Instead of the skills being x10 hared to raise compaired to old, untill maxed. The skill of a trade should be broken down into levels, each level taking more work than the last to progress through. (tho each leve does not need to be shown, the traditional skill bar could still be used so as to minimise skill talk.)
Now yet again Paul has tryed to approach this subject (all be it in a 'diffrent' way) and yet again (the 'snobs' of this game have stuck up thier noses and ridiculed him.
And this over loving of the makers of the game 'If the developers want, they stop the game. It is their game and their decission, what they will make with it. Don't forget, this game is in developping and we have the honour to test this great game. We have no rights on the game.'
Now come on, this maybe true but a little bit over the top maybe? (I do hope talk like this does not win browny poits with them.)
What game creator does not listen and take note of the players of his/her game. They ARE the game, they make the game what it is in substance. New idea should always be welcomed, and thought about. Instead of everybody thinking (some of the snobs) they know what the dev team think and wanst why do they ask them.
They are people not gods (as some of you seem to think) they do make wrong choices now and again.
Paul is not a trouble making player, just some one who thinks his idea might improove the game for all. Why dislike him for it? He has not 'flamed' (how I hate that word in this context) anybody, nor been stupid. (cept maybe for this fight the dev team for theskill change thing.)
I think paul you should have said....can we have a fair debate about this with the dev team please.
And if you think about it and way the pros and cons it would!
And heres why.
1) It keeps people intrested in their work, skills rising at a noticable but not super fast rate.
2) It will still take them a long time to become a master (as it should) but they can improove to a point in a fair time where they can support them selves finiancialy.
3) It keeps the variety of sale able things to a level, other than just black stones, chest and lumber axes.
4) It still keeps the urge to stay alive for fear of skill lost as Mishrack stated.
5) Players still live their character as the skills dont shoot up, but rise at an acceptable speed but yet enough to keep the worker enterained with new makable things.
The only one thing wrong I can think of with this system is..some one said that by having this x10 skill as it is, it stops new players having powerful waepons like wands and fire swords....noncens. These can be bought, begged or stolen..maybe even given as a gift (lucky person.)IF this is an issue it has nothing to do with trade skills.
Well...im done...think I got a bit caught up in the moment, still nothing wrong with a bit of passion in a man writting
