Search found 48 matches
- Sun Apr 27, 2003 10:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Aiming
- Replies: 7
- Views: 912
Aiming
I was wondering if you could aim your weapons at a specific part of our oppoonents body. It wouldn't be a new skill, nor would it require any special weapons. It would decrease your chances of success, so only a skilled fighter would want to attempt it. It wouldn't give you any extra skill increase ...
- Sun Mar 30, 2003 9:23 pm
- Forum: The Hemp Necktie Inn
- Topic: Battle Arena
- Replies: 44
- Views: 3122
- Sun Mar 30, 2003 9:19 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: #think
- Replies: 19
- Views: 1672
Hermie, my proposal was intended to be something that would let a player to explain to the GMs why he is doing something unusual that could get him in trouble. Other players wouldn't be able to see it because if they knew what you were thinking, that could ruin what you are trying to do. It won't ru...
- Sun Mar 30, 2003 8:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: #think
- Replies: 19
- Views: 1672
Um, Hermie. I wasn't suggesting that only mind readers could see a #think command. Let me repeat what I said. NO ONE WOULD SEE A #THINK COMMAND EXCEPT THE GMs. I don't know why everyone is so confused. I thought I made it rather clear. I mentioned nothing about mind-readers. I don't know where the m...
- Sat Mar 29, 2003 5:16 am
- Forum: The Hemp Necktie Inn
- Topic: Trollsbane Government//Regierung für Trollsbane
- Replies: 82
- Views: 5999
Well, I'm not sure an Oligarchy is really so bad. If we try to start a government that is too hard to organize and maintain, then it will never succeed. Why not just create an Oligarchy of responsible people and then we can try to change it over time into a democracy. An oligarchy is efficient and c...
- Sat Mar 29, 2003 2:28 am
- Forum: General / Allgemeines (Player Forum)
- Topic: #think
- Replies: 19
- Views: 1672
This idea isn't intended to replace, displace, or in any way affect the #me command. #me thinks would still be perfectly operable and would work as it always has. The #think command would simply be a way of heading off trouble before it starts. When someone types #think, they would really just be wr...
- Fri Mar 28, 2003 9:40 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: #think
- Replies: 19
- Views: 1672
@ Brendan - Why should we be forced to depend on another player to not respond to your thoughts? They will, even if they try not to. Sometimes, expressing you thoughts out-loud may actually be dangerous. If you are trying to decieve them, you wouldn't want to use #me commands and just trust them not...
- Fri Mar 28, 2003 8:16 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: #think
- Replies: 19
- Views: 1672
#think
I was wondering if we could have a "think" command that lets you express your thoughts. It wouldn't be the same as using #me thinks . . . You would type "#think" followed by whatever it was you wanted to think. Noone would see this information except you and the GMs. It wouldn't ...
- Wed Mar 26, 2003 2:06 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Druid abilities
- Replies: 9
- Views: 839
Druids right now are pretty much alchemists. Maybe we could just rename druids as alchemists, and shuffle all the ideas that deal with nature into the Ranger class mentioned in the developement. I think it mentions a charm creature type ability under Rangers so that could make sense. Having an alche...
- Tue Mar 25, 2003 11:14 pm
- Forum: The Hemp Necktie Inn
- Topic: Trollsbane Government//Regierung für Trollsbane
- Replies: 82
- Views: 5999
((Here's translation from http://www.freetranslation.com It's not perfect, but it gets the idea across. If someone wants to give a better translation, please do. )) Hochverehrte citizen! Today a quite violent Außernandersetzung became kindles again once based on lacking laws and government in Trolls...
- Thu Mar 20, 2003 11:23 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Spell Damage
- Replies: 13
- Views: 1153
I like the spell-backfire system. I think death is too harsh for this in most cases (although it could happen rarely I guess. . . ) I would like a random system for the spell backfire. Maybe one time the spell just doesn't work, maybe another it turns you into a sheep, a third time it could temporar...
- Wed Mar 19, 2003 6:29 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Different Cuts of Gems
- Replies: 14
- Views: 1437
Would anybody really mind if there weren't graphics for every cut? I'm not working on this or anything, so don't get that impression. I've just been thinking about how to make it a little easier to implement (and therefore more likely.) I say only have graphics for every size and gem. If you wanted ...
- Mon Mar 17, 2003 5:35 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Different Cuts of Gems
- Replies: 14
- Views: 1437
The point? Why does there have to be a point? Some things would just be nice for a little variety, not necessarily because they affect any particular skill or stat. Variety makes the game just a little more interesting. Sure I can RP it, and I do. Having it in game would just be an added advantage. ...
