Nur ein Versuch - Just a try

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Retlak
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Post by Retlak »

I'm not responsible for anyone who got clouded from machine gun swords. :wink:
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Pygrus
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Post by Pygrus »

Bei mir lief alles gut, Konnte direkt nachem Schlag laufen/reden, gellagt hat es auch nicht.
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Nitram
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Post by Nitram »

Der Lag tritt auch nicht auf wenn nur wenige Spieler Kämpfen, sondern eher wenn viele Charakter zeitgleich kämpfen.

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The lag usually does not come up if one a few players fight, but when many characters fight at the same time.
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Shingo
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Post by Shingo »

This is pretty much the most amazing thing ever :)
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Katarine
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Post by Katarine »

Es war erst kein Unterschied zum alten System zu merken, aber als ich den Kampf abbrechen wollte, konnte ich mich nicht bewegen und auch den Kampf nicht abbrechen. Musste mich ausloggen.
Es trat ca. bei jedem 3. Kampf auf.
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Juliana D'cheyne
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Post by Juliana D'cheyne »

Shingo wrote:This is pretty much the most amazing thing ever :)

I fully agree, this and the archery improvement is the most exciting thing to happen yet!
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Nitram
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Post by Nitram »

PO Dominic Fisher is telling me that it seems the system gets a lot slower when fighting in player versus player. Anyone else recognices this?

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PO Dominic Fisher sagte mir das das System im Kampf, Spieler gegen Spieler ziemlich langsam wird. Bemerkte das sonst noch jemand?
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Miklorius
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Post by Miklorius »

Did not test PvP yet, but against pigs I was able to move lag-free all the time and also cancel the attack.
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Nitram
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Post by Nitram »

Nur um eine Sache zu sagen. Der "Lag" dieses Kampfsystem ist mit dem Lag des normalen Servers nicht zu vergleichen.

Selbst wenn das Kampfsystem anfängt zu laggen, wird man immernoch ohne Probleme herum laufen können. Der einzige Merkliche Unterschied ist, das die Schlagrate zurück geht.

Darauf sollte geachtet werden.

Nitram

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Just to make one thing clear. The "lag" of this fighting system is not compareable with the lag of the server.

Even if the fighting system starts to lag, you will be still able to move around as usual. The only difference is that the hitting speed lowers.

You should try to look at this.

Nitram
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Juliana D'cheyne
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Post by Juliana D'cheyne »

There is definitely a lag in PvP.. posssibly about 1/4 to 1/3 less speed I would just estimate. If both lag at the same time however.. would this be that annoying? (this appears not to affect getting a swirlie since the other PO said received one)
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Kevin Lightdot
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Post by Kevin Lightdot »

I likes!
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Nitram
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Post by Nitram »

The problem with the speed is that monsters, can't use the new system so they use the old system.

And if two players fight each other, its the same as 2 players fight monsters at the same time. And if the attack rate of the players starts to drop and the monsters go on fighting with the old speed, it could get rather... nasty.
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abcfantasy
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Post by abcfantasy »

Is it possible to know if the target is an NPC or a PC?

If so, could it be any better if the old system is used when targetting NPCs and the new system when targetting PCs?
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Juliana D'cheyne
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Post by Juliana D'cheyne »

abcfantasy wrote:Is it possible to know if the target is an NPC or a PC?

If so, could it be any better if the old system is used when targetting NPCs and the new system when targetting PCs?
If the old system is used for NPC's this takes away from a lot of effects of adjusting it at all, and definitely takes away from the archery advantage.
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abcfantasy
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Post by abcfantasy »

Oops right, that was stupid from my side. *Slaps himself*
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Nitram
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Post by Nitram »

Es ist nicht so als würden mir die Ideen ausgehen. :wink: Eine Idee hab ich noch und die ist jetzt aktiv. Selbe Bedingungen wie vorher. Die Geschwindigkeit sollte etwa gleich bleiben. Es ist hinzu zufügen, das im alten System aus einem mir nicht bekannten Grund, der Effekt der Schnelligkeit des Charakters abgeschalten war. Ich habe diesen nun wieder aktiviert. Es kann also sein das Charaktere mit einer niedrigen Schnelligkeit etwas langsamer werden und die mit einer hohen Schnelligkeit etwas schneller.

