Monster luring
Moderator: Gamemasters
- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again
Stupid monsters-would not use a portal for fear of unknownKevin Lightdot wrote: But I don't see why monsters really shouldn't be able to use portals, aside from this annoyance.
moderate intelligence- most wouldn't use it, thieves or goblins may be an exception
high intelligence - would not use it for fear of being ambushed and killed since portals tend to lead to towns(liches, mage npcs, red skels, ect)
It seems logical to me to just make it so they can't use it at all, even if there are some that would potentially go through.
How about instead of the cross teleporting monsters it kills them?
It was silly anyway, what use is teleporting it? That just means you're confined to the space in the cross until someone comes and saves you. There's still the same problem; you can't go anywhere cos the monster will just keep walking towards you, you can't run past it cos it's so close. I seriously think you should make any monster going to the cross die.
It was silly anyway, what use is teleporting it? That just means you're confined to the space in the cross until someone comes and saves you. There's still the same problem; you can't go anywhere cos the monster will just keep walking towards you, you can't run past it cos it's so close. I seriously think you should make any monster going to the cross die.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Would it be possibel to do it so, that monters, which were killed by the server, didnt give you items?Estralis Seborian wrote:Oh yeah! So we can all lure the monsters to the cross, let the server kill them and loot 'em till our bags explode!AlexRose wrote:How about instead of the cross teleporting monsters it kills them?
Oh, and people wouldn't do that with NPC guards at ALL would they?Estralis Seborian wrote:Oh yeah! So we can all lure the monsters to the cross, let the server kill them and loot 'em till our bags explode!AlexRose wrote:How about instead of the cross teleporting monsters it kills them?
And you could put a rule against it.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Implementing a feature (server-kill of monsters) and putting up a rule against it
Sounds like a huge waste of time.
With some effort, it might be possible that monsters don't drop stuff when in the vicinity of a cross. But I totally fail to see the benefit of this. The teleporting of monsters protects anyone from monster-reskilling and also, it is abuseable enough. One can always escape when the monster gets teleported away.
Maybe somebody can elaborate the use of such a change?
With some effort, it might be possible that monsters don't drop stuff when in the vicinity of a cross. But I totally fail to see the benefit of this. The teleporting of monsters protects anyone from monster-reskilling and also, it is abuseable enough. One can always escape when the monster gets teleported away.
Maybe somebody can elaborate the use of such a change?
Not in Greenbriar. It's 1 way.Lrmy wrote:Fist of all...
NPC guards, ehh?
Second, make a back door to the cross into the shop or guard tower for the TB cross. To get away from the monster as it is pushed back, just run in the room. At all the other crosses, you can just run the opposite way the monster was pushed to get away.
Put a character in the troll's bane cross, and then set a demon skeleton outside...could you escape?Estralis Seborian wrote:Implementing a feature (server-kill of monsters) and putting up a rule against itSounds like a huge waste of time.
With some effort, it might be possible that monsters don't drop stuff when in the vicinity of a cross. But I totally fail to see the benefit of this. The teleporting of monsters protects anyone from monster-reskilling and also, it is abuseable enough. One can always escape when the monster gets teleported away.
Maybe somebody can elaborate the use of such a change?
Yeah, sure it's funny except when you lure a golem into town and you've only got n00bs, mages in training and William Elderberry to stop it.Lrmy wrote:I agree, but some people say things like monster disturb their RP. *eye roll*Cuthalion wrote:Ehm, are monsters lured into Bane really that a big problem? I mean, its not hard to escape them, and it doesnt happen that often. I find it fun when it happens:/