beer :)Mmmm

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Gro'bul
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beer :)Mmmm

Post by Gro'bul »

i made some graphics for beer and a beer glass. i thought beer glass could be a new glass blowing item,and you could use grain with the fermenting barrel, let it sit for oh say 10min? then you could get like one glass of beer for every like 5 grain? this would be sweetness, and im sure all the dwarfs on our island would go for it as well :D:D
Last edited by Gro'bul on Tue Mar 04, 2003 10:10 pm, edited 2 times in total.
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Gro'bul
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Post by Gro'bul »

www.angelfire.com/droid/goosesoi/farm.html

pic of the glass with beer in it and the beer glass itself
dont worry, it loads fast.
Astral
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Post by Astral »

I see only one problem with the graphics. That is, the background they are on. Glass is often partially transparent, but Illarion graphics are not (to my knowledge). So while the glass may look nice now, put it on a lighter background and it will be ugly. Something like the potion bottles would be very good.
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Gro'bul
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Post by Gro'bul »

oh heh, well, ummm....thinking...thinking...processing....i have no idea what to do! but thanks for the compliment, should i make the beer a solid color?
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Post by Serpardum »

Pink is transparent. If you had some pink dots in the glass whatever color was behind them would show through.

Perhaps every other pixel pink or something, you would have to experiment.
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Post by Gro'bul »

:cry: darn,i suppose i will have to inspect the glass bottles and make it accordingly.

i guess i could do that....it would take a bit but i think i can do it.
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Gro'bul
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Post by Gro'bul »

there i added a pink backround IN the studio so it kinda pinked the glass would this work? if so i can do it to the regular glass too.if not well....i have no idea what todo :shock: :shock:
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Post by Serpardum »

The pixels have to be true pink I believe, not a shade of pink. I'm not sure what color pink is in RPG, but I know it's Red plus White, so in RBG perhaps it's 255, 128, 128 ?
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Sir Gannon
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Post by Sir Gannon »

From what i have read in the graphic faq. ( and understood ;) ) that it is as follows from the page.


Anything you wish not to appear in the game (i.e. the surrounding space of an item), should be of the colour pink. precisely: RGB 255 0 255. This is because the server will see that particular colour as "invisible". For example, a sword graphic should be surrounded by that precise colour, to avoid any colours appearing around the graphic. Be aware that any smearing or blur effects will change these colour settings, so do check before you send us your graphics. This also applies to lines and resizes, if you use anti aliasing.



Hope this helps.
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Gro'bul
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Post by Gro'bul »

thinking :shock: maybe....err...umm well...hmm

maybe i could just make the glass solid grayish and make it a top veiw so you can see the beer in the mug with only a little bit of bubbly stuff?

and o yes if your wondering how i planned on making beer stick some grain and water in the fermenting barrel then let it sit for around 15min and then use it again to fill your glassblown mugs with beer (was thinking 2grain and a bucket of water per glass of beer) you could make this not able to fail or tie it in with peasantry because there isnt enough things to do if your going to make a brewery skill.
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Post by Galdriel »

glass is pretty hard to make, as you have to work it over manually alot.
best solution might be, to render it against a light-gray background and than manually replace all pixels, that are background or near background-color to pink.
if you want to see the problem of rendering glass against a pink background, have a look at the somewhat ugly glass that is in the game.....
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Post by Damien »

We have a beer glass in the gfx pool for illarion. That one is rendered against grey, then cut out (means the border parts were matched to the surrounding pixels to avoid borderlines, then placed o the pink background ). It has different states : Full, 2/3full, 1/2 full, 1/3 full, and empty.
:D
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Post by Drathe »

Gro, the back ground pink is:

R:255 G:0 B:255
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Post by Cuderon »

I think a stoneware mug would be nicer (and maybe easier to do?). What is a tavern brawl without hurting mugs? Boring :-D
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Post by Hermie »

Nowadays it's just stabbing someone with a broken bottle and saying "stitch this jimmy".

But getting back to the topic ... There needs to be TWO graphics for this, an empty glass, and a glass. And also another problem that exists is that if it was like drinking potion from a bottle, the glass would dissapear, thats a bummer.
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Post by Gro'bul »

yes well that would be nice hermie but then there would eventually be thousands of unused beer glasses hanging around in everyone's depot.
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Post by Astral »

I wouldn't recommend doing the every odd pixel thing, it doesn't give a very nice effect. The pixels are too large and won't blend together to give the "partially transparent" touch.

@Galdriel:
I think the glass in the game is pretty nice, at least it looks like glass (which is more than I can say for glass objects I have found in other games).
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Post by Galdriel »

@astral:
yre you refering to the bottles or the pinky-rose thing that you can create by blowing glass?? the later isnt realy good, and we can do way better. as a matter of fact the gfx-library contains several better ones.
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Post by Crocket »

Didn't people at that time use beer mugs made of clay, wood or stone?

And the really rich had metal steins.
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Gro'bul
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Post by Gro'bul »

crocket we already have gold goblets and yes they did have wood and clay but glass is much cooler :wink:
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Post by Astral »

@Galdriel:
They do have the pink background visible at the bottom, but overall they do look like glass. If there are better ones, I would certainly like to see them.
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