Fighting System - Kampf System

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Gort Greegog
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Post by Gort Greegog »

I haven't been in game since you changed it again Nitram. I do remember a dwarf that took over a bit less than 1/3 my health in one hit. I think the system made strong chars. stronger and weak ones weaker. At least this is what everyone seems to be reporting.
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Nitram
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Post by Nitram »

It was more a question of luck i think, Gort.

There was a really heavy misstake, in the loading sequenz of the weapons, and so the weapon values got mixed up.

Some bad weapons became really good suddenly. And some good weapons bad.
The same thing with the armor. All armors got suddenly nearly useless.

I solved this now.
So some more tries are needed.

Nitram
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Korm Kormsen
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Post by Korm Kormsen »

nitram,

schau dir mal die langaexte an.
ich hab den eindruck, die sind noch laenger geworden.

bisher konnte ich damit jemand hauen, wenn kein oder ein feld dazwischen war.
beim schweine jagen eben hatte ich den eindruck, dass die jetzt noch ein feld weiter treffen.

korm
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Nitram
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Post by Nitram »

Langäxte haben Definitiv eine Reichweite von 2 Feldern.

Damit greifst du in so einer Maske an:

Code: Select all

FFFFF
FFFFF
FFCFF
FFFFF
FFFFF
Ausgehend davon das C dein Charakter ist, kannst du einen Gegner der sich um dich herum auf einem der Felder F befindet angreifen.

Verstanden? ^^
Weitere Fragen?

Nitram
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Enwell van Illdoran
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Post by Enwell van Illdoran »

ich denke er meinte das er selbst im radius von

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FFFFFFF
FFFFFFF
FFFFFFF
FFFCFFF
FFFFFFF
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noch angreifen konnte
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Korm Kormsen
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Post by Korm Kormsen »

nitram,


ich hatte den eindruck, auch die mit X gezeichneten felder angegriffen zu haben.

FFFFF
FFFFFX
FFCFFX
FFFFFX
FFFFF

ich schau noch ein paar mal und meld mich wieder.

korm

edit:
illdoran,

genau das war mein eindruck.
Last edited by Korm Kormsen on Tue Aug 29, 2006 8:27 pm, edited 1 time in total.
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Nitram
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Post by Nitram »

wtf?

Nein. Ich meine was ich schreibe.

Mach diesen Quatsch da weg.

Das ist Angriffsradius 3. Weg. Husch

@Krom:
Die Antwort ist ganz einfach.

Ein Char steht auf einem Feld. In dem Moment, wo er anfängt sich auf das nächste zu bewegen, aber rein Optisch noch nicht drauf ist, dann ist der Char für den Server schon auf dem nächsten Feld.

Und dann fängt das Script an anzugreifen.

Nitram
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Korm Kormsen
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Post by Korm Kormsen »

#me verkriecht sich in einem ameisenloch


edit: also der zeitraum zwischen programmschritt und grafischer aenderung?
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Skaalib Drurr
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Post by Skaalib Drurr »

it seems to me the main difference is that now the fights last longer (which doesnt bother me). However I have also noticed that the mummies that wrestle have got much stronger and can hit my char easily, but the sword and dagger wielding ones havent.

EDIT: now it seems that the wrestling mummies dont hit very often, but dodge every single one of my blows with green slashing.

EDIT 2: it seems better now
Last edited by Skaalib Drurr on Tue Aug 29, 2006 9:06 pm, edited 1 time in total.
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Enwell van Illdoran
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Post by Enwell van Illdoran »

nitram ich weiss das du schreibst was du meinst...
ich wollte dich nur drauf hinweisen was korm meinte.. nicht korm drauf hinweisen was du meintest.. verwirrend aber ich glaub du schaffst das schon... :roll:
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Urilen Quanasuard
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Post by Urilen Quanasuard »

I could easily take 2 "Spell-casting" mummies before, but now they took my whole health bar out, and I didn't even defeat one of them.


I liked the old way better. :wink:
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Nitram
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Post by Nitram »

two points

1. There are no "spell casting" mummies

2. If you have nothing better to say, then "the old one was better" or "i'm weaker now" then you can shut up.

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Garett Gwenour
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Post by Garett Gwenour »

1) there aren't anymore? I remember up in the undead temple, north of the grey rose there are undead casting undead there.
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Urilen Quanasuard
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Post by Urilen Quanasuard »

There are, indeed. In the old mummies house, like Garret said, there are.



And I'd just like to state my opinion without you telling me to shutup. Calm down.
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Nitram
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Post by Nitram »

Skeletons. Skeletons can cast.
Mummies can't.

And "i like the other thing more" is worthless and uses space in the database for nothing.

If you say, they parry too often, they dodge to often, i don't make enougth damage, or they make to much, then its fine.

