Korwin wrote:If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.
I suggest that runes disappear after five uses as well.
Fatiuge(spelling, yeah ;_; ) that drops with everything you do, but replenishes pretty quickly, and doesn't take any items to restore.
It also keeps crafters from making 500 iron ingots in 5 minuites, eating 10 sausages and working on again.
I dunno.[/i]
Last edited by Kevin Lightdot on Wed Jan 10, 2007 3:14 pm, edited 2 times in total.
If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.
I'm not seriously suggesting that, just pointing out that magic spells need to be particularly potent, because they can only be used in very limited amounts.
It also keeps crafters from making 500 iron ingots in 5 minuites.
i did not think about that. but, yes, good idea.
Accually you can make 500 ingots in not 5-6 minutes without capping. They only give you skill for first 20 levels and past that they are just annoying to make....Smithink them and mining them is what gives you the cap.
i have no smith-char.
but if i think about the amounts of logs (treetrunks) my my lumber jack can fell and carry awy... - i think that would be similar for all crafts.
(farmers at least are slowed down by the number of fields and the growing times)
The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Athian wrote:using offensive magic is draining your life bar rather then your mana bar at this moment, not sure what switch you made but might want to fix that.
edit: this seems to be true of any magic that effects life totals, including healing.
Ouch..Maybe it is a temp thing untill Nitters fixes the system tommarow so mages don't go around killing everything(npcs I mean) now that it was reverted back to another stage? Just guessing...
Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.
Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.
Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.
Edit : Answering to Lance
You are such a newbie, newb, newb. Go play with your rainbow swords again. It is just good to hear things are being worked on.
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.
Regards,
Vilarion
You could have read it only some posts ago.
thankies... we all love you... well at least the ones who got an Idea about magic do