I took a quite long brake, so maybe what I have to say had already been said, but inspite of that I ll say it again.... well, I LL JUST START

The new skill system has got many advantages:
its more realistic, because not everybody is a master
there wont be much people who are master in 2 or 3 proffesions, so you will have to cooperate little more
Newbies don t ask as many stupid questions like "can I have a firesword" because the havent got the time for talking

...
BUT
If you are new, or try to start a new char, like I did, the new system has got the following advantages:
Don t know any
Can t imagine any
Damn, thats frustrating and unfair
It seems to me, that some people don t want new people to play Illarion. In my opinion the new system is only for the good and experienced players, who have already mastered a profession. Those people are glad with it, but I dont know any newbies who are.
So folks, imagine you would have to divide your smithing skill, or combat abilities by 10. I don t think any of us would be glad.
Well, what I want to say is , that to make the game 10 times harder is a little bit frustrating for newbies, especially for newbie fighters, because they die quite often. So, maybe you could think about the new system, or maybe stop people from losing their skills when dieing. Why dont make them losing all their stuff, because bodyless ghosts with armour, weapons an a bag?
Well, just remember the times when you stared with open mouths at an ingot.
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"Nach Golde drängt
Am Golde hängt doch alles
Ach wir Armen!"
Johann W. Goethe