Search found 99 matches
- Thu May 19, 2005 9:51 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Flails
- Replies: 0
- Views: 388
Flails
Have flails been implemented in the game yet? I know most of farming works. Grain can be planted and the tool to cut it is there but I have not yet found a place that sells a flail for the wheat (although the halfling merchant with no name SAYS he sells it if you ask 'what tools'). Does it exist and...
- Thu May 19, 2005 9:41 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: The way lumberjacking should work, and some other craft idea
- Replies: 16
- Views: 1576
I like the ideas from the RL meeting for clothes, with the addition of physical damage to the character if not wearing any. After all, have you ever tried walking barefooted over hot stones or through a branch strewn forest? It's not a pleasant experience. Now we aren't talking MAJOR damage but heck...
- Thu May 19, 2005 9:23 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Carpentry
- Replies: 11
- Views: 1268
- Thu May 19, 2005 9:09 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Depots
- Replies: 41
- Views: 5557
- Tue May 17, 2005 4:38 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Stuck in the skelleton cave (graveyard)
- Replies: 5
- Views: 697
- Fri May 13, 2005 4:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Healing Potions Turn Toxic
- Replies: 2
- Views: 563
- Wed May 11, 2005 4:34 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Forum: Quick Reply
- Replies: 3
- Views: 742
I have to say this would be handy. I've had several times I've wanted to reply to several peoples posts in one reply and either decided it wasn't worth the effort or had to open up another browser and flip back and forth. Of course, the quick reply would only let you see the posts on the current pag...
- Wed May 11, 2005 4:31 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Hunting
- Replies: 3
- Views: 639
I like this idea, espescially if we get a buther and tailor vendor. We could be mountainmen living off the land selling the extra meat and hides to town. Even more I like the new mob type. We have complete aggros who attack on site and complete pacifists that won't fight back even when you stab them...
- Wed May 11, 2005 3:41 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: selling wood items
- Replies: 11
- Views: 1369
I like Pendars idea. How about they have a lower cap of how much money they regenerate to but constantly regenerate coinage, say one coin every turn(?) not sure that's the right term, you know, when a cabbage goes to it's next growth phase or objects deteriorate a step, etc... Then you'd control how...
- Fri May 06, 2005 4:27 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Killing an RP animal/person
- Replies: 57
- Views: 4831
And the main issue is FORCED RP which is actually a contradiction in terms. After all, if you decide on your own that you are going to try forcing an RP situation on someone that they don't want to participate in, they can just ignore it. However, I've found if you work it out with the person, they ...
- Fri May 06, 2005 3:11 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Unreliable
- Replies: 6
- Views: 889
- Thu May 05, 2005 5:09 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: New client bugs
- Replies: 105
- Views: 9773
- Thu May 05, 2005 4:59 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Teleportation...for mages!
- Replies: 22
- Views: 1947
There seem to be some misconceptions about my idea but I'm not going to explain them so HA! Actually, the reason is because I LOVE the ship idea, it actually accomplishes exactly what I was trying to accomplish with teleporting without the possible abuses teleporting presents. Plus everyone has acce...
- Wed May 04, 2005 8:55 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Sounds problems
- Replies: 9
- Views: 1319
- Wed May 04, 2005 8:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Teleportation...for mages!
- Replies: 22
- Views: 1947
Agreed. And on the delay topic, I could see a 5 minute delay on the recast. The effort taken by the spell goes beyond mana and health, the fabric of time and space has been warped and needs to resettle. Maybe you could try again sooner but at a much reduced chance of success and if you try a 3rd tim...
- Wed May 04, 2005 8:39 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Teleportation...for mages!
- Replies: 22
- Views: 1947
- Wed May 04, 2005 8:25 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Teleportation...for mages!
- Replies: 22
- Views: 1947
5 minutes? That's odd. I think 10 seconds is enough and you are only teleported if the caster isn't attacked within that time. Agreed, this is a good point, we don't want people teleporting out of combat. Other than that I don't see how it's abusable except that maybe there should be a weight limit...
- Wed May 04, 2005 7:23 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Sounds problems
- Replies: 9
- Views: 1319
- Wed May 04, 2005 7:21 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: level not increaseing
- Replies: 13
- Views: 1145
- Wed May 04, 2005 7:16 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: General Fix request
- Replies: 10
- Views: 1281
I like flyspray, I gues my request was kindof pointing at the issues that aren't being reported as bugs by players, they are just things being worked on. Because some things are hard to tell whether they are a bug or just changed from the previous client/server or not implemented. However, I suppose...
- Wed May 04, 2005 7:06 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Poisonable food.
- Replies: 37
- Views: 3678
Ooo weapon poison? You mean we can poison weapons? That would rock! As far as poisoning the stack goes, maybe make it a random thing, the dummy that sticks a poison apple in a normal stack won't even know if the apples are poisoned till he bites into one. Of course, people will then start saving tim...
- Wed May 04, 2005 6:32 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Running
- Replies: 14
- Views: 1777
cannot think of a single reason why one of our characters would have the desire to run all the way from one town to another, unless for emergency reasons. How about this for reasons (some already mentioned): 1. The map is friggin huge (a good thing, no complaints) but would be nice to have a way to...
- Wed May 04, 2005 6:23 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Teleportation...for mages!
- Replies: 22
- Views: 1947
Teleportation...for mages!
Better yet - bloody create a system of teleporters between the major cities. What's the problem with that??? Create tunnel gates - portals. Actually another great proposal, Though to make it more acceptable to the RP encouraging atmosphere the GMs encourage her, how about we make it a player skill....
- Wed May 04, 2005 5:45 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Language learning method
- Replies: 22
- Views: 2892
What? Why would you need to stand next to someone to learn a language? I'm sorry, but that meakes no sense. It actually does to a certain extent. You can only learn IRL a language to a certain proficiency by reading a book and getting the accent right is almost impossible without someone to listen ...
- Wed May 04, 2005 5:00 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: General Fix request
- Replies: 10
- Views: 1281
General Fix request
I keep hearing that 'we are working on it' when certain things are asked/complained about on the boards. The ones that come to mind are magic, books, language learning, farming, and I'm sure others I don't remember. THAT'S FINE. Not complaining about that, I'm a programmer of some years myself and c...
- Tue May 03, 2005 10:47 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Language learning method
- Replies: 22
- Views: 2892
I don't like this idea...were it to be implemented, I wouldn't doubt for a second that every character would be out learning every language possible. And racial languages are meant to be exclusive. From what I understand, the ability to learn other languages is already being implemented. This was j...
- Tue May 03, 2005 7:36 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Chests
- Replies: 27
- Views: 2604
But Athian, that was your foult, it wasn't even a bug. Martin *cough* Reality *cough* Imagine this would happen in real life as you expect the game to develope to. Now, don't tell me we play in a virtual world with other rules of nature and such things happen there. Agreed, after all we have a BUNC...
- Tue May 03, 2005 6:08 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Chests
- Replies: 27
- Views: 2604
- Tue May 03, 2005 5:58 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Language learning method
- Replies: 22
- Views: 2892
- Tue May 03, 2005 5:56 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Boerd, and mission failed
- Replies: 16
- Views: 1906