Alignment????

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Gigasha
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Alignment????

Post by Gigasha »

I have searched and searched the board and the various Illarion websites for this, but I just can't find an answer.

I know the "Player color" bar is supposed to represent alignment? right?

How do I tell what it is? I see lots of blues and reds...occasionally yellow.
What do these mean respectively?

Sorry to waste yet another page on a stupid question that's probaly been answered.
Shi'voc
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Post by Shi'voc »

the color bar is only meat to differentiate between different chars of the same race whcih are on the screen at the same time...
so you can easily follow the actions/path of someone you are following etc.
it has no meaning and should be the same at every login of the char.
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Elaralith
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Post by Elaralith »

Using the color bars, to represent char alignment is actually a good idea...black could be used to represent the most evil of people and white for the most holy...the other shades of color can be used to fill up the spaces in between (blue could represent a pure neutral alignment).
Galdriel
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Post by Galdriel »

well.. not realy
usually one cant see the alignment of a specific person.
we have something in mind, where alignemnt more influence the abilities of a person
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Caranthir the great
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Post by Caranthir the great »

I agree with Galdriel, you can't just define by the looks of a person what kind he really is inside.

Furthermore, I am having doubts about anykind of 'Alignment system' because it is foolishness to think that every action can simply be defined by 'black and white' or 'good and evil'.
If the system would only concider kills and/or attacks againt people, how could good or bad action be defined?

Alright:
'Orc killed Jack-the-human, but he insulted the orc before being slayed.'
Humans would say:
'The orc did a evil thing, that is no reason to kill anybody. Evil green bastard!'
Orcs would say:
'He did the right thing, he protected his honor with his -insert weapon-'

See my point?

Some things are just hard to define, how about merchant who owns the only shop of the village (lets say that next shop is in twenty miles away) and shamelessly overprices all of his products in the eyes of the peasants, but who has a burden of a huge debt on his shoulders?

What about a rich man who gives poor a full goldcoin just to make himself look good in eyes of others, not by the goodness of his hearth?

What about a landlord who is taking the full rent from his poor tenant causing tenant and her children to starve. But if he would not take the rent in full, his own children would starve. Is he evil? Is he even selfish?

There are, in my opinion, too many variables to make this efficent.
Viola Thistle
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Post by Viola Thistle »

And to add to Caranthir's point, during rp'd storylines sometimes a seemingly evil deed is done to accomplish a greater good. Furthermore, so many things are rp'd and these things could not be included in an alignment produced by coding.
Galdriel
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Post by Galdriel »

alignment wont be defined by the people you kill.
that would be against the intent of this game to play a role without fighting and killing (things that should occur much less than they do now).
but praying at an altar might do that, the creatures you hunt and the spells you use. but all that is part of the future.
Viola Thistle
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Post by Viola Thistle »

@ Galdriel - well that is definately interesting - praying at alters and such could also lead to religious marks somehow. Alignment to specific gods.

I really like the potential that has!
Freo
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Post by Freo »

I too find the alignment system quite interesting, and hope it will come up soon.
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