Search found 265 matches
- Fri Jul 25, 2008 10:31 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Buildings' shadows.
- Replies: 46
- Views: 8229
- Wed Jul 09, 2008 2:03 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Meaning of Red Names
- Replies: 103
- Views: 14147
So how come i dont see or hear anyone picking on mages whose names are blue, means they're carrying their wand, an equivalent of a gun, in their hand. Oh yeah, because they can fry your butt, isn't it? :roll: Yeah right, nobody complained so far, it doesn't seem to be a problem. Let's make it one!!...
- Mon Jul 07, 2008 7:59 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Music while in town?
- Replies: 49
- Views: 7888
Haven't listened to all of them - but have you also worked with note durations? A beginner's song will tend to have notes of the same durations, usually long notes and no quick variations. (true for about any children's tunes). An advanced player will add much more interesting rythm. Also, the tunes...
- Sun Jul 06, 2008 10:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Music while in town?
- Replies: 49
- Views: 7888
Can these be mp3 since they're not background music? No way. I'll try to explain again: - you cannot play mp3 in Java without additional software - therefore the client cannot play mp3 - therefore all recorded sounds must be uncompressed WAV-Files To keep the download size reasonable, there will be...
- Sun Jul 06, 2008 9:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Music while in town?
- Replies: 49
- Views: 7888
Just a few comments on this: 1. MP3s for background music are out of the question. We are not running from a DVD and have always tried to keep the download size down. Those things are huge. Limit for sounds is 4 seconds play time. 2. Midi music is just as easy to script as sounds are. 3. If the comb...
- Tue Jul 01, 2008 7:41 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: job well done
- Replies: 37
- Views: 6405
no the problem is..if someone runs out of your view and then into a crowd, there is no way, without ids, to find out who just attacked you, maybe we could needsome...green or blue circel around someone who attacked your char and it stays around 1 minute, that would atleast clean up things. Well, if...
- Tue Jul 01, 2008 12:31 am
- Forum: General / Allgemeines (Player Forum)
- Topic: job well done
- Replies: 37
- Views: 6405
- Mon Jun 30, 2008 11:21 am
- Forum: General / Allgemeines (Player Forum)
- Topic: job well done
- Replies: 37
- Views: 6405
- Sun Jun 29, 2008 8:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Serverupdate, server down
- Replies: 89
- Views: 13438
- Sun Jun 29, 2008 8:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update
- Replies: 11
- Views: 2323
- Fri Feb 01, 2008 7:32 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: February Vote!
- Replies: 12
- Views: 2349
Don't bother voting there. A year ago, the another online game I play tried to reach a significant rank there. But as it turned out people used voting bots to bring their game to the #1 position. The site operators did nothing to discourage that. It ended as a bot race with ridiculous number above 1...
- Wed Jan 23, 2008 10:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Visibility enhancement in narrow Dungeons
- Replies: 21
- Views: 3177
Re: Visibility enhancement in narrow Dungeons
Therefore I propose to enhance the visibility in narrow dungeons by either adding a function which turns all walls transparent or by automatically turning the walls around the selected target transparent. I like that idea. In fact, I liked it so much that I just implemented it. In client version 1....
- Wed Jan 23, 2008 10:05 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: keine Lagerfeuer-Transparenz
- Replies: 9
- Views: 1629
- Tue Jan 22, 2008 5:26 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: keine Lagerfeuer-Transparenz
- Replies: 9
- Views: 1629
Das funkt ganz einfach: Um Deine Figur ist ein rechteckiger Bereich, um alle Gegenstände ist auch ein rechteckiger Bereich. Wenn die beiden sich überschneiden, wird der Gegenstand transparent. Wenn die eigentliche Grafik jetzt eher zu einer Seite des Rechtecks verschoben ist, kann es schon so ausseh...
- Tue Oct 09, 2007 5:13 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Schneehasen
- Replies: 13
- Views: 2765
- Tue Oct 09, 2007 5:10 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [REJECTED]Gassen und Dächer
- Replies: 5
- Views: 1087
- Mon Jun 18, 2007 7:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Removal of the #i command.
- Replies: 68
- Views: 8890
Can't say anything definite about that, would be a server command. But I can tell you that the client naming feature will be much nicer in the next version so we could actually think about removing the #i. The client now shows a dialog for entering the name and it is possible to change the name mult...
- Sat May 26, 2007 8:35 am
- Forum: General / Allgemeines (Player Forum)
- Topic: [RECONSIDER]Usability Improvements (Client, Server)
- Replies: 24
- Views: 4057
- Sun May 13, 2007 6:34 am
- Forum: General / Allgemeines (Player Forum)
- Topic: [RECONSIDER]Usability Improvements (Client, Server)
- Replies: 24
- Views: 4057
Re: Client: Usability Improvements
Not a client matter. The server decides where to open a bag or depot. Good for you... Then tell the server scripters to change it :D. You labeled the Topic "Client", so I guess it's your job to talk to the right people. I do not get your point? Where do those "!" come from? When...
- Wed May 09, 2007 11:52 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The Wipe
- Replies: 114
- Views: 12418
Looking at most of these comments I think we could have saved the dev team two hours of discussion on how to do this best and simply deleted all the armours and weapons. Folks, this was a compromise to give players the best chance to retain some useful stuff. Of course some people are hit harder tha...
- Tue May 08, 2007 8:29 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: [RECONSIDER]Usability Improvements (Client, Server)
- Replies: 24
- Views: 4057
Re: Client: Usability Improvements
1. Dynamic opening of depots and bags! It's quite annoying that you can't open two bags in your depot anymore. Not a client matter. The server decides where to open a bag or depot. 4. When using the short form for names (I always do this), manually named characters only appear as "!"... I...
- Sat Apr 28, 2007 10:55 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 12. Illarion-RL-Treffen in Friesen im April/Mai 2007
- Replies: 665
- Views: 92956
- Tue Apr 10, 2007 8:12 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Das 12. Illarion-RL-Treffen in Friesen im April/Mai 2007
- Replies: 665
- Views: 92956
- Sun Jan 14, 2007 8:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: A suggestion extravaganza!!!
- Replies: 27
- Views: 2983
- Tue Nov 28, 2006 12:28 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: pushing
- Replies: 12
- Views: 1515
Its the same with pushing, they can see you are pushing them. If there are others around, maybe a #me to let them know who it is pushing them. Actually, if there are several people around, there is no way to tell who of them did push you. Therefore a #me is imperative. Also you need to know how you...
- Thu Nov 02, 2006 3:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Suggestion about #me's in whisper mode.
- Replies: 48
- Views: 5218
- Wed Nov 01, 2006 11:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Suggestion about #me's in whisper mode.
- Replies: 48
- Views: 5218
I have a question.....WHAT are you arguing about?!?!?! These two posts solve the problem! There's no more discussion needed! Partially correct. There is no discussion needed as I have already changed it in V0.99 of the client. #me emotes are now always spoken loud. If you want a private one, you ca...
- Wed Nov 01, 2006 11:51 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Suggestion about #me's in whisper mode.
- Replies: 48
- Views: 5218
Great advice. Why do you think the toggle modes were included into the new client, you noob? In order not to use them? Frankly I think using the older options is less noobish than using the NEW options (new-noob) wouldn't you agree? No. I'd say using something not in the way it is intended for is n...
- Wed Nov 01, 2006 10:18 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Suggestion about #me's in whisper mode.
- Replies: 48
- Views: 5218
- Wed Nov 01, 2006 10:16 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Suggestion about #me's in whisper mode.
- Replies: 48
- Views: 5218