Search found 99 matches

by Mimblethorp
Thu May 19, 2005 9:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: Flails
Replies: 0
Views: 388

Flails

Have flails been implemented in the game yet? I know most of farming works. Grain can be planted and the tool to cut it is there but I have not yet found a place that sells a flail for the wheat (although the halfling merchant with no name SAYS he sells it if you ask 'what tools'). Does it exist and...
by Mimblethorp
Thu May 19, 2005 9:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: The way lumberjacking should work, and some other craft idea
Replies: 16
Views: 1576

I like the ideas from the RL meeting for clothes, with the addition of physical damage to the character if not wearing any. After all, have you ever tried walking barefooted over hot stones or through a branch strewn forest? It's not a pleasant experience. Now we aren't talking MAJOR damage but heck...
by Mimblethorp
Thu May 19, 2005 9:23 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Carpentry
Replies: 11
Views: 1268

Wait you can just get branches off a tree in-game? I thought only logs were obtainable from trees, how would you get a branch? Or is this just something new?
by Mimblethorp
Thu May 19, 2005 9:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Depots
Replies: 41
Views: 5557

But wait, I though guilds that had paid for depots in the past were supposed to get them. I believe the Farmers Union had bought one before, the idea being that only guild members were supposed to be allowed to use it.

If that isn't right, can guilds rebuy depots they have lost?
by Mimblethorp
Tue May 17, 2005 4:38 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Stuck in the skelleton cave (graveyard)
Replies: 5
Views: 697

Yep I found my way out, it's just a LONG road to it...unless I missed something in the beginning.
by Mimblethorp
Fri May 13, 2005 4:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: Healing Potions Turn Toxic
Replies: 2
Views: 563

Makes sense to me, it you have too many potions in a period of time then the last one you take is treated as a poison potion rather than a healing potion as you get a stomache ache or your body rebells at the over abundance of whatever herbal chemical has built up in your system.
by Mimblethorp
Wed May 11, 2005 4:34 pm
Forum: General / Allgemeines (Player Forum)
Topic: Forum: Quick Reply
Replies: 3
Views: 742

I have to say this would be handy. I've had several times I've wanted to reply to several peoples posts in one reply and either decided it wasn't worth the effort or had to open up another browser and flip back and forth. Of course, the quick reply would only let you see the posts on the current pag...
by Mimblethorp
Wed May 11, 2005 4:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Hunting
Replies: 3
Views: 639

I like this idea, espescially if we get a buther and tailor vendor. We could be mountainmen living off the land selling the extra meat and hides to town. Even more I like the new mob type. We have complete aggros who attack on site and complete pacifists that won't fight back even when you stab them...
by Mimblethorp
Wed May 11, 2005 3:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: selling wood items
Replies: 11
Views: 1369

I like Pendars idea. How about they have a lower cap of how much money they regenerate to but constantly regenerate coinage, say one coin every turn(?) not sure that's the right term, you know, when a cabbage goes to it's next growth phase or objects deteriorate a step, etc... Then you'd control how...
by Mimblethorp
Fri May 06, 2005 4:27 pm
Forum: General / Allgemeines (Player Forum)
Topic: Killing an RP animal/person
Replies: 57
Views: 4831

And the main issue is FORCED RP which is actually a contradiction in terms. After all, if you decide on your own that you are going to try forcing an RP situation on someone that they don't want to participate in, they can just ignore it. However, I've found if you work it out with the person, they ...
by Mimblethorp
Fri May 06, 2005 3:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Unreliable
Replies: 6
Views: 889

I run on a 56K modem and haven't experienced any non-Agility related lag...though I'll admit that I have always been on one so maybe I'm so used to the lag that I assume that is just the speed the game runs at.
by Mimblethorp
Thu May 05, 2005 5:09 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: New client bugs
Replies: 105
Views: 9773

You mean if you leave the seeds just sitting on the ground, they plant themselves? I had been wondering how that had been done when I saw the plant planted there.
by Mimblethorp
Thu May 05, 2005 4:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 1947

There seem to be some misconceptions about my idea but I'm not going to explain them so HA! Actually, the reason is because I LOVE the ship idea, it actually accomplishes exactly what I was trying to accomplish with teleporting without the possible abuses teleporting presents. Plus everyone has acce...
by Mimblethorp
Wed May 04, 2005 8:55 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Sounds problems
Replies: 9
Views: 1319

Hrm... Are you trying to tell me that you can have winamp music playing in the background while the Illarion client is up and running. That's cool, didn't think it would work but I'll give it a go.
by Mimblethorp
Wed May 04, 2005 8:53 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 1947

Agreed. And on the delay topic, I could see a 5 minute delay on the recast. The effort taken by the spell goes beyond mana and health, the fabric of time and space has been warped and needs to resettle. Maybe you could try again sooner but at a much reduced chance of success and if you try a 3rd tim...
by Mimblethorp
Wed May 04, 2005 8:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 1947

