I dont know if this is a bug or was ment to be that way, but if yes I think the bigger monsters like ogres and trolls should be set back to there former movement speed.
Monster's movement speed
Moderator: Gamemasters
Monster's movement speed
Well, I like that flies are set back to their old speed again
but I think ogres are far too fast right now (I almost brought one of the super powerful warhammer wielding one's into varshikar)
I dont know if this is a bug or was ment to be that way, but if yes I think the bigger monsters like ogres and trolls should be set back to there former movement speed.
I dont know if this is a bug or was ment to be that way, but if yes I think the bigger monsters like ogres and trolls should be set back to there former movement speed.
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If you are still having issues understanding this concept, imagine it like this.
Sure, halflings can be fast. There are some fast halflings.
Now let's think of an Ent and halfling.
ENT: *walking: Trudge......Trudge...... Trudge.....*
HALFLING: "A-ahm, T-Treebeard? Treeebeeeard, waaaiiit!!!" *stumbling along as fast as his stubby halfling legs can run*
Conclusion. There are still significant advantages to having longer legs. The ogres DO have longer legs.

Sure, halflings can be fast. There are some fast halflings.
Now let's think of an Ent and halfling.
ENT: *walking: Trudge......Trudge...... Trudge.....*
HALFLING: "A-ahm, T-Treebeard? Treeebeeeard, waaaiiit!!!" *stumbling along as fast as his stubby halfling legs can run*
Conclusion. There are still significant advantages to having longer legs. The ogres DO have longer legs.
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Erart Ridoc
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The longer the persons legs the longer they have to take each step. The ground they cover is longer than a short legged person, but they have longer time per each step
My halfling for example has the highest agility possible, and he outruns just about everything, havent come across anything I cant out run. That speaks for itself
Edit - Oh yes, My legs are shorter
My halfling for example has the highest agility possible, and he outruns just about everything, havent come across anything I cant out run. That speaks for itself
Edit - Oh yes, My legs are shorter
- Adano Eles
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Sorry, but this is rubbish.
Someone with shorter legs has to make more steps to cover the same distance. Considering the legs angular speed (which is what actually counts) to be similar this means that the one with longer legs achieves a higher absolute movement speed.
Also, as the person with shorter legs has to make more steps he will also burn more energy and hence be exhausted much quicker then someone with longer legs.
Someone with shorter legs has to make more steps to cover the same distance. Considering the legs angular speed (which is what actually counts) to be similar this means that the one with longer legs achieves a higher absolute movement speed.
Also, as the person with shorter legs has to make more steps he will also burn more energy and hence be exhausted much quicker then someone with longer legs.
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Erart Ridoc
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Actually Adano, when I used to play football we had a bunch of short ppl running laps along with tall ppl 4ft-6ft. 80% of the short people ran faster than all of the tall people.
If a person is smaller they do have a smaller steps, but they can have more steps in the same time period, then a person with longer legs. If they have the added advantage of being alot faster, they can cover twice the distance in the same amount of time it takes for a slower person with longer legs.
The exhaustion that you said, isnt the question here. I agree with that to an extent
If a person is smaller they do have a smaller steps, but they can have more steps in the same time period, then a person with longer legs. If they have the added advantage of being alot faster, they can cover twice the distance in the same amount of time it takes for a slower person with longer legs.
The exhaustion that you said, isnt the question here. I agree with that to an extent
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- Adano Eles
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But you will still burn more energy which means over longer distances the long legged person has an advantage. So unless you're a really, really, really fast halfling you will be exhausted before you can bring enough distance in between you and the other one.
These physical attributes are all very complex, too complex for the Illarion engine to support. And hence speed is the same for all races.
These physical attributes are all very complex, too complex for the Illarion engine to support. And hence speed is the same for all races.
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There are giant flying skulls, magic, dragons, only 4 directions, hams who are ready to eat after 2 seconds of cooking,... and people keep comparing this game to reality in a quite exagerated manner.
This wasn't ment to become a discussion about how leg length influences movement speed. This is just a game and not an ultra realistic track an field sport event simulation!
My point actually was that you should be able to run away from very strong monsters in my opinion, because if you brought e.g. 2 trolls into town they could kill the entire population of the city at the current skill and equipment level of people. In addition to that I don't think you should be punished with death for discovering a monster beyond your skills.
This wasn't ment to become a discussion about how leg length influences movement speed. This is just a game and not an ultra realistic track an field sport event simulation!
My point actually was that you should be able to run away from very strong monsters in my opinion, because if you brought e.g. 2 trolls into town they could kill the entire population of the city at the current skill and equipment level of people. In addition to that I don't think you should be punished with death for discovering a monster beyond your skills.
I agree with your first point Bere old man, but as to the trolls. Deadly yes, but instead of making them less deadly, Perhaps slightly more uncommon. And as to getting them into town, wouldnt the chars leading them to town be under the same risk as to the townsfolk, And they would likely die in the process, if the trolls are as fast as you make out.Berengar wrote:There are giant flying skulls, magic, dragons, only 4 directions, hams who are ready to eat after 2 seconds of cooking,... and people keep comparing this game to reality in a quite exagerated manner.
This wasn't ment to become a discussion about how leg length influences movement speed. This is just a game and not an ultra realistic track an field sport event simulation!
My point actually was that you should be able to run away from very strong monsters in my opinion, because if you brought e.g. 2 trolls into town they could kill the entire population of the city at the current skill and equipment level of people. In addition to that I don't think you should be punished with death for discovering a monster beyond your skills.
Hah, do your chars have no sense of morality? Oh no! A beast that will kill me (and probably everyone on the island)! Shall I run to town for help and let everyone die, or should I pay the sacrifice and go out in a blaze of glory?
Having said that, my Halfling probably would run, but he wouldnt go out there in the first place, heh.
Having said that, my Halfling probably would run, but he wouldnt go out there in the first place, heh.
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Erart Ridoc
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The funny thing is that this is exactly the situation as it was before the wipe.
Now people complain that they want to have back the situation before the wipe, it happens partially, now they complain about having the situation before the wipe.
I don't get it. Honestly. I don't get it. What's up? Is it the weather? Lost the "logic"-module?
Martin
Now people complain that they want to have back the situation before the wipe, it happens partially, now they complain about having the situation before the wipe.
I don't get it. Honestly. I don't get it. What's up? Is it the weather? Lost the "logic"-module?
Martin
I didn't try, I just know the source and the values, and they are identical now.
Before that, when the monsters were slow, I implemented something else as a "20-seconds-bugfix" which decreased monsterspeed a lot (because of some other bug).
Now, we restored the situation again.
Whatever the monsterspeed now is -- it is exactly the speed before the wipe. If it was too fast before the wipe, well, then it is too fast now, too.
If it was alright before the wipe, why shouldn't it be alright now?
Nobody ever complained about it in the past.
Martin
Before that, when the monsters were slow, I implemented something else as a "20-seconds-bugfix" which decreased monsterspeed a lot (because of some other bug).
Now, we restored the situation again.
Whatever the monsterspeed now is -- it is exactly the speed before the wipe. If it was too fast before the wipe, well, then it is too fast now, too.
If it was alright before the wipe, why shouldn't it be alright now?
Nobody ever complained about it in the past.
Martin
- Dónal Mason
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Martin, let's just put it like this. Someone will always be a whining about changes. If you speed monsters up, someone will complain. You slow them down, someone will point out that it's too slow. You go for the middle ground, increase their speed a little, and people complain. A lot of people don't like changes. Perhaps they are afraid of change.
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Erart Ridoc
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