Well, I like that flies are set back to their old speed again but I think ogres are far too fast right now (I almost brought one of the super powerful warhammer wielding one's into varshikar)
I dont know if this is a bug or was ment to be that way, but if yes I think the bigger monsters like ogres and trolls should be set back to there former movement speed.
Things with longer legs have a higher center of gravity, therefore are more easily to be trip or just trip over obsticals. I mean how can a halfling trip when he almost has his face in the ground already, this makes for better dodging around trees and obsticals and sharp turns.
If you are still having issues understanding this concept, imagine it like this.
Sure, halflings can be fast. There are some fast halflings.
Now let's think of an Ent and halfling.
ENT: *walking: Trudge......Trudge...... Trudge.....*
HALFLING: "A-ahm, T-Treebeard? Treeebeeeard, waaaiiit!!!" *stumbling along as fast as his stubby halfling legs can run*
Conclusion. There are still significant advantages to having longer legs. The ogres DO have longer legs.
... Your arguement is silly, the longer the legs take longer to make their step so shorter legs must be faster? But that is not a long time considering how much ground they cover. Longer legs are faster then short stubby legs.
The longer the persons legs the longer they have to take each step. The ground they cover is longer than a short legged person, but they have longer time per each step
My halfling for example has the highest agility possible, and he outruns just about everything, havent come across anything I cant out run. That speaks for itself
Sorry, but this is rubbish.
Someone with shorter legs has to make more steps to cover the same distance. Considering the legs angular speed (which is what actually counts) to be similar this means that the one with longer legs achieves a higher absolute movement speed.
Also, as the person with shorter legs has to make more steps he will also burn more energy and hence be exhausted much quicker then someone with longer legs.
Actually Adano, when I used to play football we had a bunch of short ppl running laps along with tall ppl 4ft-6ft. 80% of the short people ran faster than all of the tall people.
If a person is smaller they do have a smaller steps, but they can have more steps in the same time period, then a person with longer legs. If they have the added advantage of being alot faster, they can cover twice the distance in the same amount of time it takes for a slower person with longer legs.
The exhaustion that you said, isnt the question here. I agree with that to an extent
This only works if the person is a quick runner anyway. The only advantage a short legged person has over a long legged one is a lower leg mass and hence more acceleration. But I doubt this would make any difference with otherwise similar people.
But you will still burn more energy which means over longer distances the long legged person has an advantage. So unless you're a really, really, really fast halfling you will be exhausted before you can bring enough distance in between you and the other one.
These physical attributes are all very complex, too complex for the Illarion engine to support. And hence speed is the same for all races.
What I was trying to say is plain: You cannot have everything. Either have it ultra- realistic, what won't happen, or have it simple.
The current engine averages many effects in a simple "speed" value. If you start taking out one value from this the entire thing will become unbalanced.
There are giant flying skulls, magic, dragons, only 4 directions, hams who are ready to eat after 2 seconds of cooking,... and people keep comparing this game to reality in a quite exagerated manner.
This wasn't ment to become a discussion about how leg length influences movement speed. This is just a game and not an ultra realistic track an field sport event simulation!
My point actually was that you should be able to run away from very strong monsters in my opinion, because if you brought e.g. 2 trolls into town they could kill the entire population of the city at the current skill and equipment level of people. In addition to that I don't think you should be punished with death for discovering a monster beyond your skills.
Berengar wrote:There are giant flying skulls, magic, dragons, only 4 directions, hams who are ready to eat after 2 seconds of cooking,... and people keep comparing this game to reality in a quite exagerated manner.
This wasn't ment to become a discussion about how leg length influences movement speed. This is just a game and not an ultra realistic track an field sport event simulation!
My point actually was that you should be able to run away from very strong monsters in my opinion, because if you brought e.g. 2 trolls into town they could kill the entire population of the city at the current skill and equipment level of people. In addition to that I don't think you should be punished with death for discovering a monster beyond your skills.
I agree with your first point Bere old man, but as to the trolls. Deadly yes, but instead of making them less deadly, Perhaps slightly more uncommon. And as to getting them into town, wouldnt the chars leading them to town be under the same risk as to the townsfolk, And they would likely die in the process, if the trolls are as fast as you make out.
Hah, do your chars have no sense of morality? Oh no! A beast that will kill me (and probably everyone on the island)! Shall I run to town for help and let everyone die, or should I pay the sacrifice and go out in a blaze of glory?
Having said that, my Halfling probably would run, but he wouldnt go out there in the first place, heh.
Well,
lets say the Townguard sees a halfling with a demon on his heels (not that i believe he would survive that long ), what would they do.
Close the gates, thats what they would do and should do.
The funny thing is that this is exactly the situation as it was before the wipe.
Now people complain that they want to have back the situation before the wipe, it happens partially, now they complain about having the situation before the wipe.
I don't get it. Honestly. I don't get it. What's up? Is it the weather? Lost the "logic"-module?
I didn't try, I just know the source and the values, and they are identical now.
Before that, when the monsters were slow, I implemented something else as a "20-seconds-bugfix" which decreased monsterspeed a lot (because of some other bug).
Now, we restored the situation again.
Whatever the monsterspeed now is -- it is exactly the speed before the wipe. If it was too fast before the wipe, well, then it is too fast now, too.
If it was alright before the wipe, why shouldn't it be alright now?
Martin, let's just put it like this. Someone will always be a whining about changes. If you speed monsters up, someone will complain. You slow them down, someone will point out that it's too slow. You go for the middle ground, increase their speed a little, and people complain. A lot of people don't like changes. Perhaps they are afraid of change.