no but the Mana, leaving the mage defenselessMr. Cromwell wrote:I suggest that runes disappear after five uses as well.Korwin wrote:If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.![]()
Magic Discussion
Moderator: Gamemasters
- Korm Kormsen
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- Korm Kormsen
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 - Location: Illarion nordpol, wenns den gibt...
 
- Kevin Lightdot
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Fatiuge(spelling, yeah ;_; ) that drops with everything you do, but replenishes pretty quickly, and doesn't take any items to restore.
It also keeps crafters from making 500 iron ingots in 5 minuites, eating 10 sausages and working on again.
I dunno.[/i]
			
			
													It also keeps crafters from making 500 iron ingots in 5 minuites, eating 10 sausages and working on again.
I dunno.[/i]
					Last edited by Kevin Lightdot on Wed Jan 10, 2007 3:14 pm, edited 2 times in total.
									
			
						
										
						- Korm Kormsen
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I'm not seriously suggesting that, just pointing out that magic spells need to be particularly potent, because they can only be used in very limited amounts.If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.
Accually you can make 500 ingots in not 5-6 minutes without capping. They only give you skill for first 20 levels and past that they are just annoying to make....Smithink them and mining them is what gives you the cap.Korm Kormsen wrote:i did not think about that. but, yes, good idea.It also keeps crafters from making 500 iron ingots in 5 minuites.
- Korm Kormsen
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- Kevin Lightdot
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The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Regards,
Vilarion
			
			
									
						
										
						Regards,
Vilarion
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Regards,
Vilarion
Can you say, YAY!!!!!!!?
using offensive magic is draining your life bar rather then your mana bar at this moment, not sure what switch you made but might want to fix that.
edit: this seems to be true of any magic that effects life totals, including healing.
			
			
													edit: this seems to be true of any magic that effects life totals, including healing.
					Last edited by Athian on Fri Jan 12, 2007 3:42 am, edited 1 time in total.
									
			
						
										
						- Lance Thunnigan
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 - Location: The 918, OK
 
Wheee0hwt! Fawk yesh!Lrmy wrote:Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Regards,
Vilarion
Can you say, YAY!!!!!!!?
- Lance Thunnigan
 - Posts: 1749
 - Joined: Sun Jan 29, 2006 12:02 am
 - Location: The 918, OK
 
Ouch..Maybe it is a temp thing untill Nitters fixes the system tommarow so mages don't go around killing everything(npcs I mean) now that it was reverted back to another stage? Just guessing...Athian wrote:using offensive magic is draining your life bar rather then your mana bar at this moment, not sure what switch you made but might want to fix that.
edit: this seems to be true of any magic that effects life totals, including healing.
Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.
Edit : Answering to Lance
			
			
									
						
										
						Edit : Answering to Lance
- Lance Thunnigan
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>.>Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.
Edit : Answering to Lance
*goes to purchase 'LUA for Dummies'*
Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.
Edit : Answering to Lance
You are such a newbie, newb, newb. Go play with your rainbow swords again.
You could have read it only some posts ago.Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Regards,
Vilarion
thankies... we all love you... well at least the ones who got an Idea about magic doVilarion wrote:You could have read it only some posts ago.Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Regards,
Vilarion