I have searched and searched the board and the various Illarion websites for this, but I just can't find an answer.
I know the "Player color" bar is supposed to represent alignment? right?
How do I tell what it is? I see lots of blues and reds...occasionally yellow.
What do these mean respectively?
Sorry to waste yet another page on a stupid question that's probaly been answered.
Alignment????
Moderator: Gamemasters
- Caranthir the great
- Posts: 1476
- Joined: Sun Jun 24, 2001 9:06 pm
- Contact:
I agree with Galdriel, you can't just define by the looks of a person what kind he really is inside.
Furthermore, I am having doubts about anykind of 'Alignment system' because it is foolishness to think that every action can simply be defined by 'black and white' or 'good and evil'.
If the system would only concider kills and/or attacks againt people, how could good or bad action be defined?
Alright:
'Orc killed Jack-the-human, but he insulted the orc before being slayed.'
Humans would say:
'The orc did a evil thing, that is no reason to kill anybody. Evil green bastard!'
Orcs would say:
'He did the right thing, he protected his honor with his -insert weapon-'
See my point?
Some things are just hard to define, how about merchant who owns the only shop of the village (lets say that next shop is in twenty miles away) and shamelessly overprices all of his products in the eyes of the peasants, but who has a burden of a huge debt on his shoulders?
What about a rich man who gives poor a full goldcoin just to make himself look good in eyes of others, not by the goodness of his hearth?
What about a landlord who is taking the full rent from his poor tenant causing tenant and her children to starve. But if he would not take the rent in full, his own children would starve. Is he evil? Is he even selfish?
There are, in my opinion, too many variables to make this efficent.
Furthermore, I am having doubts about anykind of 'Alignment system' because it is foolishness to think that every action can simply be defined by 'black and white' or 'good and evil'.
If the system would only concider kills and/or attacks againt people, how could good or bad action be defined?
Alright:
'Orc killed Jack-the-human, but he insulted the orc before being slayed.'
Humans would say:
'The orc did a evil thing, that is no reason to kill anybody. Evil green bastard!'
Orcs would say:
'He did the right thing, he protected his honor with his -insert weapon-'
See my point?
Some things are just hard to define, how about merchant who owns the only shop of the village (lets say that next shop is in twenty miles away) and shamelessly overprices all of his products in the eyes of the peasants, but who has a burden of a huge debt on his shoulders?
What about a rich man who gives poor a full goldcoin just to make himself look good in eyes of others, not by the goodness of his hearth?
What about a landlord who is taking the full rent from his poor tenant causing tenant and her children to starve. But if he would not take the rent in full, his own children would starve. Is he evil? Is he even selfish?
There are, in my opinion, too many variables to make this efficent.
-
- Posts: 219
- Joined: Thu Apr 10, 2003 11:50 pm
- Location: In side a cozy stump
- Contact:
alignment wont be defined by the people you kill.
that would be against the intent of this game to play a role without fighting and killing (things that should occur much less than they do now).
but praying at an altar might do that, the creatures you hunt and the spells you use. but all that is part of the future.
that would be against the intent of this game to play a role without fighting and killing (things that should occur much less than they do now).
but praying at an altar might do that, the creatures you hunt and the spells you use. but all that is part of the future.
-
- Posts: 219
- Joined: Thu Apr 10, 2003 11:50 pm
- Location: In side a cozy stump
- Contact: