Skill Suggestion's.

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Sarah Phoenix
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Skill Suggestion's.

Post by Sarah Phoenix »

I had a few idea's, maybe some will like them.


Lizard's:
1) Have the ability to turn into a feral crocodile with only option of mage with the rune of RA and (oh lord what's that other one... uhh...) Oh! I think it was SOL or something, I forgot, gotta study more.

2) Ability to attack with mouth, as a Teeth attack you know, biting? but it's natural so you can't drop it, it will stay in you'r bag/inventory as an option to use biting.

3) Can swim into 4 tile space's of water before taking damage, they cannot cast, mine, or for that matter, can't use potion's or talk.

Fairy's:
1) Fly 2 space's over water tile's before taking damage and possibility to drown, cannot cast, attack, mine, or use potion's.

2) Able to grant fortune to other player's, not self and help grow crop's if not their own.

3) Can blend with their surrounding's by using rune's, causes them to fade to a visible limit behind a bush or tree, only work's near bushes or tree's, work's for only 10 second's and effect's all, including monster's and dispelled if attacked or talking.

Goblin's:
1) Can toss natural surrounding item's toward's other player's/object's/monster's. (Ie, throw a laarrrge rock, tree stump or item) cost's energy to use though.

2) Proficient with Club's and Axe's.

3) CANNOT READ (lol)
Last edited by Sarah Phoenix on Mon Nov 20, 2006 2:51 am, edited 1 time in total.
Hu'greu
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Post by Hu'greu »

umm.. I dont like the idea


why should we make orcs dumb as rocks if you do that then they should be special character that need an application for
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Sarah Phoenix
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Post by Sarah Phoenix »

Oh whoop's, ment' to say goblin's.
Hu'greu
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Post by Hu'greu »

well goblins are small creatures and they are not really dumb but more like to play prank and such on people.


some creatures are very smart but have a hard way of expressing their ideas to other people.


Even though the goblins and orc are not the brightess of races they can still communicate best between each other. which is how I play my orc. He is unable to fully express his ideas through the common language but in the orcish tounge he can fully explain on what he intends to do. .. or that how I at least try to play him
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Gurik Elvenstar
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Post by Gurik Elvenstar »

there are mixes that some people rp for example my orc is half orc/elf ive been roleplaying this idea for years so in some peoples situations this would not work :wink:
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WickedEwok
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Post by WickedEwok »

goblins cannot read? damn the whole lessons were useless
gotta fix my concept

*goblins can't read. will never become uber. damn. stop*
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Llama
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Post by Llama »

Umm, i realyl don't lyke it at all..

And why RA? Ra is the rune of FIRE>... the ice rune (HEPT?) would be more appropriate.

The others aren't worth the effort to script them, i don't lyke them at all

(*mutters somethign about similiarty to swish*)
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Skaalib Drurr
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Post by Skaalib Drurr »

I'm sorry to put it so bluntly, but I was told something very similar. Just play the game for the first few months, so you know it inside out, then make suggestions.
I know you are just trying to help, and I don't want to sound mean but......sometimes you must be cruel to be kind I guess.
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Kevin Lightdot
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Post by Kevin Lightdot »

Some of these special things can be nice, but most in my eyes arn't really.
Quite a bit of these have been mentioned before, and dissaproved.
Sure, you're trying to help I guess, but it's called a search function.
Just some advice for next time you try.
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Adano Eles
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Post by Adano Eles »

With your suggestions you seem to mix up goblins and ogres. Goblins are small, often cowardly creatures whose main tactic is to make a lot of noise and when everyone turns to look stab them in the back. Or just run away and hide... But certainly not throw things that are twice their size. And goblins prefer pointy things over clubs and axes.
Goblins aren't stupid either, they just happen to have a different view of things. The background lore even states that one of the high mages of Lor Angur is a goblin.
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WickedEwok
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Post by WickedEwok »

the norm is given in the background description. but there can be exceptions and when you're maxing the orcs intelligence, you're making one intelligent little orc who might be called quickbeam, even though his fellow orcs are rather stupid. same goes with dumb elfs etc ,)
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swish1
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Re: Skill Suggestion's.

Post by swish1 »

Sarah Phoenix wrote:I had a few idea's, maybe some will like them.


Lizard's:
1) Have the ability to turn into a feral crocodile with only option of mage with the rune of RA and (oh lord what's that other one... uhh...) Oh! I think it was SOL or something, I forgot, gotta study more.

2) Ability to attack with mouth, as a Teeth attack you know, biting? but it's natural so you can't drop it, it will stay in you'r bag/inventory as an option to use biting.

3) Can swim into 4 tile space's of water before taking damage, they cannot cast, mine, or for that matter, can't use potion's or talk.

Fairy's:
1) Fly 2 space's over water tile's before taking damage and possibility to drown, cannot cast, attack, mine, or use potion's.

2) Able to grant fortune to other player's, not self and help grow crop's if not their own.

3) Can blend with their surrounding's by using rune's, causes them to fade to a visible limit behind a bush or tree, only work's near bushes or tree's, work's for only 10 second's and effect's all, including monster's and dispelled if attacked or talking.

Goblin's:
1) Can toss natural surrounding item's toward's other player's/object's/monster's. (Ie, throw a laarrrge rock, tree stump or item) cost's energy to use though.

2) Proficient with Club's and Axe's.

3) CANNOT READ (lol)
Uhm...

Lizard:
1)No I dont like that.

2)Already can I mean(RP wise) unless you want a skill implemented but I think there are enough fighting skills already. Type #me bites with his teeth( and have no swords in hand but empty hands) Technically you will see punching graphics but in game everyone will act like being bited.

