Skill Suggestion's.
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- Sarah Phoenix
- Posts: 20
- Joined: Sat Nov 18, 2006 9:55 pm
- Location: Sydney, Australia
Skill Suggestion's.
I had a few idea's, maybe some will like them.
Lizard's:
1) Have the ability to turn into a feral crocodile with only option of mage with the rune of RA and (oh lord what's that other one... uhh...) Oh! I think it was SOL or something, I forgot, gotta study more.
2) Ability to attack with mouth, as a Teeth attack you know, biting? but it's natural so you can't drop it, it will stay in you'r bag/inventory as an option to use biting.
3) Can swim into 4 tile space's of water before taking damage, they cannot cast, mine, or for that matter, can't use potion's or talk.
Fairy's:
1) Fly 2 space's over water tile's before taking damage and possibility to drown, cannot cast, attack, mine, or use potion's.
2) Able to grant fortune to other player's, not self and help grow crop's if not their own.
3) Can blend with their surrounding's by using rune's, causes them to fade to a visible limit behind a bush or tree, only work's near bushes or tree's, work's for only 10 second's and effect's all, including monster's and dispelled if attacked or talking.
Goblin's:
1) Can toss natural surrounding item's toward's other player's/object's/monster's. (Ie, throw a laarrrge rock, tree stump or item) cost's energy to use though.
2) Proficient with Club's and Axe's.
3) CANNOT READ (lol)
Lizard's:
1) Have the ability to turn into a feral crocodile with only option of mage with the rune of RA and (oh lord what's that other one... uhh...) Oh! I think it was SOL or something, I forgot, gotta study more.
2) Ability to attack with mouth, as a Teeth attack you know, biting? but it's natural so you can't drop it, it will stay in you'r bag/inventory as an option to use biting.
3) Can swim into 4 tile space's of water before taking damage, they cannot cast, mine, or for that matter, can't use potion's or talk.
Fairy's:
1) Fly 2 space's over water tile's before taking damage and possibility to drown, cannot cast, attack, mine, or use potion's.
2) Able to grant fortune to other player's, not self and help grow crop's if not their own.
3) Can blend with their surrounding's by using rune's, causes them to fade to a visible limit behind a bush or tree, only work's near bushes or tree's, work's for only 10 second's and effect's all, including monster's and dispelled if attacked or talking.
Goblin's:
1) Can toss natural surrounding item's toward's other player's/object's/monster's. (Ie, throw a laarrrge rock, tree stump or item) cost's energy to use though.
2) Proficient with Club's and Axe's.
3) CANNOT READ (lol)
Last edited by Sarah Phoenix on Mon Nov 20, 2006 2:51 am, edited 1 time in total.
- Sarah Phoenix
- Posts: 20
- Joined: Sat Nov 18, 2006 9:55 pm
- Location: Sydney, Australia
well goblins are small creatures and they are not really dumb but more like to play prank and such on people.
some creatures are very smart but have a hard way of expressing their ideas to other people.
Even though the goblins and orc are not the brightess of races they can still communicate best between each other. which is how I play my orc. He is unable to fully express his ideas through the common language but in the orcish tounge he can fully explain on what he intends to do. .. or that how I at least try to play him
some creatures are very smart but have a hard way of expressing their ideas to other people.
Even though the goblins and orc are not the brightess of races they can still communicate best between each other. which is how I play my orc. He is unable to fully express his ideas through the common language but in the orcish tounge he can fully explain on what he intends to do. .. or that how I at least try to play him
- Gurik Elvenstar
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With your suggestions you seem to mix up goblins and ogres. Goblins are small, often cowardly creatures whose main tactic is to make a lot of noise and when everyone turns to look stab them in the back. Or just run away and hide... But certainly not throw things that are twice their size. And goblins prefer pointy things over clubs and axes.
Goblins aren't stupid either, they just happen to have a different view of things. The background lore even states that one of the high mages of Lor Angur is a goblin.
Goblins aren't stupid either, they just happen to have a different view of things. The background lore even states that one of the high mages of Lor Angur is a goblin.
- WickedEwok
- Posts: 267
- Joined: Mon Aug 28, 2006 5:10 pm
Re: Skill Suggestion's.
Uhm...Sarah Phoenix wrote:I had a few idea's, maybe some will like them.
Lizard's:
1) Have the ability to turn into a feral crocodile with only option of mage with the rune of RA and (oh lord what's that other one... uhh...) Oh! I think it was SOL or something, I forgot, gotta study more.
2) Ability to attack with mouth, as a Teeth attack you know, biting? but it's natural so you can't drop it, it will stay in you'r bag/inventory as an option to use biting.
3) Can swim into 4 tile space's of water before taking damage, they cannot cast, mine, or for that matter, can't use potion's or talk.
Fairy's:
1) Fly 2 space's over water tile's before taking damage and possibility to drown, cannot cast, attack, mine, or use potion's.