Nitram wrote:If the cast failed, the teleport ends anywhere at the map! ;)
As long as it doesn't end in a tree or a rock or a wall or a locked room. That's why I suggested the random preassigned spot, I figured the coding would be easier and less proned to bugs.
by Mimblethorp
Wed May 04, 2005 8:25 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 1947

5 minutes? That's odd. I think 10 seconds is enough and you are only teleported if the caster isn't attacked within that time. Agreed, this is a good point, we don't want people teleporting out of combat. Other than that I don't see how it's abusable except that maybe there should be a weight limit...
by Mimblethorp
Wed May 04, 2005 7:23 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Sounds problems
Replies: 9
Views: 1319

I think he means the constant music that used to play. Personally I don't mind it being gone...though if they would make the music file seperate from the exe, I'd LOVE it since you could then substitute your favorite tunes for it....like the x-box does on some games.
by Mimblethorp
Wed May 04, 2005 7:21 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: level not increaseing
Replies: 13
Views: 1145

Is that what the message saying my mind is too tired to learn anymore means? That I've reached my daily skill cap? It doesn't go away with eating food so that isn't the message I'm talking about.
by Mimblethorp
Wed May 04, 2005 7:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: General Fix request
Replies: 10
Views: 1281

I like flyspray, I gues my request was kindof pointing at the issues that aren't being reported as bugs by players, they are just things being worked on. Because some things are hard to tell whether they are a bug or just changed from the previous client/server or not implemented. However, I suppose...
by Mimblethorp
Wed May 04, 2005 7:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poisonable food.
Replies: 37
Views: 3678

Ooo weapon poison? You mean we can poison weapons? That would rock! As far as poisoning the stack goes, maybe make it a random thing, the dummy that sticks a poison apple in a normal stack won't even know if the apples are poisoned till he bites into one. Of course, people will then start saving tim...
by Mimblethorp
Wed May 04, 2005 6:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: Running
Replies: 14
Views: 1777

cannot think of a single reason why one of our characters would have the desire to run all the way from one town to another, unless for emergency reasons. How about this for reasons (some already mentioned): 1. The map is friggin huge (a good thing, no complaints) but would be nice to have a way to...
by Mimblethorp
Wed May 04, 2005 6:23 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 1947

Teleportation...for mages!

Better yet - bloody create a system of teleporters between the major cities. What's the problem with that??? Create tunnel gates - portals. Actually another great proposal, Though to make it more acceptable to the RP encouraging atmosphere the GMs encourage her, how about we make it a player skill....
by Mimblethorp
Wed May 04, 2005 5:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 2892

What? Why would you need to stand next to someone to learn a language? I'm sorry, but that meakes no sense. It actually does to a certain extent. You can only learn IRL a language to a certain proficiency by reading a book and getting the accent right is almost impossible without someone to listen ...
by Mimblethorp
Wed May 04, 2005 5:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: General Fix request
Replies: 10
Views: 1281

General Fix request

I keep hearing that 'we are working on it' when certain things are asked/complained about on the boards. The ones that come to mind are magic, books, language learning, farming, and I'm sure others I don't remember. THAT'S FINE. Not complaining about that, I'm a programmer of some years myself and c...
by Mimblethorp
Tue May 03, 2005 10:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 2892

I don't like this idea...were it to be implemented, I wouldn't doubt for a second that every character would be out learning every language possible. And racial languages are meant to be exclusive. From what I understand, the ability to learn other languages is already being implemented. This was j...
by Mimblethorp
Tue May 03, 2005 7:36 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Chests
Replies: 27
Views: 2604

But Athian, that was your foult, it wasn't even a bug. Martin *cough* Reality *cough* Imagine this would happen in real life as you expect the game to develope to. Now, don't tell me we play in a virtual world with other rules of nature and such things happen there. Agreed, after all we have a BUNC...
by Mimblethorp
Tue May 03, 2005 6:08 pm
Forum: Support and Bugs / Hilfe und Fehlermeldungen
Topic: Chests
Replies: 27
Views: 2604

Aristeaus wrote:Vishi-land * runs away screaming *
Starts cackling insanely, "Vishi-land", heeheeheeheehee. He then begins chanting as he dances accross the town square, "Viiishiii, Viishii, Viiishiii-land is here for thee." and continues off around the corner.
by Mimblethorp
Tue May 03, 2005 5:58 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 2892

LOVE THE TERM! Let's start a new trend of Power RPing! Spread it around, it will be the new cool word.
by Mimblethorp
Tue May 03, 2005 5:56 pm
Forum: General / Allgemeines (Player Forum)
Topic: Boerd, and mission failed
Replies: 16
Views: 1906

Heck yeah, that's one of the great advantages of this RP environment, we can get drunk, say stupid things and make a fool of ourselves without the morning after hangover and career repercussions.