Ich hoffe jetzt läuft es etwas besser.

Bitte schreibt hier, wenn euch große Abweichungen der Geschwindigkeit oder Lag Effekte ( Kampfsystem lag ) auffallen.

Nitram

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Its not that I'm running out of ideas. :wink: One idea I still have. Same conditions as before. The speed should stay more or less the same. I have to add that in the old system, the effect of the agility was disabled for a unknown reason. I enabled it again. So it could happen that characters with a low agility get a little slower and characters with a high agility get a little faster.

I hope it runs better now.

Please write here in case you recognice huge differences of the speed or effects of lag. ( the fighting system kind of lag )

Nitram
Rukka
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Post by Rukka »

The difference seems about right to me, fighting with a serinjah and a round steel shield.

Though when I use some elven sword and a serinjah I found it's quite a bit slower than a serinjah now it seems.
I used to hit once with a serinjah, then both, then serinjah,..

Now I hit 2 times with a serinjah before having an attack with both swords it seems.
Strikes me kind of odd, maybe it's just me. :P
Retlak
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Post by Retlak »

Just a note: The effect of agility may have made accuracy better with dual weapons for high agility players.

When you see one sword graphic while using two, it means both swords have hit the enemy. Normally when you see one sword graphic followed by another at once, means one of them missed the enemy.

Some people were confused by this.
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Kevin Lightdot
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Post by Kevin Lightdot »

Oh, never mind then, I just hit more often I guess. :P
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Kamilar
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Post by Kamilar »

And my girlie just stands there for ages not swinging her swords at all. *cries and whines*
Retlak
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Post by Retlak »

Yeah, i just found out that the reason for this is that after the server refreshes itself (rot cycle) It causes players to not be able to attack for about 6 seconds.
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Nitram
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Post by Nitram »

The problems that the characters stop attacking for a few seconds at the rot cycle should be gone now.

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Das Problem das die Charaktere für ein paar Sekunden aufgehört haben anzugreifen, sollte jetzt weg sein.

Nitram
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AlexRose
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Post by AlexRose »

Is this system the reason for the massive lag every so often?
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Kamilar
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Post by Kamilar »

Thanks for sorting this all out you guys. You are really smart!
Retlak
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Post by Retlak »

The Massive lag happens when the scripts are reloaded to try new things.
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Katarine
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Post by Katarine »

Ich klicke auf "Angreifen" und rein gar nichts passiert...
Roveig hat das gleiche Problem.
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Nitram
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Post by Nitram »

Das Problem sollte behoben sein Katarine.
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Katarine
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Post by Katarine »

Danke, ist behoben! Alles gut!
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Nitram
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Post by Nitram »

Sadly the collected test results show that its not possible to keep that system running in the sufficient way. The whole fighting system runned rather irregular since the timer i used was no real time timer.
Furthermore the server load increased alot ( around 50% more then normal ) while the fighting system runned that way. The caused server lag is not acceptable.

For that reasons I roll the fighting system back to the state before the todays updates. Sadly that it failed again. But i guess it was worth a try.

The bugs i fixed while trying around with the fighting system, did not got rolled back of cause.

Nitram

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Leider zeigen die gesammelten Testresultate, dass es nicht möglich ist, dieses System in einer geeigneten Weise laufen zu lassen. Das gesamte Kampfsystem lief sehr ungleichmäßig da die Uhr die ich verwendet habe, keine echte Uhr war.
Außerdem ist die Serverbelastung start angestiegen ( etwa 50% mehr als normal ) wärend das Kampfsystem lief. Der dadurch entstehende Server Lag ist nicht akzeptabel.

Aus diesen Gründen werde ich das Kampfsystem auf den Stand vor den Updates zurücksetzen. Es ist schade das es wieder gescheitert ist, aber ich denke es war den Versuch wert.

Die Fehler die ich gefunden habe, wärend ich mit dem Kampfsystem herumprobiert habe, werden natürlich nicht zurück gesetzt.

Nitram
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Greisling
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Post by Greisling »

Anyway, thanks for your efforts, Nitram. :)
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