Teleportation...for mages!

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Mimblethorp
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Teleportation...for mages!

Post by Mimblethorp »

Konstantin K wrote:Better yet - bloody create a system of teleporters between the major cities. What's the problem with that??? Create tunnel gates - portals.
Actually another great proposal, Though to make it more acceptable to the RP encouraging atmosphere the GMs encourage her, how about we make it a player skill.

A SPELL! actually. I've seen it in other games and I thinkit would be awesome, you seek out a high level mage that can cast teleport and when he does, he chooses from a list of location he knows. When it succeeds you land right on target, when he fails you end up at a random, preset spot somewhere on the map. You then have the option of finding the city from that spot or recasting.
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Nitram
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Post by Nitram »

Sound interesting to me. Yes...i like the idea.
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Gro'bul
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Post by Gro'bul »

I think, there would have to be a cast time. Instant teleportation is silly, and is just plain abusable. Like you cast it, and 5 min after you cast it the person/you are teleported to your place. This would be an extreme luxery for players in general, I think thats fair.
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Rackere Diplomatre
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Post by Rackere Diplomatre »

5 minutes? That's odd. I think 10 seconds is enough and you are only teleported if the caster isn't attacked within that time.
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Irania
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Post by Irania »

But the larger map was created to make it so it takes longer to travel from place to place by foot.
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Nitram
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Post by Nitram »

That would be the first thing, a mage can make money with! ;)
Mimblethorp
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Post by Mimblethorp »

Rackere Diplomatre wrote:5 minutes? That's odd. I think 10 seconds is enough and you are only teleported if the caster isn't attacked within that time.
Agreed, this is a good point, we don't want people teleporting out of combat. Other than that I don't see how it's abusable except that maybe there should be a weight limit based on maybe your Willpower and proficiency with the spell. After all, we don't want merchants using this to keep from walking with huge loads of ore back to town.
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Nitram
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Post by Nitram »

If the cast failed, the teleport ends anywhere at the map! ;)
Mimblethorp
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Post by Mimblethorp »

Nitram wrote:If the cast failed, the teleport ends anywhere at the map! ;)
As long as it doesn't end in a tree or a rock or a wall or a locked room. That's why I suggested the random preassigned spot, I figured the coding would be easier and less proned to bugs.
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Nitram
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Post by Nitram »

Sure. But if you want to teleport from Trollsbane to Varshikar, the travell may end in Greenbriar! ;)
Mimblethorp
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Post by Mimblethorp »

Agreed.

And on the delay topic, I could see a 5 minute delay on the recast. The effort taken by the spell goes beyond mana and health, the fabric of time and space has been warped and needs to resettle. Maybe you could try again sooner but at a much reduced chance of success and if you try a 3rd time in 5 minutes and fail you end up in some kind of hellish limbo or rip a portal in the fabric of space to hell itself and a demon comes out and attacks you and rampages accross the land. OR you permanently burn out that spell, loose the ability to cast it ever again. That would help curb the Power Casters.
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falco1029
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Post by falco1029 »

Gee not like I ever made a spell list that had telepoortation on it which everyone shunned, and it definitely wasnt here: http://illarion.org/community/forums/vi ... hp?t=12890
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Gro'bul
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Post by Gro'bul »

I don't think you understand, the delay is before the spell is cast. Opening a worm hole basically, would require alot of power and concentration for one person. Or maybe, there are natural portals in certain places, you just need mages to open them.
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Ezor Edwickton
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Post by Ezor Edwickton »

I don't really like that idea. But that's just me, i'm not a big fan of bending time and space.
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Moirear Sian
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Post by Moirear Sian »

I agree with Ezor. Teleportation—along the length of your screen as to where you can see—a nice idea for a spell.

But teleportation over world maps, like Irania pointed out, defeats the purpose of travel. Especially in a medieval fantasy style setting. Magic transportation would have made all traditional means of transport used in the past pointless, not to mention the future. Nobody would use ships, horseback, waggons, or the likes. Everybody would just hire the mages.

I'd rather see running and mounts before I see a spell that allows people to jettison all over the place, bending the time and space continuum.
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Post by Serpardum »

True, but then we don't have ships, horseback, wagons or the like.

It would just be nice for there to be any faster means of travel than walking, which currently isn't available.
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Ezor Edwickton
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Post by Ezor Edwickton »

I wouldn't mind some roads around the island. I mean, some of these places are travelled to fairly often, and therefore would have some kind of trail or something.
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Moirear Sian
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Post by Moirear Sian »

Serpardum wrote:True, but then we don't have ships, horseback, wagons or the like.

It would just be nice for there to be any faster means of travel than walking, which currently isn't available.
I agree.

• Running -- easy to implement (I think).
• Horseback -- semi-easy to implement.
• Ships -- make it so the sailor at the docks sells "tickets" (pay-for-teleports) to some spots around the shoreline of the island, perhaps interconnected by more seafarers at those spots. Easy to implement, because it's modifying an NPC/making some more.
• Waggons -- hopefully some day in the future.

• Teleportation magic -- semi-easy to implement.
But: magic is not yet even implemented correctly in the current client. And teleportation around the maps, I just personally don't like the idea, as stated above. People might start learning magic out of convenience of such transportation magic and not for RP-related reasons; that's the danger I see in it. As well as it will basically make the "issue" of long treks (which I find a nice map design trait) pointless.
Ezor Edwickton wrote:I wouldn't mind some roads around the island. I mean, some of these places are travelled to fairly often, and therefore would have some kind of trail or something.
Maybe some in-game communities have to pool resources together to build some roads?
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Pendar
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Post by Pendar »

Teleportation for mages is I fear a simple horrible idea as soon as it extends beyond the screen.There is nothing more annoying that when you are chaseing some one down and they logg.
"not just a guard issue mind you equally annoying when chaseing a rich mark down"
We would all want to teleport as it is a get jail free card, for anything from monster spawns to combat. Even if there were certain teleport markers/methods/spells people would head straight for those and vanish.
Combat/conflict aside were as it would be nice to have a faster way to travel point A to B. It kills all the rp of meeting some one along the way you know this game was kicking up 28 players online after the wipe. I am sure when it is actually working fully we will see numbers like that again with 24+ people on map you rp on roads may increase.
Maybe the answer to this new large map, is actually acknowledgeing how far it is packing a few provisions and wood and actually stopping along the way to rp a break on a long trek?...novel I know...but i think i will stop trying to pretend varshikar is next door and just accept it is a murderouse walk.
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Jeremy Gems Willowbrook
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Post by Jeremy Gems Willowbrook »

As has been stated elsewhere.....teleporting gives you access to areas you are not supposed to go so will probably will never be implemented.
Limited, short range teleport would be okay in my view. Limit to line of sight and on screen only. Could be fun. I had a teleporting assassin once......great fun!
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Nitram
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Post by Nitram »

As longer as i think about, as worser it is. I see the problem in the point, that you could sit at a camp fire in the town, and suddenly some Orks appear next to you. That would be very bad.
Mimblethorp
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Post by Mimblethorp »

There seem to be some misconceptions about my idea but I'm not going to explain them so HA!

Actually, the reason is because I LOVE the ship idea, it actually accomplishes exactly what I was trying to accomplish with teleporting without the possible abuses teleporting presents. Plus everyone has access to it and if you have to pay for it, then it would keep people from using it exclusively.
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Moirear Sian
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Post by Moirear Sian »

I thought over the running proposal, and my guess is that it might actually be difficult to implement—easy to make, but possibly requiring a client update.

I'm glad someone likes the ship proposal. :D

I'm going to post it in a proper place, I hope.
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