A few small suggestions

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Llama
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A few small suggestions

Post by Llama »

Just small changes which will hopefully make the game better

I) Make raw fish have more food value when eaten (currently eaten only by lizards). You need a lot to fill up a lizzy, and they're the only food lizards can eat without ruining their diet (except for cooked fish...), and they're heavy, very heavy.

II) Remove the 'spider web entanglement' script. Its irritating to lose total control of your character, especially in USELESS situations (being paralysed by a mage is ok because its in a fight for example), also some are stacked horribly (like in the dragon's den there used to be a LINE of them) which irritates you, and anyone who's waiting for you.

III) Bucket filling is irritating, for NOTHING.

You need to take the bucket in hand (ONE, not two, you get an error if you put one in each hand to hurry up), then fill it, and then to use it in anything you need to drag it to your belt again.

Repeat as many times as you try to make bread, or dye and you get a very irritating repetition.

Dragging in the client is very irritating, so can we please reduce it? Allow people to fill buckets while they're in the belt, it'll save everyone a lot of swearing. Please.

Can't think of anymore, feel free to add, or...

Discuss.
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Pellandria
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Re: A few small suggestions

Post by Pellandria »

Hadrian_Abela wrote:
III) Bucket filling is irritating, for NOTHING.
One Bucket in hand, stack in belt-> use stack on watertile.
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Post by Llama »

I think that's an abuse of the game mechanics you know...

because the scripts can only check whether you have X items in your hand or not.
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Post by Pellandria »

thats one of those tolerated bugs, I think the staff knows that this script is strange, but there is no "need" to change it now, because there is still an alternativ.
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Post by Achae Eanstray »

Last I tried you could still fill up the buckets in your belt...like Pella said have an empty bucket in hand, fill up the belt first then your hand.

I like the spider webs...the exact steps to avoid them is an art, however like you I wish there weren't so many in the dragon cave.

Instead of changing a food value for one race, though if decided, that is fine with me...it would be very nice to make fish, raw and cooked less weight or more food value even for cooked. Right now it is not worth carrying around either way most of the time.

Adding:

Make cherries a higher food value, or lighter weight... it gets a little irritating trying to fill up on them yet they still seem heavy when carried.
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Post by Jupiter »

The system works bad. If there is a bug which make it easier, the system is still not working..
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Post by Llama »

Achae Eanstray wrote:I like the spider webs...the exact steps to avoid them is an art, however like you I wish there weren't so many in the dragon cave.
I don't like the deduction of points. If the spider webs made a noise, reduced agility, or had a chance of summoning a weak spider it'll be nicer than just draining your AP.

Instead of changing a food value for one race, though if decided, that is fine with me...it would be very nice to make fish, raw and cooked less weight or more food value even for cooked. Right now it is not worth carrying around either way most of the time.

Adding:

Make cherries a higher food value, or lighter weight... it gets a little irritating trying to fill up on them yet they still seem heavy when carried.
Only lizzies can eat raw fish, that was the main problem.

Also lizzies can eat : Salmon Trout OR cooked fish (dish)

Not much variety, so they can hardly avoid having to carry raw fish around.
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water

Post by Joxia Doral »

to take the bucket issue one step further...I would like to see the well closer to the oven or the other way around. Or even implement some kind of water trough near the oven...having to tote heavy buckets of water from the well to the oven a dozen times will wear a person out.
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Post by Lennier »

The case with buckets is true.

Two solutions are there:

Empty buckets are unstackable too - most easiest solution to prevent the mix of not stacked and stacked buckets filled with water.

Make filled buckets stackable - need lots of changes in different scripts too, which work with datavalues of unique, non-stackable items.
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Post by Olive »

what i would like to suggest is that for buckets, when you are filling them up, you fill ALL of them that you have in your belt and hands with one command instead of individually, its the primary reason that i dont make dough anymore, it aggravates my carpal tunnel after a while.
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Post by Julius »

The spider webs are good if people actually rped them. People don't, so take them away, plz.
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Post by Llama »

Julius wrote:The spider webs are good if people actually rped them. People don't, so take them away, plz.
You can't RP them because you can't talk while you have no action points.

Also it gets irritating after a while.

I personally suggest a 1:10 chance of "You disturbed a spider", which gives you a giant spider with no poison abilities.
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Post by Nalzaxx »

Spiderwebs.

I like them.

It adds a lot of atmosphere to some of the dungeons, its a nice little feature and it only wastes like one or two seconds of time.

Are you really THAT impatient that you need to remove something that you only encounter once in awhile and that only effects you for a couple of seconds.

Why don't we just remove reduced movement speeds on terrain because it deducts precious seconds! Infact lets just introduce a system where you type in co-ordinates and are instantly taken there. I'm too impatient to actually walk anywhere. Afterall, it takes 10 WHOLE MINUTES to walk from Nordmark back to TB!
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Post by Pellandria »

You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs, would they have any other use except stopping you I think noone would complain then, but its just there to stop you and after 5 minutes of webwalking everyone is annoyed.
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Post by Nalzaxx »

In which case it is a question of reducing the number of spiderwebs in that particular section, NOT one of disabling a feature.

