Good morning Illarion,
I recently found myself wonder about some things in Illarion's magic system. Over the years, I have seen different interpretations of Illarion's magic, from chars who refused to touch items and who would rather let them hover over to others with their magic abilities, over blind chars who could see with their mana-senses to chars who emote logging off like "#me disappears in a rain of sparks" or "#me disappears suddenly". We have ritual magic, blood magic, arcane magic, item magic, wand magic and so on, a very broad spectrum of different magical paths. And I absolutely like the idea of having various ways of how to cast magic.
But here is where my questions start: Where do we draw the line? Is everything possible for the sake of magic? Can you literally do _everything_, cause it could be a path of any magic you came up with?
I certainly do not want to spoil magic for people, but sometimes I feel like very big and influential things are done with magic. While letting things hover to another char rather than just handing them over might be a very small thing to do and not very gamechanging, other things like just disappearing feel absolutely gamebreaking, especially when you get the feeling that it happens to avoid rp or an awkward situation. I always thought there were rules about "special" magic needing the permission of a GM, and these things kind of leave me pretty confused. I mean, I am all for "giving power to the 'common' players", but I fail to see where the new line of what's possible and legal is right now. Can my char perform any ritual I want now? And if so, what's the line there? Can my char only cast a ritual to, like, play music for example? Can they influence the weather and make it rain whenever they want? Can they teleport? I am really lost here. I struggle to understand what's possible and allowed and what is not. Last time I checked, I thought that impactful rituals do need permission, but I saw some examples of times when it seemingly did not. Successful rituals, not ritual-attempts, which waited for a GM to reply to it to make it successful or fail. Rituals, about which success the players themselves decided.
And to another topic: Is there a common magic lore or is magic completely up to the fantasy of each mage-player?
Sorry if these questions are trivial, but I honestly did not look too much into the magic-system of Illarion so far and thus became a little curious about what's possible and what's not.
Thanks in advance, hoping for some discussion here, maybe!
