A few small suggestions
Moderator: Gamemasters
A few small suggestions
Just small changes which will hopefully make the game better
I) Make raw fish have more food value when eaten (currently eaten only by lizards). You need a lot to fill up a lizzy, and they're the only food lizards can eat without ruining their diet (except for cooked fish...), and they're heavy, very heavy.
II) Remove the 'spider web entanglement' script. Its irritating to lose total control of your character, especially in USELESS situations (being paralysed by a mage is ok because its in a fight for example), also some are stacked horribly (like in the dragon's den there used to be a LINE of them) which irritates you, and anyone who's waiting for you.
III) Bucket filling is irritating, for NOTHING.
You need to take the bucket in hand (ONE, not two, you get an error if you put one in each hand to hurry up), then fill it, and then to use it in anything you need to drag it to your belt again.
Repeat as many times as you try to make bread, or dye and you get a very irritating repetition.
Dragging in the client is very irritating, so can we please reduce it? Allow people to fill buckets while they're in the belt, it'll save everyone a lot of swearing. Please.
Can't think of anymore, feel free to add, or...
Discuss.
I) Make raw fish have more food value when eaten (currently eaten only by lizards). You need a lot to fill up a lizzy, and they're the only food lizards can eat without ruining their diet (except for cooked fish...), and they're heavy, very heavy.
II) Remove the 'spider web entanglement' script. Its irritating to lose total control of your character, especially in USELESS situations (being paralysed by a mage is ok because its in a fight for example), also some are stacked horribly (like in the dragon's den there used to be a LINE of them) which irritates you, and anyone who's waiting for you.
III) Bucket filling is irritating, for NOTHING.
You need to take the bucket in hand (ONE, not two, you get an error if you put one in each hand to hurry up), then fill it, and then to use it in anything you need to drag it to your belt again.
Repeat as many times as you try to make bread, or dye and you get a very irritating repetition.
Dragging in the client is very irritating, so can we please reduce it? Allow people to fill buckets while they're in the belt, it'll save everyone a lot of swearing. Please.
Can't think of anymore, feel free to add, or...
Discuss.
- Pellandria
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Re: A few small suggestions
One Bucket in hand, stack in belt-> use stack on watertile.Hadrian_Abela wrote:
III) Bucket filling is irritating, for NOTHING.
- Pellandria
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- Achae Eanstray
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Last I tried you could still fill up the buckets in your belt...like Pella said have an empty bucket in hand, fill up the belt first then your hand.
I like the spider webs...the exact steps to avoid them is an art, however like you I wish there weren't so many in the dragon cave.
Instead of changing a food value for one race, though if decided, that is fine with me...it would be very nice to make fish, raw and cooked less weight or more food value even for cooked. Right now it is not worth carrying around either way most of the time.
Adding:
Make cherries a higher food value, or lighter weight... it gets a little irritating trying to fill up on them yet they still seem heavy when carried.
I like the spider webs...the exact steps to avoid them is an art, however like you I wish there weren't so many in the dragon cave.
Instead of changing a food value for one race, though if decided, that is fine with me...it would be very nice to make fish, raw and cooked less weight or more food value even for cooked. Right now it is not worth carrying around either way most of the time.
Adding:
Make cherries a higher food value, or lighter weight... it gets a little irritating trying to fill up on them yet they still seem heavy when carried.
I don't like the deduction of points. If the spider webs made a noise, reduced agility, or had a chance of summoning a weak spider it'll be nicer than just draining your AP.Achae Eanstray wrote:I like the spider webs...the exact steps to avoid them is an art, however like you I wish there weren't so many in the dragon cave.
Only lizzies can eat raw fish, that was the main problem.Instead of changing a food value for one race, though if decided, that is fine with me...it would be very nice to make fish, raw and cooked less weight or more food value even for cooked. Right now it is not worth carrying around either way most of the time.
Adding:
Make cherries a higher food value, or lighter weight... it gets a little irritating trying to fill up on them yet they still seem heavy when carried.
Also lizzies can eat : Salmon Trout OR cooked fish (dish)
Not much variety, so they can hardly avoid having to carry raw fish around.
- Joxia Doral
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water
to take the bucket issue one step further...I would like to see the well closer to the oven or the other way around. Or even implement some kind of water trough near the oven...having to tote heavy buckets of water from the well to the oven a dozen times will wear a person out.
The case with buckets is true.
Two solutions are there:
Empty buckets are unstackable too - most easiest solution to prevent the mix of not stacked and stacked buckets filled with water.
Make filled buckets stackable - need lots of changes in different scripts too, which work with datavalues of unique, non-stackable items.
Two solutions are there:
Empty buckets are unstackable too - most easiest solution to prevent the mix of not stacked and stacked buckets filled with water.
Make filled buckets stackable - need lots of changes in different scripts too, which work with datavalues of unique, non-stackable items.
You can't RP them because you can't talk while you have no action points.Julius wrote:The spider webs are good if people actually rped them. People don't, so take them away, plz.
Also it gets irritating after a while.
I personally suggest a 1:10 chance of "You disturbed a spider", which gives you a giant spider with no poison abilities.
Spiderwebs.
I like them.
It adds a lot of atmosphere to some of the dungeons, its a nice little feature and it only wastes like one or two seconds of time.
Are you really THAT impatient that you need to remove something that you only encounter once in awhile and that only effects you for a couple of seconds.
Why don't we just remove reduced movement speeds on terrain because it deducts precious seconds! Infact lets just introduce a system where you type in co-ordinates and are instantly taken there. I'm too impatient to actually walk anywhere. Afterall, it takes 10 WHOLE MINUTES to walk from Nordmark back to TB!
I like them.
