Update Fighting System and Monsters

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Nitram
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Post by Nitram »

Then did you test?
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Arameh
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Post by Arameh »

Thats the same that happened to me, that skeleton was in town, my healt was getting down like hell, it wasnt doing emotes if I remember well, 4 spells and Arameh's healt was invisible.
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Nitram
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Post by Nitram »

I changed something with the dodging now.

More tests are needed.

The emote of the magical monsters work for me.
Zharukkal
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Post by Zharukkal »

Just found this thread.
I happened upon a red skeleton earlier today, there was no "sword" or "bow" graphics to show I was being attacked, neither where there any emotes to show I was being attacked using magic. My character just appeared to die while running away.

** Mods: I started a similar thread in the Newbie section, feel free to delete it as I don't want to double post **
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Salathe
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Post by Salathe »

i was just training on demon skeletons adn i swear that twice they ran away from me. Was the aggro of mobs changed?

What happened alot was that the skeleton would come at me and then stop once it got within range of attack (i had a 2h sword so it stopped 3 spaces away) and at first i thought it was lag, and that they'd eventually come. But after a few times i realized it wasnt lag and i would move 2 diagnol spaces away so it'd have to walk further and i could get more hits. So i did this about 7 or 8 times and twice of these times after i hit them they took one or two steps back

So is this a bug or was the aggro changed so that we actually have smart monsters that run away.
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Arameh
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Post by Arameh »

I noticed that monsters's AI had changed as well since the fighting update. Sometimes as example, a bandit attacks my character, there is another one behind that watchs the fight, like if the bandit would hide my character, and when I kill the bandit then the other ones come off and attack my character, so then another bandit come off and watch, and it keeps on, but sometimes it dosent.

I hope I am clear enought
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Athian
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Post by Athian »

i've still seen no emotes from monsters using magic. you health just decreases. its the same for all of them as ive seen ogres, skeletions trolls and so on. the ones that cast magic still seem to do so silently and invisbly.
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Salathe
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Post by Salathe »

today i fought demon skeletons adn they used emotes and had visible spells
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Athian
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Post by Athian »

yea i just went back and seems its the way it should be now.
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Nitram
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Post by Nitram »

I found the great and nasty dodging bug.

More tests needed.

Nitram
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Salathe
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Post by Salathe »

dodge is back =D
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Brendill Al'Ad Kàzár
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Post by Brendill Al'Ad Kàzár »

I realise after a few test that my char doesn't parry like he has parry before...
Do you have changed parry too?
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Arameh
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Post by Arameh »

Yeah, bandits seems to like their new dodge :lol: .

Anyway I noticed that the damages have had a slight modification, well they raised for both NPCs and characters. But it makes NPCs even stronger, and with the recent updates we keep getting them stronger compared to players, without changing their skill gain.


It is partly why fighting is hard to learn now, some character that dosent have perfect attributes for fighting can be unable to learn anything from mummys, but still being much too weak for skeletons. What it means, its that NPCs are too strong for the skill they give, and it can make some character "stuck", so that they cant train anymore.

The solutions to this would to either weaken the NPCs, or raise all of their skill gain, at least I think so..


Edit : Sword using NPCs are VERY hard to parry, Gloin is right.
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Brendill Al'Ad Kàzár
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Post by Brendill Al'Ad Kàzár »

I don't test it with NPC's...
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Salathe
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Post by Salathe »

i noticed less parrying too, which i LIKE! because i would parry 100% of the time against mummies, and thats not right
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nmaguire
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Post by nmaguire »

Zharukkal wrote:Just found this thread.
I happened upon a red skeleton earlier today, there was no "sword" or "bow" graphics to show I was being attacked, neither where there any emotes to show I was being attacked using magic. My character just appeared to die while running away.

** Mods: I started a similar thread in the Newbie section, feel free to delete it as I don't want to double post **
Not sure, but that skeleton could have been Nalzaxx, I met him today, and he is red.
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Nalzaxx
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Post by Nalzaxx »

No, it wasn't me, it was a NPC Skeleton Mage.
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