Search found 80 matches

by Mimblethorp
Thu May 19, 2005 9:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: Flails
Replies: 0
Views: 415

Flails

Have flails been implemented in the game yet? I know most of farming works. Grain can be planted and the tool to cut it is there but I have not yet found a place that sells a flail for the wheat (although the halfling merchant with no name SAYS he sells it if you ask 'what tools'). Does it exist and...
by Mimblethorp
Thu May 19, 2005 9:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: The way lumberjacking should work, and some other craft idea
Replies: 16
Views: 1868

I like the ideas from the RL meeting for clothes, with the addition of physical damage to the character if not wearing any. After all, have you ever tried walking barefooted over hot stones or through a branch strewn forest? It's not a pleasant experience. Now we aren't talking MAJOR damage but heck...
by Mimblethorp
Thu May 19, 2005 9:09 pm
Forum: General / Allgemeines (Player Forum)
Topic: Depots
Replies: 41
Views: 8928

But wait, I though guilds that had paid for depots in the past were supposed to get them. I believe the Farmers Union had bought one before, the idea being that only guild members were supposed to be allowed to use it.

If that isn't right, can guilds rebuy depots they have lost?
by Mimblethorp
Fri May 13, 2005 4:01 pm
Forum: General / Allgemeines (Player Forum)
Topic: Healing Potions Turn Toxic
Replies: 2
Views: 765

Makes sense to me, it you have too many potions in a period of time then the last one you take is treated as a poison potion rather than a healing potion as you get a stomache ache or your body rebells at the over abundance of whatever herbal chemical has built up in your system.
by Mimblethorp
Wed May 11, 2005 4:34 pm
Forum: General / Allgemeines (Player Forum)
Topic: Forum: Quick Reply
Replies: 3
Views: 797

I have to say this would be handy. I've had several times I've wanted to reply to several peoples posts in one reply and either decided it wasn't worth the effort or had to open up another browser and flip back and forth. Of course, the quick reply would only let you see the posts on the current pag...
by Mimblethorp
Wed May 11, 2005 4:31 pm
Forum: General / Allgemeines (Player Forum)
Topic: Hunting
Replies: 3
Views: 901

I like this idea, espescially if we get a buther and tailor vendor. We could be mountainmen living off the land selling the extra meat and hides to town. Even more I like the new mob type. We have complete aggros who attack on site and complete pacifists that won't fight back even when you stab them...
by Mimblethorp
Wed May 11, 2005 3:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: selling wood items
Replies: 11
Views: 2084

I like Pendars idea. How about they have a lower cap of how much money they regenerate to but constantly regenerate coinage, say one coin every turn(?) not sure that's the right term, you know, when a cabbage goes to it's next growth phase or objects deteriorate a step, etc... Then you'd control how...
by Mimblethorp
Fri May 06, 2005 4:27 pm
Forum: General / Allgemeines (Player Forum)
Topic: Killing an RP animal/person
Replies: 57
Views: 5457

And the main issue is FORCED RP which is actually a contradiction in terms. After all, if you decide on your own that you are going to try forcing an RP situation on someone that they don't want to participate in, they can just ignore it. However, I've found if you work it out with the person, they ...
by Mimblethorp
Fri May 06, 2005 3:11 pm
Forum: General / Allgemeines (Player Forum)
Topic: Unreliable
Replies: 6
Views: 1008

I run on a 56K modem and haven't experienced any non-Agility related lag...though I'll admit that I have always been on one so maybe I'm so used to the lag that I assume that is just the speed the game runs at.
by Mimblethorp
Thu May 05, 2005 4:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 2688

There seem to be some misconceptions about my idea but I'm not going to explain them so HA! Actually, the reason is because I LOVE the ship idea, it actually accomplishes exactly what I was trying to accomplish with teleporting without the possible abuses teleporting presents. Plus everyone has acce...
by Mimblethorp
Wed May 04, 2005 8:53 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 2688

Agreed. And on the delay topic, I could see a 5 minute delay on the recast. The effort taken by the spell goes beyond mana and health, the fabric of time and space has been warped and needs to resettle. Maybe you could try again sooner but at a much reduced chance of success and if you try a 3rd tim...
by Mimblethorp
Wed May 04, 2005 8:39 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 2688

Nitram wrote:If the cast failed, the teleport ends anywhere at the map! ;)
As long as it doesn't end in a tree or a rock or a wall or a locked room. That's why I suggested the random preassigned spot, I figured the coding would be easier and less proned to bugs.
by Mimblethorp
Wed May 04, 2005 8:25 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 2688

5 minutes? That's odd. I think 10 seconds is enough and you are only teleported if the caster isn't attacked within that time. Agreed, this is a good point, we don't want people teleporting out of combat. Other than that I don't see how it's abusable except that maybe there should be a weight limit...
by Mimblethorp
Wed May 04, 2005 7:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: General Fix request
Replies: 10
Views: 2086

I like flyspray, I gues my request was kindof pointing at the issues that aren't being reported as bugs by players, they are just things being worked on. Because some things are hard to tell whether they are a bug or just changed from the previous client/server or not implemented. However, I suppose...
by Mimblethorp
Wed May 04, 2005 7:06 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poisonable food.
Replies: 37
Views: 11850

