Monster luring

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Nitram
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Post by Nitram »

Arien is working. Mean spammers.

As i said i will think about a better solution then the disableing of Portals for monsters.
Nothing like this happend now.

Nitram
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Kevin Lightdot
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Post by Kevin Lightdot »

A timer on using the portal, and it opening, as it does with potions?

You'd need to be a considerable distance away, and then walk to the portal too.

But I don't see why monsters really shouldn't be able to use portals, aside from this annoyance.

So uh... yeah... I gotta go now.
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Gro'bul
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Post by Gro'bul »

Kevin Lightdot wrote: But I don't see why monsters really shouldn't be able to use portals, aside from this annoyance.
Stupid monsters-would not use a portal for fear of unknown
moderate intelligence- most wouldn't use it, thieves or goblins may be an exception
high intelligence - would not use it for fear of being ambushed and killed since portals tend to lead to towns(liches, mage npcs, red skels, ect)

It seems logical to me to just make it so they can't use it at all, even if there are some that would potentially go through.
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Athian
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Post by Athian »

perhaps when monsters are within a certain number of tiles to a portal, the portal will become inactive for both player and npc and would stay this was until the monster is killed or leave the area. however portals would still be unusable by monsters in general.
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Ku 'Agor
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Post by Ku 'Agor »

Prehaps you should all stop ph41ling at the p0w4hg4m1ng and fight, damn it.
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AlexRose
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Post by AlexRose »

How about instead of the cross teleporting monsters it kills them?

It was silly anyway, what use is teleporting it? That just means you're confined to the space in the cross until someone comes and saves you. There's still the same problem; you can't go anywhere cos the monster will just keep walking towards you, you can't run past it cos it's so close. I seriously think you should make any monster going to the cross die.
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Estralis Seborian
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Post by Estralis Seborian »

AlexRose wrote:How about instead of the cross teleporting monsters it kills them?
Oh yeah! So we can all lure the monsters to the cross, let the server kill them and loot 'em till our bags explode! :roll:
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Jupiter
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Post by Jupiter »

Estralis Seborian wrote:
AlexRose wrote:How about instead of the cross teleporting monsters it kills them?
Oh yeah! So we can all lure the monsters to the cross, let the server kill them and loot 'em till our bags explode! :roll:
Would it be possibel to do it so, that monters, which were killed by the server, didnt give you items?
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AlexRose
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Post by AlexRose »

Estralis Seborian wrote:
AlexRose wrote:How about instead of the cross teleporting monsters it kills them?
Oh yeah! So we can all lure the monsters to the cross, let the server kill them and loot 'em till our bags explode! :roll:
Oh, and people wouldn't do that with NPC guards at ALL would they?

And you could put a rule against it.
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Lrmy
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Post by Lrmy »

Fist of all...
NPC guards, ehh?
Second, make a back door to the cross into the shop or guard tower for the TB cross. To get away from the monster as it is pushed back, just run in the room. At all the other crosses, you can just run the opposite way the monster was pushed to get away.
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Estralis Seborian
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Post by Estralis Seborian »

Implementing a feature (server-kill of monsters) and putting up a rule against it :?: Sounds like a huge waste of time.

With some effort, it might be possible that monsters don't drop stuff when in the vicinity of a cross. But I totally fail to see the benefit of this. The teleporting of monsters protects anyone from monster-reskilling and also, it is abuseable enough. One can always escape when the monster gets teleported away.

Maybe somebody can elaborate the use of such a change?
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AlexRose
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Post by AlexRose »

Lrmy wrote:Fist of all...
NPC guards, ehh?
Second, make a back door to the cross into the shop or guard tower for the TB cross. To get away from the monster as it is pushed back, just run in the room. At all the other crosses, you can just run the opposite way the monster was pushed to get away.
Not in Greenbriar. It's 1 way.
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Lrmy
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Post by Lrmy »

Estralis Seborian wrote:Implementing a feature (server-kill of monsters) and putting up a rule against it :?: Sounds like a huge waste of time.

With some effort, it might be possible that monsters don't drop stuff when in the vicinity of a cross. But I totally fail to see the benefit of this. The teleporting of monsters protects anyone from monster-reskilling and also, it is abuseable enough. One can always escape when the monster gets teleported away.

Maybe somebody can elaborate the use of such a change?
Put a character in the troll's bane cross, and then set a demon skeleton outside...could you escape?
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Cuthalion
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Post by Cuthalion »

Ehm, are monsters lured into Bane really that a big problem? I mean, its not hard to escape them, and it doesnt happen that often. I find it fun when it happens:/
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Lrmy
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Post by Lrmy »

Cuthalion wrote:Ehm, are monsters lured into Bane really that a big problem? I mean, its not hard to escape them, and it doesnt happen that often. I find it fun when it happens:/
I agree, but some people say things like monster disturb their RP. *eye roll*
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Aegohl
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Post by Aegohl »

It's only not fun when it's abused terribley and repeatedly, true. And that is a rare thing. Often people get too overly excited about the little details when there are bigger fish to fry at this fish fry, for sure. =)
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AlexRose
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Post by AlexRose »

Lrmy wrote:
Cuthalion wrote:Ehm, are monsters lured into Bane really that a big problem? I mean, its not hard to escape them, and it doesnt happen that often. I find it fun when it happens:/
I agree, but some people say things like monster disturb their RP. *eye roll*
Yeah, sure it's funny except when you lure a golem into town and you've only got n00bs, mages in training and William Elderberry to stop it.
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