Skill advancing

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Setherioth
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Skill advancing

Post by Setherioth »

Alright i'm not sure if this is already the way it works but if it isn't....

I think that your skills should get progressively harder to raise as you get better at it. Example it takes you 300 axes to raise a level, then the next level it may took 330 axes, then the next level 360 axes ect.
That way you level up at first relatively quickly, so newbies don't get bored thinking the game is too hard. But it also stops people from mastering skills as quickly.

I don't know if it already works this way or not...
Sevious Helios
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Post by Sevious Helios »

I think it does since I started a new character during mid december and his skills have stopped going up as fast when he hit the middle of Blacksmithing. So I don't think you have to worry about. Of course I haven't used him in quite some time...So I may be wrong.
Mishrack
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Post by Mishrack »

All in all, I must say I'm pretty happy with the new skill system.

People simply giving away very expensive items is quite rare these days, so perhaps we can get an economy going sometime soon.

Hurrah for Silverstar :D
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Cain Freemont
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Post by Cain Freemont »

The economy is still tweaked to hell and back... I saw someone selling logs for 10 gold each... and since when did the actual price of logs officially change from 2 gold, to 5 GOLD.... Preeeetty stupid...
Fooser
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Post by Fooser »

I heard logs go for around 4 gold each
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paul laffing
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Post by paul laffing »

What i don't understand is how you can love the new skill system AFTER you are already an expert. I think it is too hard to do anything. I have smithed over 5 hundred items, and my Smithing is barely past the L. It is no fun when you blacksmith for hours and then your level barely changes.
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Aragon
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Post by Aragon »

@ Paul:
This game is not for rising skills ...
If you only play for rising your smithing skill, you play the wrong game!
Smithing with the only goal to get better in smithing would I call powergaming, if you have no other goal with the smithing.
And it is also a game which is made for playing a long time ...
when everybody is master after some weeks, what will you do than?
And in real live, is there everybody master in a certain profession? I don't think so. Some won't get the master level.
My char Aragon, for example, I played for more than one and a half year and he isn't able to goldsmith or to glass blow or to lore herbs at all.
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paul laffing
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Post by paul laffing »

What i'm saying is that it isn't fun if you work hard, and it doesn't do anything. You might be able to just play around, but i have to work hard because i am too poor to do anything :cry: . You are already an expert at a skill and make money from it.
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Drathe
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Post by Drathe »

The thing is some people call working hard to raise your skills, power gaming and others call it...personal achiement.

I mean ok there are some clear examples of power gaming. But at the end of the day if you are a smith and your roleplaying a smith.......tell me, what does a smith do all day (what do the dwarfs do ALL day)..he certainly does not sit around doing nothing. You have to work for a living and if you wish to purchase a house or are needed to contribute to the guilds purse you sure have to do some work to earn your money.
And god knows nobody want to make 10000 of luber axes for their keep. Its all very easy for people who are masters at a skill to say: 'yes the system is good, and if your working hard to improove your skill your power gaming.' We all had it easy.
Beisdes its is very hard to talk and keep track of a conversation whilst working.
So does that mean when you are working you are not roleplaying? as genraly you do not interact with anybody so..if you not role playing...well you MUST be power gameing and whilst im on this subject, the term 'power gaming' is used way to loosley, is throw about every where and at everything.
If my character wanted to improove his ...say dagger skill, why not train with a friend? (dont get me wrong, role play with it to and dont got over the top with skill rising.) I mean if you have had no experaince in boxing would you go out in to the ring?
There is a fine line yes, but linking back to the subject at hand this is a game and a game is for fun so improving you skills at a rate that gives you some feeling of moving forward other than just trudging along making the same old things for days and days. 'But this is a role playing game, if you want to improove your skills this is not the game for you' Then why have skills? why have the ability to make, create and do? you might as well go play a text adventure.

The Idea of skill rasing which was stated at the start of this thread is perfect, at the moment I beleive its the same amout of skill per lever of improovemnt just 10x harder than it used to be for the older players.
As people are finding out...its dull and....s-l-o-w.

Now im not saying everybody should be made an instant master which is why I totaly agree with this new idea for skill improovement.

As a final though, why not, on your char creation screen have a specialist trade skill. Which would mean you could leanr it a tad faster than anything else at the cost of not being able to improove past a limit in any other trade skill.

The idea first stated on this thread is a good one. Thats the long winded thing I wanted to say :)
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paul laffing
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Post by paul laffing »

I agree with you Drathe. I could not have said it better myself. I feel the people who are older are getting richer because they are masters, and the people who are new are getting poorer because they have to depend on the older people to buy things from them.
Setherioth
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Post by Setherioth »

Good posts, i was just wondering if there was a GM who could confirm Sevious's thought that the skills system is already that way or if it isnt?
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paul laffing
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Post by paul laffing »

I want to know, who thought of the idea for 10 times harder?!?!?!?!
Kringin
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Post by Kringin »

My prediction had come true the economy will be screwed and it is happening.