Nitram
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Urilen Quanasuard
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Post by Urilen Quanasuard »

I'm SURE that they're are Spell-Casting Mummies. I GET Magic Resistance from them, but if you continue to say that they don't, I'll just stop. And I was just clearing out to you that the old battle system was better. Nothing else. It was useful for me.
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Nitram
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Post by Nitram »

But in the whole mummy script there is not a single spell written down. They can't cast.
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Garett Gwenour
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Post by Garett Gwenour »

Actually it is hard to determine which one is casting. Becuase when a mage comes, the words don't appear above their head.. it seems to be an invisible character is saying it. And well, that is how Uri can be mistaking it.
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Vorg
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Post by Vorg »

Mm well before the changes the character Vorg could hold 1-2 skeletons quite comfortably. Now 1 hit from a skeleton is half his health.
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Post by Retlak »

Its just some incorect values for now i guess, My char cannot get much more defencive and 1 skeleton warhammer hit just knocks him straight out cold.

Its basicly the same with players and 2 handed weapons of good quality.
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Nitram
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Post by Nitram »

So the 2 handed weapons are to strong?
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Lutz
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Post by Lutz »

und was ist jetzt mit dem waffenklau beim kämpfen?
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Nitram
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Post by Nitram »

Ist schon seit Gestern behoben
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Shandariel el Lysanthrai
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Post by Shandariel el Lysanthrai »

My experience until now with the changes, depenting on Shandariels skills.

Daggers: Shandariel is quiet good with them, she has bright yellow skill. Using a single dagger she attacks quickly, and a mummy needs around 5-6 attacks. A pig the same. Using two daggers she becomes very slow, i man really slow...she makes one attack every 2-3 seconds. But for that she needs around 3 attacks to kill a mummy or a pig. Seems to be quiet good. A dagger and a shield is not as fast as a single dagger, but also not as strong, i think.

My opinion...two daggers are very slow. too slow. maybe that is because i miss the skill tactics, but imagine how a swift and agile elfess like shandariel needs so long to swing two daggers is a bit strange.

Dodging: well...Shandariel dodges 80 % of every mummy attack. And she has a dodge that just starts to turn green. I think that is maybe a bit too much dodging there for that skill.

Bow: I used the ebony bow until now. Have a green skill. I need 8-9 arrows for a mummy...buuut...it is so very slow. I mean really slow. the lag after each attack is too long. That makes archer, now after they do less damage, vulnerable. Also, an archer fights on a "hit and run" tactic. but with that lag after each attack, he can forget that.
Honestly, the slow bows are a big draw back for archers, and make being an archer, well...nearly impossible since you are so slow. you have not even time to run after the first shot on the enemy.

Thats my experiences for now.

Two daggers and bows more quickly attacking, less dodging by low skill when fighting mummys, and maybe also others, dont know.

Will test other bows more tomorrow

edit:

tested now staffs. Shan has green skill with concussion, but she needs three attacks, quick attacks, to take down a mummy or pig. If that damage can be done also in pvp than the duels and battles wont take long ;)
Last edited by Shandariel el Lysanthrai on Wed Aug 30, 2006 3:53 am, edited 1 time in total.
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Gort Greegog
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Post by Gort Greegog »

I do a considerable more amount of damage with a very good mace compared to an average war hammer. About 3 times as much.
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Garett Gwenour
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Post by Garett Gwenour »

Well I think that bows got slowed down because dodge got toned down considerably so not as many people will be able to dodge and thereby make 'distance weapons' a useless skill. Also, I noticed in the past on my archer that some bows shot faster then others, where as some were slow and strong and so on. Was ebony bow always a slower bow? (In my opinion the serinjah riders bow was by far the fastest). And if all bows are slowed to too slow, (Shandariel didn't give time >.<), then it is a problem. I think the Slowest bow should be 3 seconds. Fastest little over 1 second.
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Gort Greegog
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Post by Gort Greegog »

Distance weapons was never a useless skill. I once had a gm char hit my lizzard man with a throwing star and it took 1/th of his health. Another archer hit Gort with three arrows and took me down to about 1/10th health. Shandariel also has very affective arrows.

Something usefull I have to ask...Are there still npc archers? and if so can should they be weakened accordingly to this updat?
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Shandariel el Lysanthrai
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Post by Shandariel el Lysanthrai »

i took the time. The serinjah-rider bow takes 5 seconds between every shot. The elven-composite-longbow 6. Also the damage got reduced. She needed 1-2 arrows for a pig or mummy before, and now she needs 5-6.

Testing a bit more tells me that every bow has now a fire rate of 5-6 seconds between every shot. By a three times lowered damage amount. also a char is frozen for 5-6 seconds after every shot with a bow.

That is too much freeze

And shan used windarrows. They are even stronger than normal ones.

Also it seemed that the damage done by a good serinjah.rider bow and a very good elben-composite is not really much different. maybe the composite needs 5 instead of 6 arrows. there is no real visible difference between the bows anymore.
Last edited by Shandariel el Lysanthrai on Wed Aug 30, 2006 5:13 am, edited 4 times in total.
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Gort Greegog
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Post by Gort Greegog »

You prove my point. With Gort's very good maces he can kill pigs in about 8 hits. Also what arrows do you use?
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Garett Gwenour
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Post by Garett Gwenour »

I thought wind arrows were supposed to be faster then regular arrows not stronger.. Oh well, that is WAY to slow. Definately needs work that does.
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