2) Able to grant fortune to other player's, not self and help grow crop's if not their own.
3) Can blend with their surrounding's by using rune's, causes them to fade to a visible limit behind a bush or tree, only work's near bushes or tree's, work's for only 10 second's and effect's all, including monster's and dispelled if attacked or talking.
Goblin's:
1) Can toss natural surrounding item's toward's other player's/object's/monster's. (Ie, throw a laarrrge rock, tree stump or item) cost's energy to use though.
2) Proficient with Club's and Axe's.
3) CANNOT READ (lol)
Lizard:
1)No I dont like that.
2)Already can I mean(RP wise) unless you want a skill implemented but I think there are enough fighting skills already. Type #me bites with his teeth( and have no swords in hand but empty hands) Technically you will see punching graphics but in game everyone will act like being bited.
3)Not a bad idea but again like someone else asked if fairies can fly.. some people may go to a place in a map that they are not supposed to go.
Fairy:
1)Hmm, I like it faires losing health going over water but still people can cross and make their way to a place on the map they are not supposed to losing a little health.
2)No. Sorry but that could be abused. Like below:
Human: Fairy I will pay you three silvers if you put a spell on my farm.
Fairy:Alright
This could start powergaming.
3)Uhm, no. You can RP it. #me becomes invisible. Technically your graphic is still there but RP wise your invisible and everyone will act like it. It gives fairies a huge advantage, unless all mages can do this.. I would agree. I mean all mages can dissappear and the more skill the more long you can hide but this spell must drain mana very much or will have a lot of people dissappearing.
Goblin:
1)I like it it could help a game called Tomatoe(what's it called again?) When you throw a tomatoe at another. And the throwing should suck food bar...good idea.
2)A faster learning ability in concussion weapons(I think clubs fall under that category) for Goblins. But I am sure programming would be very hard and not a lot RP goblins so it would be quite useless.
3)Uhm, a slower learning ability in library research skill.. Same as above. Not a lot RP Goblins and it would be wasting time adding a lot of programming to enable this.
- WickedEwok
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i don't think you have to change the learning process, for you set the amount and speed you learn with your intelligence. you can play a goblin with high intelligence, that learns rather fast or a goblin with low intelligence, maybe like the common goblins, that learns rather slow. but the same goes for elfs, orcs and wombats.
- jregan91
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Re: Skill Suggestion's.
1) sorry but i dont like that ideaSarah Phoenix wrote:I had a few idea's, maybe some will like them.
Lizard's:
1) Have the ability to turn into a feral crocodile with only option of mage with the rune of RA and (oh lord what's that other one... uhh...) Oh! I think it was SOL or something, I forgot, gotta study more.
2) Ability to attack with mouth, as a Teeth attack you know, biting? but it's natural so you can't drop it, it will stay in you'r bag/inventory as an option to use biting.
3) Can swim into 4 tile space's of water before taking damage, they cannot cast, mine, or for that matter, can't use potion's or talk.
Fairy's:
1) Fly 2 space's over water tile's before taking damage and possibility to drown, cannot cast, attack, mine, or use potion's.
2) Able to grant fortune to other player's, not self and help grow crop's if not their own.
3) Can blend with their surrounding's by using rune's, causes them to fade to a visible limit behind a bush or tree, only work's near bushes or tree's, work's for only 10 second's and effect's all, including monster's and dispelled if attacked or talking.
Goblin's:
1) Can toss natural surrounding item's toward's other player's/object's/monster's. (Ie, throw a laarrrge rock, tree stump or item) cost's energy to use though.
2) Proficient with Club's and Axe's.
3) CANNOT READ (lol)
2) the lizards could rp attacking with their teeth because any creature could attack with their teeth so what would be the difrence from normal fighting
3) the gms are already thinking about the swimming idea
1,2)no
3) not sure
1,2,3) no
- Gort Greegog
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That is actually good and inspired me to post this..
Elves should have the ancient language when they start, it is only logical.
Dwarves should have mining skill, regardless what class they choose.
Halflings should have peasantry.
Lizards should have fishing.
Orcs should have fighting skills.
And humans should have, nothing special.
Also, for each skill, if the player picks the class at the start of character (such as orc being a barbarian or knight, whatever with fighting skill including in the class selection) they should get a boosted amount of skill.
Beginning skill is easily gotten anyways, it won't change much to add or keep this out of the game but it will perhaps help out noobs.
Elves should have the ancient language when they start, it is only logical.
Dwarves should have mining skill, regardless what class they choose.
Halflings should have peasantry.
Lizards should have fishing.
Orcs should have fighting skills.
And humans should have, nothing special.
Also, for each skill, if the player picks the class at the start of character (such as orc being a barbarian or knight, whatever with fighting skill including in the class selection) they should get a boosted amount of skill.
Beginning skill is easily gotten anyways, it won't change much to add or keep this out of the game but it will perhaps help out noobs.