Size limitations
Moderator: Gamemasters
Size limitations
I would like to suggest that certain things are not able to be done by certain sizes.
For example, a halfling at its smallest size would not make sense cutting a tree down.
A massive Lizard would not make sense doing things that require fine workings, such as tailoring or gold smithing. A fairy probably would not be doing much crafting at all because it all is too large for them.
Benifits: More logical RP, and more need to trade between players.
Cons: Certain races would be less played due to lack of ability to do a certain skill.
Perhaps a bit further in that idea: A benifit to certain race sizes to do certain things better. A halfling may not be able to cut down a tree, but perhaps he could tailor or use the cut wood more effectively.
For example, a halfling at its smallest size would not make sense cutting a tree down.
A massive Lizard would not make sense doing things that require fine workings, such as tailoring or gold smithing. A fairy probably would not be doing much crafting at all because it all is too large for them.
Benifits: More logical RP, and more need to trade between players.
Cons: Certain races would be less played due to lack of ability to do a certain skill.
Perhaps a bit further in that idea: A benifit to certain race sizes to do certain things better. A halfling may not be able to cut down a tree, but perhaps he could tailor or use the cut wood more effectively.
- Tanistian_Kanea
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then a fairy would be able to do almost nothing. this would make an already little played race even less played. which does not make sense. for this it would take out small halflings, some lizards (i have a lizard under 3 foot) gnomes, goblins, and fairies. about HALF the races of gobiath. i agree a fairy should not be able to "cut down a tree" however the would be able to cut some wood off for things like a camp fire to keep themselves warm. people off these sizes should know what their character can and cannot do.
But as far as I recall, Fairies aren't really ones to craft. They are too 'whimsical' to really focus on crafting. And I can't really say I can imagine a fairy flying with a log of wood. A needle and some cloth would make sense, but not a log of wood.
Thus, fairies would be more tailors than carpentors.
Small lizards could work in 'smaller' crafts, eg gold smithing, bigger lizards could work with 'bigger' crafts. e.g. smithing.
Goblins and orcs are about the same size, as I recall, and they are usually big enough to do most crafts. Dwarves would be able to do everything, and humans could do everything but might have difficulty with fine smithing. A halfling couldn't really cut down a tree, but probably could sheer a sheep. Tailoring isn't so 'useless' now anyway, so you actually would have business I think.
Thus, fairies would be more tailors than carpentors.
Small lizards could work in 'smaller' crafts, eg gold smithing, bigger lizards could work with 'bigger' crafts. e.g. smithing.
Goblins and orcs are about the same size, as I recall, and they are usually big enough to do most crafts. Dwarves would be able to do everything, and humans could do everything but might have difficulty with fine smithing. A halfling couldn't really cut down a tree, but probably could sheer a sheep. Tailoring isn't so 'useless' now anyway, so you actually would have business I think.
- HolyKnight
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- Tanistian_Kanea
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"plz buff my fairy but dont nerf it pl0x"Tanistian_Kanea wrote:then a fairy would be able to do almost nothing. this would make an already little played race even less played. which does not make sense. for this it would take out small halflings, some lizards (i have a lizard under 3 foot) gnomes, goblins, and fairies. about HALF the races of gobiath. i agree a fairy should not be able to "cut down a tree" however the would be able to cut some wood off for things like a camp fire to keep themselves warm. people off these sizes should know what their character can and cannot do.
In the update thread he said to pm him if you want your height/weight/age reconfigured. There's your solution.Tanistian_Kanea wrote:alright nitters has a point there, that's kinda annoying. however when are players considered adults and if your going to limit this then with young characters they should have the possibility to grow and age, so they are not stuck at 37" and 14 the entire game.
- Leine Machin
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Asserting a system that equates to characters suffering negatives, also known as nerfing is never a good route. Any system effecting specific races and or classes needs to be pro and con.
Every race in the world has had their individual decorative dress and weapons of form. So smithing becomes as simple and complex as assigning each race a preferred armor type, this would be what they crafted best.
When a dwarf makes 100% dwarf plate it becomes tagged “Legendary dwarf plate” when he makes a 100% chain shirt it retains the normal name for its item type. So everyone can still do most things how ever the race will excel making items that exist in the characters culture.
Further more one could give certain races a % bonus and negative to certain actions.
So "plz buff my fairy but don’t nerf it pl0x" So if we pretend that’s English then the sentiment is correct. The idea of a fairy who is a master smith or carpenter would offend any one’s good sense. Thus allowances need to be made in the lore for them to have slightly better magic or an affinity for making potions. This how ever becomes a major juggling act, listing items assigning them to race groups. Deciding which races get a + or – to what before implementing a script its going to be pages of work.
