Complaint: Cooking

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Llama
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Complaint: Cooking

Post by Llama »

Complaint about: Cooking

I know the devs and GMs have better things to do than read complaints (thank you), but I have been wanting to write this for a while.

Cooking IMHO is very very hard, and quite useless. Who uses cooked food? Fighters and Crafters

Fighters normally get food by going to the pigsty, and massacring the pigs; not only is it free, they also get leather which they can sell for money; or sew into leather items. Oh and they get a tad of experience as well. This is totally not fair for cooks, since fighters would inevitably buy the most food; and meat has a good food value. So instead of fighters losing money in order to get their health back, they actually gain it.

Possible solutions: Remove meat as a pig item drop; or make it a very rare thing (not a good idea)
Make cooking the meat dependant on cooking skill, AND give it a huge chance of it burning (most realistic, poor people never got meat...)
Make cooking the meat require an entire rot cycle in the oven... this would make most people get bored and actually buy some food... *rolls eyes*

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Crafters: Carpenters and Lumberjackers easily obtain apples from the trees, or go and kill the pigs. Smiths are usually fighters (see above), tailors kill pigs anyway...

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It can be seen .: that the only people who actually buy cooked food [more than 2 or 3 at a time... *rolls eyes*] are those who: a) Have loadsa cash and nothing to do with it, b) Vegeterians who dont want to hunt apples c) People who just want to hurry up and dont feel like massacring piggies.

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Also, the raw materials for cooking are expensive, and although the % rate of sucess for bread is close to 100; you still end up using a lot of cash

And the worst part is...: It is ALMOST IMPOSSIBLE to level up... what is wrong with the system? I've been playing a cook for a few months (I think) now, and have baked more than 100 loaves in total, and guess what? I still can't make anythign else.

Thank you for your time. Discussions welcome.
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Belgram
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Post by Belgram »

As I have a dwarven character I must back up this claim. Cooking is extremly hard with only a 1/5 succes rate for me when making sausage meals. I find it's annoying also that you lose the plates, the only thing I always lack is plates! The system needs alot more done to it IMHO
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cartman1645
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Post by cartman1645 »

i want to complain about cooking too cause other wise my character might starve!!!!!
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Gro'bul
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Post by Gro'bul »

I don't understand why theres a plate loss either. Chance to break like other dishes after eating the food is reasonable to me. You wouldn't plate burnt food, then throw it all away.
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Llama
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Post by Llama »

Gro'bul wrote:I don't understand why theres a plate loss either. Chance to break like other dishes after eating the food is reasonable to me. You wouldn't plate burnt food, then throw it all away.
Health and safety regulations ;)

And anyway how can you break a wooden plate unless you really wanted to?
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Gro'bul
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Post by Gro'bul »

Just general wear and tear, wood isn't waterproof, termites maybe, maybe you drop it, who knows, and the fact you need to loose them somehow so you have to buy more.
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Belgram
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Post by Belgram »

But loosing during cooking is just stupid. And half the things in cooking nobody knows how to make. It's annoy in general to tell the truth
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The Returner
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Post by The Returner »

Make chef a starting option?
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Gro'bul
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Post by Gro'bul »

Their whole point is its hard as hell to get good at with little to no reward and some things don't make sense. Alchemy, however, has quite a bit of reward since drinks are highly valued rp items even though thats extremely hard too, you can sell them for a little profit to a npc. Bucket loss is annoying, I hope these things are sorted out in the new client.
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Nalzaxx
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Post by Nalzaxx »

Indeed, Alchemy is also extremely hard, but personally I don't have an issue with this. What annoys me however is bucket and bottle loss. When you fail to make wine for example, a bottle just disappears. If I were to fail making wine in RL I would merely pour out the sour wine and retain the bottle. The same applies for dying with buckets, failed dye is merely poured away, it does not consume the bucket.

Another problem with dye is that green dye is the first dye one is able to make. However when one wants to dye cloth, green cloth is not one of the first options.
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