It adds a lot of atmosphere to some of the dungeons, its a nice little feature and it only wastes like one or two seconds of time.
Are you really THAT impatient that you need to remove something that you only encounter once in awhile and that only effects you for a couple of seconds.
Why don't we just remove reduced movement speeds on terrain because it deducts precious seconds! Infact lets just introduce a system where you type in co-ordinates and are instantly taken there. I'm too impatient to actually walk anywhere. Afterall, it takes 10 WHOLE MINUTES to walk from Nordmark back to TB!
- Pellandria
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You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs, would they have any other use except stopping you I think noone would complain then, but its just there to stop you and after 5 minutes of webwalking everyone is annoyed.
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs, would they have any other use except stopping you I think noone would complain then, but its just there to stop you and after 5 minutes of webwalking everyone is annoyed.
In which case it is a question of reducing the number of spiderwebs in that particular section, NOT one of disabling a feature.
I've been down the Dragon cave many times, and not once was I stuck in webs for *gasp* 5 minutes. Perhaps you should learn a better path through them if it irritates you so much.
I've been down the Dragon cave many times, and not once was I stuck in webs for *gasp* 5 minutes. Perhaps you should learn a better path through them if it irritates you so much.
Only in case you are unable to press another key but FORWAAAAAAARD.Pellandria wrote:You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs,
There is way around you only have to step a tile to the side. There is no dungeon where you have to got thougth a single spider-web. But since people like them so much they go along all the tiles where these webs are.
Nitram
- Pellandria
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But instead of having to walk through, you can use it, and then they are passable.Nalzaxx wrote:As far as I remember they do.Vern Kron wrote:Why not make them a static tool, kinda like the rocks in mines. Once you use them for a while, they disappear, and later come back.
Once you've walked through one, it doesn't snag you again for quite some time.
Problem is, if you're walking forward and your character suddenly stops moving, i think the most natural thing to do is press it again.Nitram wrote:Only in case you are unable to press another key but FORWAAAAAAARD.Pellandria wrote:You never where in the dragons den or?
There are spiderwebs in one line, to get there you have to get trougth alll the spiderwebs,
Guilty
What about the rest of the suggestions oh great nitram ?
Hadrian_Abela wrote:Two more suggestions to be considered please:
IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box
V) If paralysed using the paralysis spell, you should get a message telling you that.
IV) Well....surely it'll just spam the text box still. The message is only one line long, so you can't really make it spam any less lines without removing it completely.
V) Sounds like a reasonable suggestion. I concur!
V) Your body stops suddenly, and you can hardly even begin to speak.Nalzaxx wrote:Hadrian_Abela wrote:Two more suggestions to be considered please:
IV) Shorten the text for MES PEN. MES PEN is cast many times, so it'll just spam the screen and the text box
V) If paralysed using the paralysis spell, you should get a message telling you that.
IV) Well....surely it'll just spam the text box still. The message is only one line long, so you can't really make it spam any less lines without removing it completely.
V) Sounds like a reasonable suggestion. I concur!
Alright, got the description.
- Achae Eanstray
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I don't think this has been proposed in the past, if so let me know:Can't think of anymore, feel free to add, or...
Please allow donkeys/mules to walk at least as fast as a char, the constant slowness of having to stop and wait or go back is a little irritating for the char renting it and if you are RPing with a char that has rented one, it interrupts the RP.
- Achae Eanstray
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Yes, just like your char walks faster on a street then anywhere else. My proposal is to allow the mule to do the same. It is frustrating the mule can't even walk as fast as a fairly slow char.Lennier wrote:That is the benefit of streets. And streets can be expanded by player companies to locations, where they are needed.Please allow donkeys/mules to walk at least as fast as a char[...]
I'm simply saying as of now most mules are NOT used on the streets but by chars mining, lumbering etc. correct me if I am wrong. One of the problems is they walk SLOWER then your char. If intentional, it is frustrating and I can't see how this would be condusive to any RP setting. I am assuming it is unintentional and request the "follow" of a mule be slightly increased.
True, but the intension of mules was to transport goods from A to B, not to use them to collect materials in wilderness. It is not forbidden, but it was not the main intension.
Before the mule came everyone only had hisself as carrier. Also in mining or lumberjacking. The benefit of a mule as mobile depot, that can be used for such acting, is big enough.
Hope that the bugs in mules can be fixed soon. And i hope, that mules can be stolen again, the material included
Before the mule came everyone only had hisself as carrier. Also in mining or lumberjacking. The benefit of a mule as mobile depot, that can be used for such acting, is big enough.
Hope that the bugs in mules can be fixed soon. And i hope, that mules can be stolen again, the material included
- Achae Eanstray
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.... don't forget a trolls bane depot in every city which helped also. You could also craft without the tables in town which sometimes reduced the weight thereby allowing your char to carry more at a time. Therefore as an example take lumberjacking...you could cut the logs, PLUS make boards thereby reducing the weight and being able to carry more BEFORE going to any town such as Greenbriar to place your boards in a Trolls Bane depot.Lennier wrote:Before the mule came everyone only had hisself as carrier.
Now you are limited not only to having over two silver to initially rent a mule if desire (which a new char won't have), but only being able to carry a small amount unable to make boards and if you want to do most of your "work/trade" etc. in tb, staying near the town trying to find lumber... AND some trees are probably not allowed to be cut in the town which has by the way expanded (though am not sure of this, I would assume each landowner would decide). Therefore there are quite a FEW negatives now that weren't in place before.
Please remedy at least the one frustration of a slow mule. If able to "steal" later on that gives the owner NO chance to run now, they will have to fight making crafters instead of "hiring" simply learn to fight more for most.