Container creation for Galmair

Here you can make and discuss suggestions to improve the game. / Hier kannst du Vorschläge einreichen und diskutieren um das Spiel zu verbessern.

Moderator: Developers

Locked
User avatar
Ufedhin
Posts: 797
Joined: Mon Jun 11, 2012 5:45 am
Location: In a barrel with salted herrings.

Container creation for Galmair

Post by Ufedhin »

It is a source of annoyance that Galmarians have to go to other towns and pay a gold coin to craft simple things such as bags,
Why cant our carpenters and smiths create containers that work like bags?

Iron bound chests for smiths & wooden boxes for the carpenter,both ghraphic's exist in game how hard would it be to
have these items work just like ordinary bags so that one can store them in our depots ?Just to hold goods, we dont even
have to be able to use em like carry bags just for storage space in our depot.

An could we also have the languages and reading skills back at some stage please?.
Last edited by Ufedhin on Wed May 07, 2014 3:12 pm, edited 1 time in total.
User avatar
Achae Eanstray
Posts: 4300
Joined: Tue Sep 19, 2006 7:03 am
Location: A field of dandelions
Contact:

Re: Container creation fo Galmair

Post by Achae Eanstray »

Picnic baskets used to be dropped from trees.. haven't seen one for awhile but would be nice for a carpenter to make. :D
User avatar
Ufedhin
Posts: 797
Joined: Mon Jun 11, 2012 5:45 am
Location: In a barrel with salted herrings.

Re: Container creation fo Galmair

Post by Ufedhin »

Yes i know ,but that dont help much for smiths and such who dont got picking herbs ,besides its very random so not helpful if you want to buy a container
in Galmair.
We have the graphic's for boxes and chests,we have the script or whatever it is for normal bags and baskets why cant something be done here with this to allow carpenters and smiths to make a container?
User avatar
Djironnyma
Posts: 3221
Joined: Thu Aug 01, 2002 4:34 pm
Location: Berlin
Contact:

Re: Container creation fo Galmair

Post by Djironnyma »

its one of the basic concepts that no town is self-sufficient and need to trade withe the other towns. You are forced to trade, yes.
User avatar
Uhuru
Posts: 924
Joined: Thu Jul 21, 2011 4:56 am
Location: In time out, where else?

Re: Container creation fo Galmair

Post by Uhuru »

What I don't understand is why a person can't buy a leather bag from an NPC. I've looked in every town. Never found one I could buy. Was forced to make them myself or hunt down someone in game that might be able to make them for me. Neither of which were great options for the RP of my character.
User avatar
GolfLima
Posts: 1472
Joined: Mon Aug 24, 2009 3:06 pm
Location: hier und dort

Re: Container creation fo Galmair

Post by GolfLima »

Bags are basic items. They should be buyable.
User avatar
Evie
Developer
Posts: 1210
Joined: Tue Jul 05, 2011 6:55 pm
Location: on a mana stream

Re: Container creation fo Galmair

Post by Evie »

User avatar
maryday
Posts: 675
Joined: Sun Apr 30, 2006 3:33 pm
Location: Who the f**k is Wallace?

Re: Container creation fo Galmair

Post by maryday »

One of the greatest moments i had IG since the VBU was when i received my first container (a basket) beside the basic bag. For a non-butcher/tanner/tailor a big deal, if i want it THAT way.
The question here is whether attempting to enforce roleplay / interaction by keeping the bag not for sale?

I also thought about suggesting the removal of the name tags on bags, yet did not so after some thinking about industrious chars, trading between factions, the locations of pig spawns and certain herbs...


Ha! I have the solution! (against bags buyable)
Bags may be basic items, yet the need to receive a SECOND bag is of medium to long term nature (the time to fill about 40%-60% slots of a chest kept tidy).
As it is no short term need, it should fully affect any plot.
A bag does not decay.


Bag to topic; Indeed. A little some more heavy carryable containers could always be nice. Some quite interesting ideas for dwarven games slumber in this proposal.
Imagine the special edition of forged chests "Don`s Forgiveness" with a foot shackle attached to one side and a chisel on a chain to the other.
User avatar
GolfLima
Posts: 1472
Joined: Mon Aug 24, 2009 3:06 pm
Location: hier und dort

Re: Container creation fo Galmair

Post by GolfLima »

:?: :?: :?:
:arrow:
sorry, the only thing i understood is:

you´re against buyable bags
User avatar
Ufedhin
Posts: 797
Joined: Mon Jun 11, 2012 5:45 am
Location: In a barrel with salted herrings.

Re: Container creation for Galmair

Post by Ufedhin »

I doubt very much if the manifacture of boxes and chest by carpenters and smiths will inpact in any negative way ,infact i think it will enhance things .I think from a players point of veiw it would be quite nice to keep your coins and valuables in a iron bound chest and all your fresh vege's , irons ore etc in boxes ,clothing in bags etc etc....
Illarion used to be about the little things besides roleplaying ,thats what attracted me anyway.We seem to have lost so much of that ,this is just an idea to add a little back and solve container availability for Galmair in particular but not exclusively.
Alessaina
Posts: 596
Joined: Thu May 30, 2013 5:22 am
Location: Kansas City, Missouri

Re: Container creation for Galmair

Post by Alessaina »

Please create a task on mantis for this as a feature request with all this information. Thank you!
Locked