Removal of the #i command.
Moderator: Gamemasters
Can't say anything definite about that, would be a server command.
But I can tell you that the client naming feature will be much nicer in the next version so we could actually think about removing the #i.
The client now shows a dialog for entering the name and it is possible to change the name multiple times.
But I can tell you that the client naming feature will be much nicer in the next version so we could actually think about removing the #i.
The client now shows a dialog for entering the name and it is possible to change the name multiple times.
- Cassandra Fjurin
- Posts: 2248
- Joined: Sat Jun 05, 2004 3:25 pm
ok then i will think about a modified #i command for wrong names. But then we should think about some concrete gm identities. Maybe special numbers. Otherwise i see running 5 nitrams around which ask for account passwordsNop wrote:Can't say anything definite about that, would be a server command.
But I can tell you that the client naming feature will be much nicer in the next version so we could actually think about removing the #i.
The client now shows a dialog for entering the name and it is possible to change the name multiple times.

my suggestion is:
1) remove the #i command
AND
2) remove the numbers, show something randomly like "unkown-1" ...
AND
3) implement "examine"
reasons:
1) if I introduce myself, I TELL the other person my name. That's all and that's enough
2) I never heard that people can be identified by numbers except in jails ...
3) The only way to "know" a person is to remember how the person looks like. it is stupid to think a person looks like a number ("12324*"), as usual in Illarion ... Add some characteristic properties to the characters profile, some properties are unchangable like "eye's color", "height", "scars", some properties may change, e.g. "cloth", "color of the hair", "length of the hair", "beard", etc. Show these properties if "examine" is used. Write something like "Rosendil examines MisterX" to the console" if the examine command is used.
1) remove the #i command
AND
2) remove the numbers, show something randomly like "unkown-1" ...
AND
3) implement "examine"
reasons:
1) if I introduce myself, I TELL the other person my name. That's all and that's enough
2) I never heard that people can be identified by numbers except in jails ...
3) The only way to "know" a person is to remember how the person looks like. it is stupid to think a person looks like a number ("12324*"), as usual in Illarion ... Add some characteristic properties to the characters profile, some properties are unchangable like "eye's color", "height", "scars", some properties may change, e.g. "cloth", "color of the hair", "length of the hair", "beard", etc. Show these properties if "examine" is used. Write something like "Rosendil examines MisterX" to the console" if the examine command is used.
- Gort Greegog
- Posts: 378
- Joined: Sun Oct 30, 2005 5:42 pm
- Location: Orc cave