The initial poster has not actually offered any solution, simply having seen a problem and tossed it out for some one to fix it. It’s definitely not as simple as nerfing one race.
As far as children character goes the fact a supposedly immature character can attain high skills is always a liability to role-play. A few solutions are to simply not permit such characters making 16 considered an adult in the world.
A rudimentary aging system: For every year under the age of 18 a character suffers a 10% stat and skill loss. Thus a 15 year old character effectively caps at 70 skills and has 70% stats.
A character could be aged by the servers time and the cap raises or spend X amount of “skill” point total to age a year.
One method is constrictive the other would allow some one who plays often and levels often to age years in months.
It would be pity to see players who actually want to play a child who ages and is realistic hamstrung for ever, so a solution must exist. At a glance the server controlling aging and a simply age on/off command for adults seems elegant enough.
Every race in the world has had their individual decorative dress and weapons of form. So smithing becomes as simple and complex as assigning each race a preferred armor type, this would be what they crafted best.
When a dwarf makes 100% dwarf plate it becomes tagged “Legendary dwarf plate” when he makes a 100% chain shirt it retains the normal name for its item type. So everyone can still do most things how ever the race will excel making items that exist in the characters culture.
Further more one could give certain races a % bonus and negative to certain actions.
So "plz buff my fairy but don’t nerf it pl0x" So if we pretend that’s English then the sentiment is correct. The idea of a fairy who is a master smith or carpenter would offend any one’s good sense. Thus allowances need to be made in the lore for them to have slightly better magic or an affinity for making potions. This how ever becomes a major juggling act, listing items assigning them to race groups. Deciding which races get a + or – to what before implementing a script its going to be pages of work.
The initial poster has not actually offered any solution, simply having seen a problem and tossed it out for some one to fix it. It’s definitely not as simple as nerfing one race.
As far as children character goes the fact a supposedly immature character can attain high skills is always a liability to role-play. A few solutions are to simply not permit such characters making 16 considered an adult in the world.
A rudimentary aging system: For every year under the age of 18 a character suffers a 10% stat and skill loss. Thus a 15 year old character effectively caps at 70 skills and has 70% stats.
A character could be aged by the servers time and the cap raises or spend X amount of “skill” point total to age a year.
One method is constrictive the other would allow some one who plays often and levels often to age years in months.
It would be pity to see players who actually want to play a child who ages and is realistic hamstrung for ever, so a solution must exist. At a glance the server controlling aging and a simply age on/off command for adults seems elegant enough.
- Tanistian_Kanea
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am i always going to have to deal with you? i agreed fairies couldn't cut down trees. i'll say it again to make sure you heard. I. AGREE. FAIRIES. COULD. NOT. CUT. DOWN. TREES. however fairies still need a way to keep warm. aka. fire. a fire for a fairy would be MUCH smaller then a normal one and thus require A LOT less wood. however since we CAN NOT get smaller amounts of wood in game for this purpose we need to still be able to do some of these things because without being able to cut wood fairies would quite simply freeze in the winter. FINALLY i was NOT defending just the fairies, i was using them in my example because THEY ARE THE SMALLEST. I was defending ALL CHARACTERS OF ALL RACES THAT WOULD FALL UNDER THIS PROBLEM! as for my "buff fairy" bit about speed, that would be more along the lines of making character affected to terrain the same way monsters are. the fact i was a fairy at the time is irrelevant.AlexRose wrote:"plz buff my fairy but dont nerf it pl0x"Tanistian_Kanea wrote:then a fairy would be able to do almost nothing. this would make an already little played race even less played. which does not make sense. for this it would take out small halflings, some lizards (i have a lizard under 3 foot) gnomes, goblins, and fairies. about HALF the races of gobiath. i agree a fairy should not be able to "cut down a tree" however the would be able to cut some wood off for things like a camp fire to keep themselves warm. people off these sizes should know what their character can and cannot do.
i said "IF" alex. IF. i didn't say there wasn't a solution i said it should be allowed and players wanting to play children should know of this. now will you PLEASE keep your wild flapping mouth shut unless you actually have something constructive to say.AlexRose wrote:In the update thread he said to pm him if you want your height/weight/age reconfigured. There's your solution.Tanistian_Kanea wrote:alright nitters has a point there, that's kinda annoying. however when are players considered adults and if your going to limit this then with young characters they should have the possibility to grow and age, so they are not stuck at 37" and 14 the entire game.
edit: liene has some good ideas and good points.
i'll say i think all races should have higher max in at least one atribute and lower max in another, a specialized skill and special items for each skill.
