You must have seen something else, because this is simply not true.Thorin Solfgar wrote:I saw, what I saw!
It can't be true. I have written that script.
Martin
Moderator: Gamemasters
Send me a screeny estralis! And flames do not spread on tiles but items are consumed in seconds and the flames remain, that may have been what you fellows saw.Estralis Seborian wrote:Erm, when I burned the GM-castle, flames spread on empty tiles, too. Maybe only items are supposed to burn. The tiles are, of course, not destroyed afterwards.
And... flames spread from level 1 to level 0, that was why the castle burned down, I was not aware of this fact.
Exactly.Richard Cypher wrote:And flames do not spread on tiles but items are consumed in seconds and the flames remain, that may have been what you fellows saw.
So do monsters, distances between characters, objects between characters, different languages and anything else not identical to any standard-chat.Estralis Seborian wrote:Wildfires disturb mah roleplay!!11
Exactly. A well known bug inside the performance/client/map/whatever. And it is not new.Estralis Seborian wrote:Then, what did the client show us? Fires on other levels perhaps?
Good idea1) No fire can be started within 2 scares of a building, though it may be started inside a building. (this is to protect player made houses, but to still have a rp of a town building be caught on fire, with perhaps people inside?)
They do.2) Allow fires to spread, if there is items on the ground.
They can. Fires stack on each other. I think it would take some work to change this.3) Wild fires can be put out with one bucket per tile. (I have had to dump 3 buckets of water on one tile of fire.)