I've been down the Dragon cave many times, and not once was I stuck in webs for *gasp* 5 minutes. Perhaps you should learn a better path through them if it irritates you so much.
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Post by Vern Kron »

Why not make them a static tool, kinda like the rocks in mines. Once you use them for a while, they disappear, and later come back.
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Post by Nalzaxx »

Vern Kron wrote:Why not make them a static tool, kinda like the rocks in mines. Once you use them for a while, they disappear, and later come back.
As far as I remember they do.

Once you've walked through one, it doesn't snag you again for quite some time.
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Post by Nitram »

Pellandria wrote:You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs,
Only in case you are unable to press another key but FORWAAAAAAARD.
There is way around you only have to step a tile to the side. There is no dungeon where you have to got thougth a single spider-web. But since people like them so much they go along all the tiles where these webs are.

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Post by Pellandria »

The old town in the dragons den, or the entrance, is exactly two tiles "big" on these two ways you have to go trougth webs and not only one or two but I think its maybe 10 or even more webs at the entrance.
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Post by Vern Kron »

Nalzaxx wrote:
Vern Kron wrote:Why not make them a static tool, kinda like the rocks in mines. Once you use them for a while, they disappear, and later come back.
As far as I remember they do.

Once you've walked through one, it doesn't snag you again for quite some time.
But instead of having to walk through, you can use it, and then they are passable.
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Post by Llama »

Nitram wrote:
Pellandria wrote:You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs,
Only in case you are unable to press another key but FORWAAAAAAARD.
Problem is, if you're walking forward and your character suddenly stops moving, i think the most natural thing to do is press it again.

Guilty :oops:

What about the rest of the suggestions oh great nitram ?
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Post by Llama »

Two more suggestions to be considered please:

IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box

V) If paralysed using the paralysis spell, you should get a message telling you that.
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Post by Nalzaxx »

Hadrian_Abela wrote:Two more suggestions to be considered please:

IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box

V) If paralysed using the paralysis spell, you should get a message telling you that.

IV) Well....surely it'll just spam the text box still. The message is only one line long, so you can't really make it spam any less lines without removing it completely.

V) Sounds like a reasonable suggestion. I concur!
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Post by Vern Kron »

Nalzaxx wrote:
Hadrian_Abela wrote:Two more suggestions to be considered please:

IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box

V) If paralysed using the paralysis spell, you should get a message telling you that.

IV) Well....surely it'll just spam the text box still. The message is only one line long, so you can't really make it spam any less lines without removing it completely.

V) Sounds like a reasonable suggestion. I concur!
V) Your body stops suddenly, and you can hardly even begin to speak.

Alright, got the description.
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Post by Sssari »

I say...make fish have a greater food value :wink:

Making them weight less...could have effects on those who sell fish for coins...which, seen from a Devo or fellow player POV could be good or bad.

:?:
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Post by Achae Eanstray »

Can't think of anymore, feel free to add, or...
I don't think this has been proposed in the past, if so let me know:

Please allow donkeys/mules to walk at least as fast as a char, the constant slowness of having to stop and wait or go back is a little irritating for the char renting it and if you are RPing with a char that has rented one, it interrupts the RP.
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Post by Lennier »

Please allow donkeys/mules to walk at least as fast as a char[...]
That is the benefit of streets. And streets can be expanded by player companies to locations, where they are needed.
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Post by Achae Eanstray »

Lennier wrote:
Please allow donkeys/mules to walk at least as fast as a char[...]
That is the benefit of streets. And streets can be expanded by player companies to locations, where they are needed.
Yes, just like your char walks faster on a street then anywhere else. My proposal is to allow the mule to do the same. It is frustrating the mule can't even walk as fast as a fairly slow char.

I'm simply saying as of now most mules are NOT used on the streets but by chars mining, lumbering etc. correct me if I am wrong. One of the problems is they walk SLOWER then your char. If intentional, it is frustrating and I can't see how this would be condusive to any RP setting. I am assuming it is unintentional and request the "follow" of a mule be slightly increased.
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Post by Lennier »

True, but the intension of mules was to transport goods from A to B, not to use them to collect materials in wilderness. It is not forbidden, but it was not the main intension.

Before the mule came everyone only had hisself as carrier. Also in mining or lumberjacking. The benefit of a mule as mobile depot, that can be used for such acting, is big enough.

Hope that the bugs in mules can be fixed soon. And i hope, that mules can be stolen again, the material included :(
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Post by Achae Eanstray »

Lennier wrote:Before the mule came everyone only had hisself as carrier.
.... don't forget a trolls bane depot in every city which helped also. You could also craft without the tables in town which sometimes reduced the weight thereby allowing your char to carry more at a time. Therefore as an example take lumberjacking...you could cut the logs, PLUS make boards thereby reducing the weight and being able to carry more BEFORE going to any town such as Greenbriar to place your boards in a Trolls Bane depot.

Now you are limited not only to having over two silver to initially rent a mule if desire (which a new char won't have), but only being able to carry a small amount unable to make boards and if you want to do most of your "work/trade" etc. in tb, staying near the town trying to find lumber... AND some trees are probably not allowed to be cut in the town which has by the way expanded (though am not sure of this, I would assume each landowner would decide). Therefore there are quite a FEW negatives now that weren't in place before.

Please remedy at least the one frustration of a slow mule. If able to "steal" later on that gives the owner NO chance to run now, they will have to fight making crafters instead of "hiring" simply learn to fight more for most.
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