fairies already demonstrate higher max and lower max.
agility 28
strength 4
constitution 8
races right now have a difference so small it hardly matter. like max 20 and low max of 17. when human is 18 and 19. not much difference.
here is my basic idea
dwarves:
con 25
essence 15.
smithy
humans stay the same, they stay normal at everything (classic)
elves
well elves are supposed to be elite humans so you guys debate this one.
carpentry
orc
strength 25
intelligence 15
+hunting (or fighting since we can't really hunt)
lizard
con 23
str 23
will 15 (most animal, stronger urges from instincts)
+defence fighting (scales = natural armor)
and they can already survive and eat well with fish
halfing
dex 23
per 23
con 15
cooking+farming
fairy
done (agil 28, str 4, con

herb (easy to find somehting not much smaller then you)
gnome
int 25
str 15 or per 15(i always imagined them with glasses and such because their own perception was bad)
goldsmith and gem cutter
goblin
i can't really think of anything for goblin because they never interested me.
- Julius
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If a 14 year old is 37 inches tall, there is something wrong anyway. When I was 14 I was doing the same exact things my brothers at 21 and 18 were doing. Bailing hay, playing sports (outplaying them), and doing other things that my age didn't get in the way of. To say a 14 year old can't fight or train a skill to a certain level (level 60 for example) is absurd, specially in a time our characters live in.Nitram wrote:Thats very simple.
Usual characters don't get damaged. 14 years old, 37 inch height childs who kill everything on their way and are grandmaster smiths and stuff are nothing but bad roleplay. They deserve to be damaged.
- Dantagon Marescot
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Yeah, even I was taller than 37 inches at 14. In fact at 14 you should be close to your end height as a woman and for a guy you still have a chance for a growth spurt.Julius wrote: If a 14 year old is 37 inches tall, there is something wrong anyway.
And on topic. I agree that a 13-14 year old should not be the best fighter/crafter/mage/diplomat. They are in training, they are learning, and will not not master it until 18 or older. It would take a prodige to reach such heights prior to the age of 18, even in medival times. Part of it is rp though, some people don't take into account the psychological and physicalogic factors of child characters and instead act like they are just little adults. I am not gonna call that bad rp, because it is hard to figure out how a character acts at a young age, it is going "Well of course they can become the best at everything at the age of 13," that is bad rp.
On the other hand. Leave halfings be. It may not seem feasible for fairies to chop trees, however use your imagination. This is a game, nothing is perfect. Sure there should be an element of reality in the game, but it is also a fantasy game and the less allowance we give for rp the less likely people will enjoy the game and want to play.
- Achae Eanstray
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If we really want to get technical and be true to life which I think the game being "fantasy" based is not necessary.... there were also some 14yr olds married during the middle ages..married and having children. IMO, a 14 yr old should be able to "skill" as well as others. But, just like it takes quite a while to be perfect, NO 14yr old will reach the max... ((they should gradually grow older before they would skill)). I also think it "looks strange" for a 14 yr old to carry a large sword, or for that matter any char that is very small.
Game mechanic wise, limiting the skills of 14yr olds, will encourage chars to get older and not stay permanently 14, my only question is, how is this accomplished game mechanics wise. When the char is "old enough" do we notifiy a GM?
Game mechanic wise, limiting the skills of 14yr olds, will encourage chars to get older and not stay permanently 14, my only question is, how is this accomplished game mechanics wise. When the char is "old enough" do we notifiy a GM?
Longtime target would be that the character ages itself. For the age that is not that much of a problem to calculate. The problem are factors like height and weight.
For weight it would be cool to calculate your action IG so that value starts getting a little dynamic. So if your characters eats many cakes and does a very few actions the weight could increase. If we does many actions and eats nothing but fish, the weight could decrease. Something like this but there is nothing planned currently in this direction.
Height is difficult. Everyone grows in a slightly different way. No idea how to solve this automatically.
So for now if a character change while he gets older it shouldn't be a problem to tell GM to let you set the values again.
Nitram
For weight it would be cool to calculate your action IG so that value starts getting a little dynamic. So if your characters eats many cakes and does a very few actions the weight could increase. If we does many actions and eats nothing but fish, the weight could decrease. Something like this but there is nothing planned currently in this direction.
Height is difficult. Everyone grows in a slightly different way. No idea how to solve this automatically.
So for now if a character change while he gets older it shouldn't be a problem to tell GM to let you set the values again.
