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Ivar Kraftimarm
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Joined: Wed Aug 30, 2006 5:04 pm

Post by Ivar Kraftimarm »

a ritual sounds good for me. but it shouldn't be easy, because i think it's difficult to do something like that. but i think with the new system something like that is possible with gm support.
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HolyKnight
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Post by HolyKnight »

OR doing a ritual that grants immortality :twisted:

Don't for get that little Letia
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Tinya
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Post by Tinya »

The rituals, or roleplays that I mentioned were almost mini-quests of the players yes, but that would't have to be necessary either. They were done using simply the player's imagination, and GM support possibly if a player was already listed as dead. Yes, you can have GM support to use a ritual to "live forever" too... and/or not "grow old". How many players do you think would request that if aging were mandated in game mechanics? Now, it is all left up to the player. If in game mechanics, this is not so. Are you both saying you would prefer this aspect of your char to be taken away from you as a player?

Anyway, I would prefer more "freedom" for my imagination, so am simply expresssing my opinion. I realize others have different opinions and respect that.
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Leine Machin
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Post by Leine Machin »

There is always a fair amount of debate around structure/systems vs creative freedom.
One thing I am always drawn to look at is that every successful gaming system has a strong core system. At base Illarion is table top gaming with graphics and a lot more participants.
When we look at a game system let us take dungeon and dragons and its d20 system, there is a rule for nearly everything. The reason is simple mechanics allow us all to play on a fair and equal footing, no one feels slighted or forced into a situation.

A fair example would be if my character adopts a 13 year old child, player of child works hard on his skills and soon is busy pvping half of Trollsbane. Suddenly my character is drawn into some rather strange role play. Spear headed by a 14 year old no one can discipline as he/she is stronger than most chars.
This is of course just one very extreme example but I feel it makes the point.

So where as imagination is the corner stone of any role play game, people’s ideas of what is realistic and acceptable will always vary. The child character obviously finds the rp realistic most of us feel forced to deal with it.
At base, even if mechanics feel stifling or might spoil our inspiration, I say more the merrier. If everyone has the same “core rules” people are prone to feel content and fairly played with, happy in the knowledge we all –had- to adhere to the same rule set.

I mean can you imagine how much discontent and dispute will be solved the day the game gets a theft and disguise/hiding system? Even if it initially seems to ruin some ideas or limit some creativity, ultimately it makes for a happier and less conflicting shared game world.
Yeah I am big on systems *shrugs*
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