Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Moderator: Gamemasters
Vern Kron
Posts: 1565 Joined: Sat Oct 06, 2007 10:20 pm
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by Vern Kron » Fri Dec 14, 2007 2:25 am
I didn't say soon. If you are going to comment on balance, then for balance it can wait till they are both ready, right, or am I wrong on this? Even if it took six months longer, probably more.
pharse
Posts: 1787 Joined: Wed Oct 04, 2006 9:33 pm
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by pharse » Fri Dec 14, 2007 2:56 am
I don't know why I actually discuss.... there is still no valid reason.
The "I wanna roleplay XY but I need a special engine based feature" is no valid reason for me.
Juliana D'cheyne
Posts: 1643 Joined: Sat Jan 06, 2007 9:14 am
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by Juliana D'cheyne » Fri Dec 14, 2007 4:17 am
It would be nice if there was something.... possibly even a rune to be used for protection instead of actively fighting for those mages that don't picture themselves as aggressors. If a rune, it would only be able to be used alone, and have to be stopped in order to use another rune which would prevent the "protect/attack" part of the scenerio hopefully. I always slightly wondered also, why have mage skeletons etc. if no magic resistence?
pharse
Posts: 1787 Joined: Wed Oct 04, 2006 9:33 pm
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by pharse » Fri Dec 14, 2007 11:23 am
concerning priority:
magic shields < newbie island, druid/bard/priest system, death system etc etc
Kaila Galathil Travinus
Posts: 539 Joined: Sat Dec 16, 2006 9:50 am
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by Kaila Galathil Travinus » Fri Dec 14, 2007 12:49 pm
pharse wrote: concerning priority:
magic shields < newbie island, druid/bard/priest system, death system etc etc
Readjusts priority:
newbie island,
is not sure which priority is more important wondering if the death system/skill gain would decrease flaming in the forum so places both together
death system.... druid/bard/priest system
magic shields
Estralis Seborian
Posts: 12308 Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
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by Estralis Seborian » Fri Dec 14, 2007 12:58 pm
Nay,
1st: Fixin' bugs
2nd: Balance existing features
3rd: Add new features (1st: Newbie island, 2nd: Magic, 3rd: Paperdolling,...)
I see no use for magic shields currently apart from making mages tanks. Can anybody elaborate?
What is a death system?
pharse
Posts: 1787 Joined: Wed Oct 04, 2006 9:33 pm
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by pharse » Fri Dec 14, 2007 2:19 pm
What is a death system?
-> unconsciousness state, intermediate world etc, i.e. how to handle (near) death state