Nitram
- Juliana D'cheyne
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Thanks Nitram for the information, just one question, would this be the char aging themselves, or game mechanics. If game mechanics, I would think most wouldn't want to be "crotchety" old men/women ig, nor their chars get "old" and die so am hoping this is left up to the player.Longtime target would be that the character ages itself
- Mr. Cromwell
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Yeah.. and that leads me to question the point of the effort that would be put into making such a system.
Honestly; If someone really bothers to play that long, does he really need to have his character killed off because of that?
If anything, you should take measures which encourage people to stick to their characters. I'd assume that the mere prospect of losing your character to old age would cause a lot of players to switch to elves (even if the chances of them playing a human long enough would be quite low).. and what we need is more elves played as humans, right?
Just focus on the druid/priest/bard systems, code monkey!
Honestly; If someone really bothers to play that long, does he really need to have his character killed off because of that?
If anything, you should take measures which encourage people to stick to their characters. I'd assume that the mere prospect of losing your character to old age would cause a lot of players to switch to elves (even if the chances of them playing a human long enough would be quite low).. and what we need is more elves played as humans, right?

Just focus on the druid/priest/bard systems, code monkey!

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*Nonods*Mr. Cromwell wrote:Yeah.. and that leads me to question the point of the effort that would be put into making such a system.
Honestly; If someone really bothers to play that long, does he really need to have his character killed off because of that?
If anything, you should take measures which encourage people to stick to their characters. I'd assume that the mere prospect of losing your character to old age would cause a lot of players to switch to elves (even if the chances of them playing a human long enough would be quite low).. and what we need is more elves played as humans, right?
Just focus on the druid/priest/bard systems, code monkey!
I agree, but also look at it from another standpoint, younger chars, say 14, may NOT want to wait that long with decreased skill to "grow up"Mr. Cromwell wrote:Yeah.. and that leads me to question the point of the effort that would be put into making such a system.
Honestly; If someone really bothers to play that long, does he really need to have his character killed off because of that?
If anything, you should take measures which encourage people to stick to their characters. I'd assume that the mere prospect of losing your character to old age would cause a lot of players to switch to elves (even if the chances of them playing a human long enough would be quite low).. and what we need is more elves played as humans, right?
Just focus on the druid/priest/bard systems, code monkey!

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Ivar Kraftimarm wrote:it's easy to create a character with the age of 20
if you won't play a child, why do you create one? thats like i want become a mage and create a fighter. after that i state that learning magic is to difficult and propose a system that i can become a mage with fighter stats
Uh, there may be some players, that plan for their "child" to grow up and don't want to play one forever also...yet at the same time, would like NOT to be awakened on Gobaith as an automatic adult. This is totally unrelated to stats, i.e. fighter/mage/crafter. It has to do with the history of the char.
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sure, but growing up is a long process like to become a mage. i f you don't want to play this process, you must not do this.
it can't be that you think "oh, today i am a child, but next week i am adult because i don't want be adult". i remember a char who was pregnant for one rl day, got the child the next day and on day three hild was working on the fields. sure, that was a bit extreme, but growing up in some weeks is the same league.
it can't be that you think "oh, today i am a child, but next week i am adult because i don't want be adult". i remember a char who was pregnant for one rl day, got the child the next day and on day three hild was working on the fields. sure, that was a bit extreme, but growing up in some weeks is the same league.
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do you also think it's up to the po how long he needs to learn? and do you think it's allright if the po of a 14 years old boy thinks "after a week i am 40 because i want play now a mature man"?
how do you imagine "it should be up to the po"? what is allright and what is not?
(sorry, i hope my postings sounding not to harsh. my english isn't that good
)
how do you imagine "it should be up to the po"? what is allright and what is not?
(sorry, i hope my postings sounding not to harsh. my english isn't that good

((nah, your postings are fine
and English is good))
I know it is a fantasy game, and have never thought "realism" in the game is all that necessary, which is why the portal and teleport system along with other "non-realistic" things ig is fine IMO. Who knows, maybe someone would like to RP a mage doing a ritual and automatically "growing up", or possibly "coming back from the dead", or all of a sudden becoming mature or aged ((all these have happened ig by the way)) ..... the limit to your imagination is the rules of the game, and game mechanics. The more game mechanics, the less imagination can be applied.

I know it is a fantasy game, and have never thought "realism" in the game is all that necessary, which is why the portal and teleport system along with other "non-realistic" things ig is fine IMO. Who knows, maybe someone would like to RP a mage doing a ritual and automatically "growing up", or possibly "coming back from the dead", or all of a sudden becoming mature or aged ((all these have happened ig by the way)) ..... the limit to your imagination is the rules of the game, and game mechanics. The more game mechanics, the less imagination can be applied.