Cross
Moderator: Gamemasters
- Turonga Mudwater
- Posts: 145
- Joined: Thu Feb 26, 2004 11:23 pm
- Location: Bloodtooth Cave
Cross
Alright In my opinion this is a small propsal (buyt Im not a GM, t could be huge) but I propose that the cross near Northrot and the ogre spawn be moved further from the ogre spawn, maybe even closer to the center of town. Or I propse that there be some sort of invisible ring around the cross that goes 1-2 squares out, in this ring ogres (and other creatures) cannot pass.
My reasoning for this is that I (along with others I know of) have recently been res-killed at the cross, for me during the blacktime while the game was loading.
Thank you for considering
Player of Turonga
My reasoning for this is that I (along with others I know of) have recently been res-killed at the cross, for me during the blacktime while the game was loading.
Thank you for considering
Player of Turonga
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
I think the cross is fine where it is. The only reason trolls get there is because a character was either luring them, or fleeing. I rarely see them just wander too close to the cross for characters to escape after being KO'ed.
Sounds to me like some player hasn't been respecting the no-death wishes of the other players.
Sounds to me like some player hasn't been respecting the no-death wishes of the other players.
- Turonga Mudwater
- Posts: 145
- Joined: Thu Feb 26, 2004 11:23 pm
- Location: Bloodtooth Cave
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
- Turonga Mudwater
- Posts: 145
- Joined: Thu Feb 26, 2004 11:23 pm
- Location: Bloodtooth Cave
Im mean only slightly but people allways know they can "train" on the ogres because theres a Cross nearby, they never do this on the trolls for some odd reason? If the cross were further from the ogres it would slightly reduce powegaming which seems to be an extreme problem in this game judging from the boards
- Ezor Edwickton
- Posts: 679
- Joined: Mon Jul 28, 2003 5:23 am
- Location: Canada
- Ezor Edwickton
- Posts: 679
- Joined: Mon Jul 28, 2003 5:23 am
- Location: Canada
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
- Turonga Mudwater
- Posts: 145
- Joined: Thu Feb 26, 2004 11:23 pm
- Location: Bloodtooth Cave
THat would be fine except for the fact that everyone is dependant on the town, using the own in town would require people who are banned from town to use it, and then, someone kills them for going into town (I guess thats what happens from reading the boards) It would also cause Northrot citizens to go to town when they really should not have to, And thanks to the grey rose castle blocking all traffic you cannot go straight from Northrot to the cross in the woods.
My point is that people who try to play persons independant from the town often are forced to be depedant on the town because it has everything, removing the northrot cross would only make people more dependant on the town.
My point is that people who try to play persons independant from the town often are forced to be depedant on the town because it has everything, removing the northrot cross would only make people more dependant on the town.
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
Well, I say, the GMs, without any IG input, should leave it where it is.
However, I don't think it's not possible for a group of players to undertake some InGame action and communications with other players and some GMs to make an InGame-event of moving the cross. Ever thought of that?
Just an idea, since we're in the Proposals section here.
However, I don't think it's not possible for a group of players to undertake some InGame action and communications with other players and some GMs to make an InGame-event of moving the cross. Ever thought of that?
Just an idea, since we're in the Proposals section here.
- Ezor Edwickton
- Posts: 679
- Joined: Mon Jul 28, 2003 5:23 am
- Location: Canada