Ooo weapon poison? You mean we can poison weapons? That would rock! As far as poisoning the stack goes, maybe make it a random thing, the dummy that sticks a poison apple in a normal stack won't even know if the apples are poisoned till he bites into one. Of course, people will then start saving tim...
by Mimblethorp
Wed May 04, 2005 6:32 pm
Forum: General / Allgemeines (Player Forum)
Topic: Running
Replies: 14
Views: 2325

cannot think of a single reason why one of our characters would have the desire to run all the way from one town to another, unless for emergency reasons. How about this for reasons (some already mentioned): 1. The map is friggin huge (a good thing, no complaints) but would be nice to have a way to...
by Mimblethorp
Wed May 04, 2005 6:23 pm
Forum: General / Allgemeines (Player Forum)
Topic: Teleportation...for mages!
Replies: 22
Views: 2688

Teleportation...for mages!

Better yet - bloody create a system of teleporters between the major cities. What's the problem with that??? Create tunnel gates - portals. Actually another great proposal, Though to make it more acceptable to the RP encouraging atmosphere the GMs encourage her, how about we make it a player skill....
by Mimblethorp
Wed May 04, 2005 5:45 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 8598

What? Why would you need to stand next to someone to learn a language? I'm sorry, but that meakes no sense. It actually does to a certain extent. You can only learn IRL a language to a certain proficiency by reading a book and getting the accent right is almost impossible without someone to listen ...
by Mimblethorp
Wed May 04, 2005 5:00 pm
Forum: General / Allgemeines (Player Forum)
Topic: General Fix request
Replies: 10
Views: 2086

General Fix request

I keep hearing that 'we are working on it' when certain things are asked/complained about on the boards. The ones that come to mind are magic, books, language learning, farming, and I'm sure others I don't remember. THAT'S FINE. Not complaining about that, I'm a programmer of some years myself and c...
by Mimblethorp
Tue May 03, 2005 10:47 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 8598

I don't like this idea...were it to be implemented, I wouldn't doubt for a second that every character would be out learning every language possible. And racial languages are meant to be exclusive. From what I understand, the ability to learn other languages is already being implemented. This was j...
by Mimblethorp
Tue May 03, 2005 5:58 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 8598

LOVE THE TERM! Let's start a new trend of Power RPing! Spread it around, it will be the new cool word.
by Mimblethorp
Tue May 03, 2005 5:56 pm
Forum: General / Allgemeines (Player Forum)
Topic: Boerd, and mission failed
Replies: 16
Views: 2253

Heck yeah, that's one of the great advantages of this RP environment, we can get drunk, say stupid things and make a fool of ourselves without the morning after hangover and career repercussions.
by Mimblethorp
Tue May 03, 2005 4:16 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 8598

Actually, I did have that happen with elvish once but no elvish language showed up in my list so I didn't think I was actually learning anything, I just kind of was able to guess at some of it. Would sure be cool if he actually was learning though, I hope you're right.
by Mimblethorp
Tue May 03, 2005 4:14 pm
Forum: General / Allgemeines (Player Forum)
Topic: Characters with handicaps
Replies: 27
Views: 3838

I think playing a different clan would be fun, where do you find all these clans? I didn't see anything on this site, did I just miss it?
by Mimblethorp
Tue May 03, 2005 3:54 pm
Forum: General / Allgemeines (Player Forum)
Topic: Boerd, and mission failed
Replies: 16
Views: 2253

Heh heh. Runescape should be one of the words that get bleeped out on the forums. I dunno, could be a good thing to mention it here. Then those people that come here thinking to powergame and get upset because they can't and try pushing this game (unsuccessfully) to become a non-RP game, know where...
by Mimblethorp
Mon May 02, 2005 10:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: Language learning method
Replies: 22
Views: 8598

Language learning method

I know that all the bugs haven't currently been worked out of the current language learning system but I think it would be awesome and rather realistic to learn alllanguages on a usage basis, just like we do the other skills. Of course you'd need to initially learn the language from a teacher but th...
by Mimblethorp
Fri Apr 29, 2005 7:51 pm
Forum: General / Allgemeines (Player Forum)
Topic: Different Priests
Replies: 13
Views: 1438

Thank you, you two have proven my point. Setting up the gods of good and evil would be difficult so either they will have to only specialty priests (under the suggestion if accepted that is) or allow a general cleric...maybe call him a shaman :)
by Mimblethorp
Fri Apr 29, 2005 7:41 pm
Forum: General / Allgemeines (Player Forum)
Topic: Different Priests
Replies: 13
Views: 1438

As for my Zelphia priest idea, I was going off the idea of her being peacefull goddess but ALL the stuff in my idea is real general, just trying to explain the idea of the priests being different, I believe you about Zelphia priests being willing to fight, heck in defense of the lands under Zelphias...
by Mimblethorp
Fri Apr 29, 2005 7:29 pm
Forum: General / Allgemeines (Player Forum)
Topic: Potions
Replies: 94
Views: 22775

Misjbar wrote:
Whats a priest who isn't well liked, accepted or respected by others?
Misjbar? :D
I think Mimblethorpe would count in that as well...of course, he's crazy.
by Mimblethorp
Fri Apr 29, 2005 7:02 pm
Forum: General / Allgemeines (Player Forum)
Topic: Different Priests
Replies: 13
Views: 1438

Yeah! At least I have one supporter of the idea :)