Fighting system
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- Garett Gwenour
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- Dónal Mason
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Okay, now I tell you something:Salathe wrote:honest to god, the fighting system we had after the update was GREAT. I really loved it.
PLEASE go back to the way it was.
After the update, everyone had the same amount of hitpoints and constitution did not play a role (due to bugs).
Are going to tell me that this was "great"?
Martin
- Gwendolin Cad'ell
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Why?Arameh_ wrote:Personally, I think the best thing we could do is to get the system back,
The new fighting system gives a lot more possibilities. Of course it needs to be balanced here and there, but it has just started and as you can see: There are people working on it.
Also I think that you are slightly frustrated, because you haven't figured out this system yet. And that you (just like Salathe) are not able anymore to walk alone to the crypt with your high skills and kill monsters like other people cut grass.
I think a little bit more patience is needed?
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- Gwendolin Cad'ell
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- Adano Eles
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Dass die Monster manchmal einfach so tot umfallen liegt an mir.
Hin und wieder ist es noetig, alle Monster auf dem Server instantan zu toeten (wenn ich ein volles reload aller Datenbanken durchfuehre, um gewisse Aenderungen zu uebernehmen).
I changed the distance fighting now and lowered its effects.
Martin
Hin und wieder ist es noetig, alle Monster auf dem Server instantan zu toeten (wenn ich ein volles reload aller Datenbanken durchfuehre, um gewisse Aenderungen zu uebernehmen).
I changed the distance fighting now and lowered its effects.
Martin
- Adano Eles
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- Dónal Mason
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- Dónal Mason
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Archery is still rather over-powered.
7 arrows fired from a "magical elven bow"; me with absolutly no skill at the beginning, killed a pig..
Now I know that arrows are expensive and all, but its too much for a beginner to kill that easily.
Not sure whether it should be changed though, what do you think?
7 arrows fired from a "magical elven bow"; me with absolutly no skill at the beginning, killed a pig..
Now I know that arrows are expensive and all, but its too much for a beginner to kill that easily.
Not sure whether it should be changed though, what do you think?
- Estralis Seborian
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Did you hit 7 times out of 7 attempts?
I also agree, 7 successful attacks on a pig are OK even for a n00b. I will check archery, too and report back.
Edit: At a glance, archery seems to be a quicker way to kill enemies than melee, but at a good rate. Melee seems to be underpowered.
I also agree, 7 successful attacks on a pig are OK even for a n00b. I will check archery, too and report back.
Edit: At a glance, archery seems to be a quicker way to kill enemies than melee, but at a good rate. Melee seems to be underpowered.
Last edited by Estralis Seborian on Mon Apr 24, 2006 9:38 pm, edited 1 time in total.
- Estralis Seborian
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Jupp. Pigs are weak. VERY weak. Something in the range of 5-10 hits are a good number for a n00b with suitable equipment. IMHO, every monster should go down after 3-100 hits, depending on skills, stats, equipment and so on. Numbers below 3 are as useless as numbers above 100 (=invincible).Hadrian_Abela wrote:But would you expect a total n00b archer to take down pigs that quickly?
Has anybody noticed critical hits? I didn't, are there any? If not, adding a ~1% chance for a hit to disregard armor could be nice. Same holds for wildcard hits, not sure if there are any. 5% for this (1/20, AD&D, anyone?) sounds reasonable. Also, capped damage (49.9% of HP maximum) and minimum damage (1% of HP) are also some things I'd add. -> every monster goes down after 100 hits and 2000 attacks kill everything. Quite alot, but better than invincible monsters...
- Alexander von Hattingen
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