Magic types
Moderator: Gamemasters
Magic types
Right now there are some different types of magic: fire, air, ice, water, poison, earth. I think that different types of magic should effect different things...well differently. What I mean is that a lightning bolt (air magic) should hurt monsters like flies more than say earth magic would. Different types of magic should be good against different things. If this could be implemented soon that would really create a more diverse mage community as right now all mages aim to learn "xxx xxx' and such spells as they hurt everything the most....
Hmmm I really didn't think about the different elemental magics being especially good against each other etc. etc.
I was suggesting that air magic like lightning bolts do more damage than all other spells against such monsters as flies, and so on....So a water spell like cun jus could do more than any other spells do a monster of fire like a demon.
I was suggesting that air magic like lightning bolts do more damage than all other spells against such monsters as flies, and so on....So a water spell like cun jus could do more than any other spells do a monster of fire like a demon.
- paul laffing
- Posts: 2189
- Joined: Thu Jan 09, 2003 12:01 am
- Location: the place where only completely serious people are allowed
- Adano Eles
- Posts: 2436
- Joined: Sat Aug 17, 2002 2:48 pm
- Location: Eiris sazun idisi, sazun hera duoder...
This is a very good idea. I always disliked the fact that most of the Illarion spells were never used because they were simply inferior to ice bolts or big fireballs. However, I wouldn't say to distinguish creatures by elements. Spell effects should be set by the characteristics of the special monster. The most effective spells against flies would be those who damage a large area, because of the small size of the insects. Mummies would be affacted the most by holy or fire spells, skeletons by spells with large kinetic power. Bodyless creatures should be affected by spells who don't have materialistic but spiritual effects.
- paul laffing
- Posts: 2189
- Joined: Thu Jan 09, 2003 12:01 am
- Location: the place where only completely serious people are allowed
- paul laffing
- Posts: 2189
- Joined: Thu Jan 09, 2003 12:01 am
- Location: the place where only completely serious people are allowed
- Bob Carstien
- Posts: 16
- Joined: Fri Mar 21, 2003 5:27 pm
- Location: Canadian Eh?
well if you ask me it dosent make sence at all.
About the fire water thing, if your fire is large enogh water will vaporise
when it reeches a hot enogh heat. As we suspect fire is can be a magical thin, it cant just be put out by normal water, you nead a holy water, somthing that wont vaporise. so in afect you need to get a priest to give the water magic propertise so it wont vaporise. and then you put out the fire. but who would want magical water?
Well just some ramblings from a demented mind Tata!
yours rejectedly Bob

About the fire water thing, if your fire is large enogh water will vaporise
when it reeches a hot enogh heat. As we suspect fire is can be a magical thin, it cant just be put out by normal water, you nead a holy water, somthing that wont vaporise. so in afect you need to get a priest to give the water magic propertise so it wont vaporise. and then you put out the fire. but who would want magical water?
Well just some ramblings from a demented mind Tata!
yours rejectedly Bob
I think this idea makes perfect sense, unlike what you just said..
The point is that a water spell will hurt a fire based creature more than an air spell.
@Crocket
I think that Illarion should stay as original as it can, so comparing ideas to other games stops it becoming a mixture of all the games out now. I know that other games have good things about them, but that dosnt mean Illarion has to have them
Yours rejectedly, vindigan

The point is that a water spell will hurt a fire based creature more than an air spell.
@Crocket
I think that Illarion should stay as original as it can, so comparing ideas to other games stops it becoming a mixture of all the games out now. I know that other games have good things about them, but that dosnt mean Illarion has to have them

Yours rejectedly, vindigan