Magic Discussion

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Asesino
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Post by Asesino »

Mr. Cromwell wrote:
Korwin wrote:If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.
I suggest that runes disappear after five uses as well. :roll: :P
no but the Mana, leaving the mage defenseless ;)
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Korm Kormsen
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Post by Korm Kormsen »

so maybe the better way around would be, to implement something, that fighters get exhausted by swinging their weapon?
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Misjbar
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Post by Misjbar »

You mean lose food value? Or what do you mean? Because there is already a certain delay in their hits.
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Korm Kormsen
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Post by Korm Kormsen »

no, i mean an additional feature. based on strength and condition as well as on the weight of the weapon.

if it was to be shown, it would need an additional bar.

for instance: wielding a dagger gives less exhaustion, than wielding a battle axe.
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Kevin Lightdot
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Post by Kevin Lightdot »

Fatiuge(spelling, yeah ;_; ) that drops with everything you do, but replenishes pretty quickly, and doesn't take any items to restore.
It also keeps crafters from making 500 iron ingots in 5 minuites, eating 10 sausages and working on again.

I dunno.[/i]
Last edited by Kevin Lightdot on Wed Jan 10, 2007 3:14 pm, edited 2 times in total.
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Korm Kormsen
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Post by Korm Kormsen »

It also keeps crafters from making 500 iron ingots in 5 minuites.
i did not think about that. but, yes, good idea.
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Korwin
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Post by Korwin »

If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.
I'm not seriously suggesting that, just pointing out that magic spells need to be particularly potent, because they can only be used in very limited amounts.
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Lrmy
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Post by Lrmy »

Korm Kormsen wrote:
It also keeps crafters from making 500 iron ingots in 5 minuites.
i did not think about that. but, yes, good idea.
Accually you can make 500 ingots in not 5-6 minutes without capping. They only give you skill for first 20 levels and past that they are just annoying to make....Smithink them and mining them is what gives you the cap.
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Korm Kormsen
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Post by Korm Kormsen »

i have no smith-char.
but if i think about the amounts of logs (treetrunks) my my lumber jack can fell and carry awy... - i think that would be similar for all crafts.
(farmers at least are slowed down by the number of fields and the growing times)
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Post by Hu'greu »

with the amount you need to gain level I think its a very bad idea to put a cap on how many ingets you can make.
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Kevin Lightdot
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Post by Kevin Lightdot »

-.- As I said, it would replenish quickly again after.
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Vilarion
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Post by Vilarion »

The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion
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Lrmy
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Post by Lrmy »

Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion

Can you say, YAY!!!!!!!?
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Athian
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Post by Athian »

using offensive magic is draining your life bar rather then your mana bar at this moment, not sure what switch you made but might want to fix that.

edit: this seems to be true of any magic that effects life totals, including healing.
Last edited by Athian on Fri Jan 12, 2007 3:42 am, edited 1 time in total.
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Lance Thunnigan
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Post by Lance Thunnigan »

Lrmy wrote:
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion

Can you say, YAY!!!!!!!?
Wheee0hwt! Fawk yesh!
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Arameh
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Post by Arameh »

He didnt say soon...
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Lance Thunnigan
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Post by Lance Thunnigan »

Arameh wrote:He didnt say soon...
Who gives a smile? Damn buzzkill. -.-
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Lrmy
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Post by Lrmy »

Athian wrote:using offensive magic is draining your life bar rather then your mana bar at this moment, not sure what switch you made but might want to fix that.

edit: this seems to be true of any magic that effects life totals, including healing.
Ouch..Maybe it is a temp thing untill Nitters fixes the system tommarow so mages don't go around killing everything(npcs I mean) now that it was reverted back to another stage? Just guessing...
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Arameh
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Post by Arameh »

Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.

Edit : Answering to Lance
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Lance Thunnigan
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Post by Lance Thunnigan »

Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.

Edit : Answering to Lance
>.>
*goes to purchase 'LUA for Dummies'*
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Lrmy
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Post by Lrmy »

Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.

Edit : Answering to Lance

You are such a newbie, newb, newb. Go play with your rainbow swords again. :lol: It is just good to hear things are being worked on.
Retlak
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Post by Retlak »

Like no teleporting through walls?

Big fucking deal.
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Post by Fooser »

teleporting is overpowered crap anyways
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Vilarion
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Post by Vilarion »

Dear PO Silas Farron,
please note that I dealt with this useless rule already.
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Vilarion
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Post by Vilarion »

Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion
You could have read it only some posts ago.
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Asesino
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Post by Asesino »

Vilarion wrote:
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion
You could have read it only some posts ago.
thankies... we all love you... well at least the ones who got an Idea about magic do :D
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Vilarion
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Post by Vilarion »

No, it is not. Could you be more precise please? I can teleport just fine with my char.
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Athian
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Post by Athian »

mana use for the Qwan spells seems overly high too, or at least for there current power.
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