- Mon Mar 17, 2003 4:54 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Different Cuts of Gems
- Replies: 14
- Views: 1437
Different Cuts of Gems
Can we have gems of different sizes and cuts? Not all gems are the same after all. When we dig a gem out of the ground, it could be one of several different sizes (with the largest being the most rare of course.) Then a gem cutter could choose what style they wanted to cut the gem in. A quick search...
- Sun Mar 16, 2003 10:09 pm
- Forum: New Players / Neue Spieler
- Topic: Hear me out, and don't be quick to judge...
- Replies: 31
- Views: 3256
- Sat Mar 15, 2003 12:36 am
- Forum: General / Allgemeines (Player Forum)
- Topic: A Few Proposals...
- Replies: 17
- Views: 1383
Well, if we could write, we could just leave a message for someone at the tavern. The other person could pick it up whenever they came by the tavern. Of course, since the owners can't be on all the time, an NPC would need to be placed in the game so that someone could get their message regardless of...
- Fri Mar 14, 2003 5:51 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Rogue within the name rules? I belive so, hehe.
- Replies: 100
- Views: 7039
Gro-bul, permit me to correct you. Mournhold is not the capitol of Morrowind. It's the capitol of the Tribunal Temple. The capitol of Morrowind is Almalexia which is the large city which surrounds Mournhold. Don't worry if you're confused. You can never visit Almalexia in the game because the Tribun...
- Thu Mar 13, 2003 10:20 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: new crop!
- Replies: 27
- Views: 2885
- Thu Mar 13, 2003 5:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Description
- Replies: 34
- Views: 2840
I propose three ways to be able to identify a character: his number, his description, and a method of looking at what he is wearing (sort of an abbreviated version of his inventory window.) We already have a character's number. A description is what we are talking about here (a physical description ...
- Wed Mar 12, 2003 8:50 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Description
- Replies: 34
- Views: 2840
Basic descriptions based off of your stats seems OK to me. It's realistic and would probably be easy to implement. But I would like a disguise skill of some sort. After all, if a thief is being chased, he may try to elude his pursuers long enough to put on a disguise if he can find one handy, or he ...
- Tue Mar 11, 2003 11:41 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Breaking items
- Replies: 22
- Views: 1925
- Tue Mar 11, 2003 3:51 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Manual
- Replies: 10
- Views: 1088
Manual
When I downloaded the latest version of the client, I didn't get a manual or a tutorial. I really don't need it, I still have the ones from previous clients if I did. I was just wondering why this wasn't included. It was helpful to me when I started and would probably help the newer people as they w...
- Tue Mar 11, 2003 12:29 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic Wands
- Replies: 63
- Views: 4838
Yes, the larger ideas of fantasy tend to be the same (mostly due to Gygax and Tolkien,) but I don't think that this game should be bound to any of them. Just because something happened in another game or book, doesn't mean that it should be done in Illarion. It could be, but I think it would be bett...
- Mon Mar 10, 2003 10:03 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic Wands
- Replies: 63
- Views: 4838
- Mon Mar 10, 2003 9:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Magic Wands
- Replies: 63
- Views: 4838
- Sun Mar 09, 2003 8:02 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Hunger and Thirst
- Replies: 135
- Views: 10756
@Serpardum - No don't take the encumbrance messages. It's nice to have a little warning that your speed is going to start slowing down. If you simply want to hunger for a power-gaming deterant, a better solution would probably be the stamina bar idea (I think Roke has mentioned it several times in t...
- Sat Mar 08, 2003 8:41 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Hunger and Thirst
- Replies: 135
- Views: 10756
@Elaralith Why don't you think that the luxury points would help the professions of tailors and bakers? The luxury point system is a designed to give a person rewards for buying items that aren't necessary. It might not help them with the lower (basic) items, but it would produce a market for the be...
- Fri Mar 07, 2003 9:17 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Hunger and Thirst
- Replies: 135
- Views: 10756
I was reading and article at the Forge the other day that talked about the different types of elements in an RPG. It broke it down into three sections, Gamism, narrativism, and simulationism. This whole thread sounds like an argument between those who prefer simulation and those who prefer narrativi...
- Wed Mar 05, 2003 2:12 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Fighting skills.
- Replies: 6
- Views: 719
I like your idea about subcategories of skills Caranthir. It makes a lot of sense and would really require people to specialize a little bit more. Perhaps there could be bonuses for fighting with different weapons in different areas. For instance, if you are in a small cave, it might be hard to swin...
- Thu Feb 27, 2003 10:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Preset Skills
- Replies: 18
- Views: 2111
@ Serp I really like that idea (even though I'm not a mage, or maybe because I'm not a mage :twisted: ). I know that's not what this thread is really about, but, I think this is still the best place for it (since the subjects been brought up.) When an older mage takes on an apprentice, it is always ...