Search found 3860 matches

Thu Nov 07, 2019 3:47 pm
Replies: 11
Views: 188

Re: Magic in Illarion

Such behaviour is explicitly forbidden by the game rules.

https://illarion.org/illarion/us_rules.php#realism

On magic rituals, please see:

https://illarion.org/illarion/us_rules.php#world
Sun Nov 03, 2019 6:19 am
Replies: 10
Views: 1002

Re: Description/spelling/gramar improvements

Both implemented, thanks for reporting.
Sat Sep 28, 2019 9:29 am
Replies: 9
Views: 201

Re: Add NPC for MC Check

Sorry for not elaborating possible entry points. Basically, every action you invoke in the game can trigger a consequence: Using an item (potion, tool, door, hedge,...), walking to a certain place, attacking someone, getting into the range of a monster, even saying something. Also, time itself is a ...
Fri Sep 27, 2019 8:22 am
Replies: 9
Views: 201

Re: Add NPC for MC Check

Please provide the rationale why an NPC should be used rather than other more easily available methods. Also, please define the exact output. Thank you.
Wed Sep 25, 2019 7:10 pm
Replies: 4
Views: 119

Re: Brainstorm: Priest spells

Dear all, please find below the proposed god specific prayer effects with category in brackets. They are the results of a one man brainstorming, so not carved in stone. Adron: Reduced food consumption (Prayer) Cherga: Death is with reduced damage to equipment (Vows) Elara: Learning is enhanced as if...

Re: In game bulletin board/Increasing rot time on written parchments

This of course depends on how easy it is to script. Increasing the rot time of parchments is trivial. Two lines of codes. Please be reminded that Illarion is open source and you can even make such changes yourself! https://github.com/Illarion-eV/Illarion-Content/issues/124 A bulletin board is also ...
Fri May 10, 2019 5:44 am
Replies: 8
Views: 554

Re: Entrails for bows instead of thread

Yes, I also see the biggest impact in the change of reliance on other crafts/actions. While thread is a product usually coming from Cadomyr or Runewick, entrails are best got hold of in Runewick or Galmair. Those two latter cities also feature woodworking as a supported craft. On the one hand, this ...
Thu May 09, 2019 9:23 am
Replies: 8
Views: 554

Entrails for bows instead of thread

Dear Illarionites, recently, it was brought up on Discord that the crafting recipes for bows should require entrails instead of thread. Main reason is realism as medieval bows had strings made from guts rather than wool. This change would affect the follow script: https://github.com/Illarion-eV/Illa...
Tue Apr 23, 2019 2:28 am
Replies: 19
Views: 1022

Re: fustrated - working for trash

The chance depends on your skill, the tool and random. In the example of skill 100 and a perfect tool, the chance is around 11 % if I am not mistaken.
Wed Apr 10, 2019 11:44 am
Replies: 19
Views: 1022

Re: fustrated - working for trash

Sure I can give you starting points. -No influence of Dexterity on final quality. This is a general topic, attribute influence on actions is not generally defined. -Handling of level 100 items is exceptional as if you halfway mastered it. We need a more clever method. -Gem and glyph effect are just ...
Wed Apr 10, 2019 9:59 am
Replies: 19
Views: 1022

Re: fustrated - working for trash

Code starts here: https://github.com/Illarion-eV/Illarion-Content/blob/master/craft/base/crafts.lua#L612 Glyphs and gems only provide a new, additional bonus. Crafting did not become more difficult for crafters without glyphs and gems. I am looking for a good and specific proposal as I am not too ha...
Thu Feb 28, 2019 12:55 pm
Forum: News
Replies: 11
Views: 2085

Re: Glyph forging and other improvements

Bestätigt, hier wird an der falschen Stelle multipliziert.
Mon Feb 18, 2019 7:19 pm
Replies: 9
Views: 529

Re: Evaluating the "Threat" of Monsters

To evaluate the absolute threat of a monster and display this in a reasonable way should not be too much of a problem. But a relative threat means we'd have to evaluate how strong your character is against this specific monster. That is not that easy; like if you are a good swordsman but equip a clu...
Mon Nov 19, 2018 6:33 am
Forum: News
Replies: 11
Views: 2085

Re: Glyph forging and other improvements

Thank you very much for this summary!
Sun Nov 18, 2018 8:38 pm
Replies: 1
Views: 284

Re: Server available again (18th November)

Situation resolved thanks Evie!

---

Alles läuft wieder, dank Evie!
Sun Nov 18, 2018 8:22 pm
Replies: 1
Views: 284

Server available again (18th November)

Dear players, due to an unexpected situation, the server is currently not available. We're working on the issue but it might take a while until you can log in. We will inform you here and on Discord. Estralis --- Liebe Spieler, aufgrund unvorhersehbarer Umstände ist der Server derzeit nicht verfügba...
Wed Nov 14, 2018 7:14 pm
Replies: 9
Views: 955

Re: Item analysis

Very good points, Lia. Can you correlate these points to specific items? Here is the complete top 20 for non-stackable items. Note we evaluated the inventory of 163 characters. treasure map 15542 violet potion 9595 golden diamond ring 8663 wicker basket 7659 red potion 5333 leather bag 3882 horn 275...
Wed Nov 14, 2018 4:37 pm
Replies: 9
Views: 955

Re: Item analysis

I would like stress that this is not about nerfing, preventing or punishing but about understanding. Like whicker baskets: they cannot be sold nor donated, so people keep them. In a similar way I would like to understand why other items are stored in high quantities. The aspect of town leaders stori...
Tue Nov 13, 2018 7:45 pm
Replies: 9
Views: 955

Item analysis

Dear players, we have conducted a quick analysis of player inventories. We considered only characters that logged in this year and have a minimum online time of 10 hours. The results are pretty surprising, but see for yourself. https://drive.google.com/open?id=1ouwxanCz-CFMZ2AnnXA-9k3GF0fUfAZn I wou...
Sun Nov 04, 2018 9:42 am
Forum: Promotion
Replies: 32
Views: 2344

Re: Illarion needs promotion

Thank you Banduk for pointing out my post might have resulted in some misunderstandings. Nowhere did I write that Illarion must not be promoted! My opinion on this topic never changed. I wanted to express that there are many good points in this thread that starts with your post. There are specific i...
Mon Oct 29, 2018 6:41 pm
Forum: Promotion
Replies: 32
Views: 2344

Re: Illarion needs promotion

But read the top of these topic and you will learn that dev lead and the predominant player agree in the fact, it's not worth to promote Illarion. It is not the staff's position that Illarion shall not be promoted. Any promotion efforts are highly appreciated. If any support with e.g. logistics is ...

Go to advanced search

Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.