushing them. If there are others around, maybe a #me to let them know who it is pushing them. Actually, if there are several people around, there is no way to tell who of them did push you. Therefore a #me is imperative. Also you need to know how you...
by Nop
Thu Nov 02, 2006 3:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion about #me's in whisper mode.
Replies: 48
Views: 5218

Exactly.
by Nop
Wed Nov 01, 2006 11:53 pm
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion about #me's in whisper mode.
Replies: 48
Views: 5218

I have a question.....WHAT are you arguing about?!?!?! These two posts solve the problem! There's no more discussion needed! Partially correct. There is no discussion needed as I have already changed it in V0.99 of the client. #me emotes are now always spoken loud. If you want a private one, you ca...
by Nop
Wed Nov 01, 2006 11:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion about #me's in whisper mode.
Replies: 48
Views: 5218

Great advice. Why do you think the toggle modes were included into the new client, you noob? In order not to use them? Frankly I think using the older options is less noobish than using the NEW options (new-noob) wouldn't you agree? No. I'd say using something not in the way it is intended for is n...
by Nop
Wed Nov 01, 2006 10:18 am
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion about #me's in whisper mode.
Replies: 48
Views: 5218

AlexRose12345678910 wrote:Well don't use whisper toggle button, n00b. Use #w. I never use toggle.
Great advice. Why do you think the toggle modes were included into the new client, you noob? In order not to use them?
by Nop
Wed Nov 01, 2006 10:16 am
Forum: General / Allgemeines (Player Forum)
Topic: Suggestion about #me's in whisper mode.
Replies: 48
Views: 5218

swish1 wrote:Uhm..
Well, I like the idea..
But, they DEVS are too busy..
#me drops a piano on swish1

Now who exactly entitled you to speak for the devs?

I like the idea and it is included in the next client version.