Skill advancing
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Setherioth
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Skill advancing
Alright i'm not sure if this is already the way it works but if it isn't....
I think that your skills should get progressively harder to raise as you get better at it. Example it takes you 300 axes to raise a level, then the next level it may took 330 axes, then the next level 360 axes ect.
That way you level up at first relatively quickly, so newbies don't get bored thinking the game is too hard. But it also stops people from mastering skills as quickly.
I don't know if it already works this way or not...
I think that your skills should get progressively harder to raise as you get better at it. Example it takes you 300 axes to raise a level, then the next level it may took 330 axes, then the next level 360 axes ect.
That way you level up at first relatively quickly, so newbies don't get bored thinking the game is too hard. But it also stops people from mastering skills as quickly.
I don't know if it already works this way or not...
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Sevious Helios
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- Cain Freemont
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- paul laffing
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@ Paul:
This game is not for rising skills ...
If you only play for rising your smithing skill, you play the wrong game!
Smithing with the only goal to get better in smithing would I call powergaming, if you have no other goal with the smithing.
And it is also a game which is made for playing a long time ...
when everybody is master after some weeks, what will you do than?
And in real live, is there everybody master in a certain profession? I don't think so. Some won't get the master level.
My char Aragon, for example, I played for more than one and a half year and he isn't able to goldsmith or to glass blow or to lore herbs at all.
This game is not for rising skills ...
If you only play for rising your smithing skill, you play the wrong game!
Smithing with the only goal to get better in smithing would I call powergaming, if you have no other goal with the smithing.
And it is also a game which is made for playing a long time ...
when everybody is master after some weeks, what will you do than?
And in real live, is there everybody master in a certain profession? I don't think so. Some won't get the master level.
My char Aragon, for example, I played for more than one and a half year and he isn't able to goldsmith or to glass blow or to lore herbs at all.
- paul laffing
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- Drathe
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The thing is some people call working hard to raise your skills, power gaming and others call it...personal achiement.
I mean ok there are some clear examples of power gaming. But at the end of the day if you are a smith and your roleplaying a smith.......tell me, what does a smith do all day (what do the dwarfs do ALL day)..he certainly does not sit around doing nothing. You have to work for a living and if you wish to purchase a house or are needed to contribute to the guilds purse you sure have to do some work to earn your money.
And god knows nobody want to make 10000 of luber axes for their keep. Its all very easy for people who are masters at a skill to say: 'yes the system is good, and if your working hard to improove your skill your power gaming.' We all had it easy.
Beisdes its is very hard to talk and keep track of a conversation whilst working.
So does that mean when you are working you are not roleplaying? as genraly you do not interact with anybody so..if you not role playing...well you MUST be power gameing and whilst im on this subject, the term 'power gaming' is used way to loosley, is throw about every where and at everything.
If my character wanted to improove his ...say dagger skill, why not train with a friend? (dont get me wrong, role play with it to and dont got over the top with skill rising.) I mean if you have had no experaince in boxing would you go out in to the ring?
There is a fine line yes, but linking back to the subject at hand this is a game and a game is for fun so improving you skills at a rate that gives you some feeling of moving forward other than just trudging along making the same old things for days and days. 'But this is a role playing game, if you want to improove your skills this is not the game for you' Then why have skills? why have the ability to make, create and do? you might as well go play a text adventure.
The Idea of skill rasing which was stated at the start of this thread is perfect, at the moment I beleive its the same amout of skill per lever of improovemnt just 10x harder than it used to be for the older players.
As people are finding out...its dull and....s-l-o-w.
Now im not saying everybody should be made an instant master which is why I totaly agree with this new idea for skill improovement.
As a final though, why not, on your char creation screen have a specialist trade skill. Which would mean you could leanr it a tad faster than anything else at the cost of not being able to improove past a limit in any other trade skill.
The idea first stated on this thread is a good one. Thats the long winded thing I wanted to say
I mean ok there are some clear examples of power gaming. But at the end of the day if you are a smith and your roleplaying a smith.......tell me, what does a smith do all day (what do the dwarfs do ALL day)..he certainly does not sit around doing nothing. You have to work for a living and if you wish to purchase a house or are needed to contribute to the guilds purse you sure have to do some work to earn your money.