3)Not a bad idea but again like someone else asked if fairies can fly.. some people may go to a place in a map that they are not supposed to go.

Fairy:
1)Hmm, I like it faires losing health going over water but still people can cross and make their way to a place on the map they are not supposed to losing a little health.

2)No. Sorry but that could be abused. Like below:
Human: Fairy I will pay you three silvers if you put a spell on my farm.
Fairy:Alright
This could start powergaming.

3)Uhm, no. You can RP it. #me becomes invisible. Technically your graphic is still there but RP wise your invisible and everyone will act like it. It gives fairies a huge advantage, unless all mages can do this.. I would agree. I mean all mages can dissappear and the more skill the more long you can hide but this spell must drain mana very much or will have a lot of people dissappearing.

Goblin:
1)I like it it could help a game called Tomatoe(what's it called again?) When you throw a tomatoe at another. And the throwing should suck food bar...good idea.

2)A faster learning ability in concussion weapons(I think clubs fall under that category) for Goblins. But I am sure programming would be very hard and not a lot RP goblins so it would be quite useless.

3)Uhm, a slower learning ability in library research skill.. Same as above. Not a lot RP Goblins and it would be wasting time adding a lot of programming to enable this.
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swish1
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Post by swish1 »

Hadrian_Abela wrote:Umm, i realyl don't lyke it at all..

And why RA? Ra is the rune of FIRE>... the ice rune (HEPT?) would be more appropriate.

The others aren't worth the effort to script them, i don't lyke them at all

(*mutters somethign about similiarty to swish*)
This something better be good! :wink:
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WickedEwok
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Post by WickedEwok »

i don't think you have to change the learning process, for you set the amount and speed you learn with your intelligence. you can play a goblin with high intelligence, that learns rather fast or a goblin with low intelligence, maybe like the common goblins, that learns rather slow. but the same goes for elfs, orcs and wombats.
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AlexRose
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Post by AlexRose »

...

sucks

...
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swish1
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Post by swish1 »

AlexRose wrote:...

sucks

...
Don't listen to him Talzion he just gets all new bees down, I have some experience with him trust me. Alex hasn't anyone ever taught you,"If you do not have anything nice to say..uhm..well.. SHUT THE HECK UP!"
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jregan91
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Re: Skill Suggestion's.

Post by jregan91 »

Sarah Phoenix wrote:I had a few idea's, maybe some will like them.


Lizard's:
1) Have the ability to turn into a feral crocodile with only option of mage with the rune of RA and (oh lord what's that other one... uhh...) Oh! I think it was SOL or something, I forgot, gotta study more.

2) Ability to attack with mouth, as a Teeth attack you know, biting? but it's natural so you can't drop it, it will stay in you'r bag/inventory as an option to use biting.

3) Can swim into 4 tile space's of water before taking damage, they cannot cast, mine, or for that matter, can't use potion's or talk.

Fairy's:
1) Fly 2 space's over water tile's before taking damage and possibility to drown, cannot cast, attack, mine, or use potion's.

2) Able to grant fortune to other player's, not self and help grow crop's if not their own.

3) Can blend with their surrounding's by using rune's, causes them to fade to a visible limit behind a bush or tree, only work's near bushes or tree's, work's for only 10 second's and effect's all, including monster's and dispelled if attacked or talking.

Goblin's:
1) Can toss natural surrounding item's toward's other player's/object's/monster's. (Ie, throw a laarrrge rock, tree stump or item) cost's energy to use though.

2) Proficient with Club's and Axe's.

3) CANNOT READ (lol)
1) sorry but i dont like that idea
2) the lizards could rp attacking with their teeth because any creature could attack with their teeth so what would be the difrence from normal fighting
3) the gms are already thinking about the swimming idea

1,2)no
3) not sure

1,2,3) no
Damien
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Post by Damien »

Don't forget the famous lizard spin-tail-attack ! :wink:
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Gort Greegog
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Post by Gort Greegog »

I suggest orcs should be able to morph to golems...pwease...
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Caldrion Sternenglanz
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Post by Caldrion Sternenglanz »

Dwarfes, faries, goblins and halfings must been difficult to hit because they are so small. :twisted:
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Post by Damien »

Orcs can morph to a strange "orc/ogre" combination, with the ogre standing behind the orc. This combination will cause all non-orcish characters to laugh out loud because of the facial expression of the orcish part. Of course that only works with...gay ogres... :twisted:
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Djironnyma
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Post by Djironnyma »

you are pervert, i m sure
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Galvin
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Post by Galvin »

1. Now....All elves should start with basic Ancient and have the minimum skill in all runes to cast spells. They should also be able to invent basket ball and OWN everyone at it.

2. Half-Elves should get the same stuff as elves but be super stealthy and impossible to find... :twisted:
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Garett Gwenour
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Post by Garett Gwenour »

That is actually good and inspired me to post this..

Elves should have the ancient language when they start, it is only logical.

Dwarves should have mining skill, regardless what class they choose.

Halflings should have peasantry.

Lizards should have fishing.

Orcs should have fighting skills.

And humans should have, nothing special.



Also, for each skill, if the player picks the class at the start of character (such as orc being a barbarian or knight, whatever with fighting skill including in the class selection) they should get a boosted amount of skill.

Beginning skill is easily gotten anyways, it won't change much to add or keep this out of the game but it will perhaps help out noobs.
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Galvin
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Post by Galvin »

Yes! My ideas finally inspire someone else! I ahev actually been thinking the same thing myself for a while, but on a different mind set of skills.
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