Well anyways for you people who cant get their "skills" up, good luck, because smithing something over and over wont help you must think really hard like a real smith "What else can i do?" and thats all I am going to tell you. You need to think and do less work, use your brain and not exerise your fingers. :D

It does get progressivlely harder, realy hard nowadays. Correct me if I am wrong but I must be the only Dwarf that does not smith or work all day, its a shame that people do work all day. People need to live a little and a game is to escape the wretchedness of Real Life :D . This would definately have a positive impact on the roleplaying part. A few older players or more are a bit snobbish and work and work to improve their skill and go around talking to others say that you are power gaming. This is quite pathetic.
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paul laffing
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Post by paul laffing »

What do you mean, use my brain, think as a smith? Please give me a hint...
Kringin
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Post by Kringin »

should i really tell you :? wel um....... wel ........... um.......... maybe ......... alright... try to take on a challenge :D Heh heh i like talking in riddles. :D
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paul laffing
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Post by paul laffing »

*Paul Laffing has a blank look on his face*
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Aragon
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Post by Aragon »

Drathe wrote:But at the end of the day if you are a smith and your roleplaying a smith.......tell me, what does a smith do all day (what do the dwarfs do ALL day)..he certainly does not sit around doing nothing. You have to work for a living and if you wish to purchase a house or are needed to contribute to the guilds purse you sure have to do some work to earn your money. [...]
'But this is a role playing game, if you want to improove your skills this is not the game for you' Then why have skills? why have the ability to make, create and do? you might as well go play a text adventure.
Dear Drathe,
if you refer with this statement to my post, than you haven't understood, what I have writen.
You said exactly, what I mean. If your profession is a smith (playing the role of a smith) and you earn your money with smithing or like to earn money for a special purpose, this isn't powergaming.
I said, that if your only goal for smithing is to rise your skill as fast as possible, than it is powergaming.

Paul wrote:
I have smithed over 5 hundred items, and my Smithing is barely past the L. It is no fun when you blacksmith for hours and then your level barely changes.
And from this statement from Paul it seemed to me, that he was only smithing to rise his skill, but didn't play it as a role of his character.
Ellaron
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Post by Ellaron »

Part of the problem would be sorted out if we could pick a trade when creating our characters. It's very hard to play an old dwarven blacksmith, from a long line of master blacksmiths, if you cant even make an axe. By picking a trade at the start we could be given a skill boost in that area.
Roke
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Post by Roke »

Aragon, would making a large amount of items and selling the money to Eliza, then giving them to various causes be powergaming? If so, how could one make it so they are not powergaming?
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paul laffing
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Post by paul laffing »

Aragon, in real life, don't you become better at a skill quickly, but take a long time to master it? What i meant is that it is no fun or real if you make hundreds of items and you don't even gain any skill :( Also, 500 was an exaggeration, maybe like 300, but still...
Setherioth
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Post by Setherioth »

Yes, that's why i think the idea is usefull as it doesn't bore newbs because they can advance at first fairly quickly, but then it also stops everybody from being a master at a skill within a short while.

And paul when you make hundreds of items, you do gain skill, just do not go up a level. The meter does go up a bit doesn't it?
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paul laffing
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Post by paul laffing »

It does go up a little, but below a percetible level. You can barely tell :(
Setherioth
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Post by Setherioth »

Are you near the top or are already maxed out and that is why it's not going up?
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paul laffing
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Post by paul laffing »

What?

I think what you mean is, my bar is by the first L in BLACKSMITHING (there is only one L :D )
Setherioth
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Post by Setherioth »

oooh i see. Hmm well then maybe the skills are a bit a too difficult to raise? :P *just clued in to the argument that's been on the boards for the past few days* lol
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paul laffing
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Post by paul laffing »

(Which argument :D )
Setherioth
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Post by Setherioth »

uh the one about the skills being too hard to raise?
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paul laffing
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Post by paul laffing »

oh, cause there are so many arguments
Setherioth
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Post by Setherioth »

most of them started by you :wink:

just joking. But seriously this topic was about the skill advancing and i havn't found out whether the idea is already in effect. :? :?:
Brendan Mason
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Post by Brendan Mason »

Urgh!!!!!!
So much talk of skills lately!
It spans from General to RPG and it belongs in only one!!
I say this topic be moved to General and all other topics mentioning skills be closed.
Then the debate on skills can continue on in one particular place-GMcFly, would you oblige?
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