And god knows nobody want to make 10000 of luber axes for their keep. Its all very easy for people who are masters at a skill to say: 'yes the system is good, and if your working hard to improove your skill your power gaming.' We all had it easy.
Beisdes its is very hard to talk and keep track of a conversation whilst working.
So does that mean when you are working you are not roleplaying? as genraly you do not interact with anybody so..if you not role playing...well you MUST be power gameing and whilst im on this subject, the term 'power gaming' is used way to loosley, is throw about every where and at everything.
If my character wanted to improove his ...say dagger skill, why not train with a friend? (dont get me wrong, role play with it to and dont got over the top with skill rising.) I mean if you have had no experaince in boxing would you go out in to the ring?
There is a fine line yes, but linking back to the subject at hand this is a game and a game is for fun so improving you skills at a rate that gives you some feeling of moving forward other than just trudging along making the same old things for days and days. 'But this is a role playing game, if you want to improove your skills this is not the game for you' Then why have skills? why have the ability to make, create and do? you might as well go play a text adventure.
The Idea of skill rasing which was stated at the start of this thread is perfect, at the moment I beleive its the same amout of skill per lever of improovemnt just 10x harder than it used to be for the older players.
As people are finding out...its dull and....s-l-o-w.
Now im not saying everybody should be made an instant master which is why I totaly agree with this new idea for skill improovement.
As a final though, why not, on your char creation screen have a specialist trade skill. Which would mean you could leanr it a tad faster than anything else at the cost of not being able to improove past a limit in any other trade skill.
The idea first stated on this thread is a good one. Thats the long winded thing I wanted to say
- paul laffing
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Setherioth
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- paul laffing
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My prediction had come true the economy will be screwed and it is happening.
Well anyways for you people who cant get their "skills" up, good luck, because smithing something over and over wont help you must think really hard like a real smith "What else can i do?" and thats all I am going to tell you. You need to think and do less work, use your brain and not exerise your fingers.
It does get progressivlely harder, realy hard nowadays. Correct me if I am wrong but I must be the only Dwarf that does not smith or work all day, its a shame that people do work all day. People need to live a little and a game is to escape the wretchedness of Real Life
. This would definately have a positive impact on the roleplaying part. A few older players or more are a bit snobbish and work and work to improve their skill and go around talking to others say that you are power gaming. This is quite pathetic.
Well anyways for you people who cant get their "skills" up, good luck, because smithing something over and over wont help you must think really hard like a real smith "What else can i do?" and thats all I am going to tell you. You need to think and do less work, use your brain and not exerise your fingers.
It does get progressivlely harder, realy hard nowadays. Correct me if I am wrong but I must be the only Dwarf that does not smith or work all day, its a shame that people do work all day. People need to live a little and a game is to escape the wretchedness of Real Life
- paul laffing
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- paul laffing
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Dear Drathe,Drathe wrote:But at the end of the day if you are a smith and your roleplaying a smith.......tell me, what does a smith do all day (what do the dwarfs do ALL day)..he certainly does not sit around doing nothing. You have to work for a living and if you wish to purchase a house or are needed to contribute to the guilds purse you sure have to do some work to earn your money. [...]
'But this is a role playing game, if you want to improove your skills this is not the game for you' Then why have skills? why have the ability to make, create and do? you might as well go play a text adventure.
if you refer with this statement to my post, than you haven't understood, what I have writen.
You said exactly, what I mean. If your profession is a smith (playing the role of a smith) and you earn your money with smithing or like to earn money for a special purpose, this isn't powergaming.
I said, that if your only goal for smithing is to rise your skill as fast as possible, than it is powergaming.
Paul wrote:
And from this statement from Paul it seemed to me, that he was only smithing to rise his skill, but didn't play it as a role of his character.I have smithed over 5 hundred items, and my Smithing is barely past the L. It is no fun when you blacksmith for hours and then your level barely changes.
- paul laffing
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Setherioth
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Yes, that's why i think the idea is usefull as it doesn't bore newbs because they can advance at first fairly quickly, but then it also stops everybody from being a master at a skill within a short while.
And paul when you make hundreds of items, you do gain skill, just do not go up a level. The meter does go up a bit doesn't it?
And paul when you make hundreds of items, you do gain skill, just do not go up a level. The meter does go up a bit doesn't it?
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Setherioth
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Setherioth
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Setherioth
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Setherioth
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