Blacksmithing

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Blacksmithing

Post by Astral »

Here's just a wild idea about blacksmithing certain items:

The more a person smiths a certain type of item (swords, axes, armor, etc.), the more items they develop in that category, but don't develop the others unless they smith those items too. Once you have developed a high enough skill in one field, they can smith the "ultimate" item of that field. Only one of these "ultimate" items would be able to be learned at once, so in order to switch, you must "unlearn" the current area of expertise by smithing a different type of item and then eventually learning it.

I realize it isn't an easy thing to implement, so it won't be looked at to closely for a while, but when the time comes, I hope it is taken into consideration.
Serpardum
Posts: 1160
Joined: Sun Aug 04, 2002 7:16 pm
Location: Long Beach, California
Contact:

Post by Serpardum »

It would really not be that hard to implement, just instead of having Blacksmithing we would have Blacksmithing swords, Blacksmithing plate, Blacksmithing tools, etc...

I doubt it will be done though.

Blacksmithing is going to be going through some radical changes, which the cost and skills required to create items increasing. Instead of it taking one ore and one coal to make anything, different items will take different materials and time.
Fieps
Posts: 1366
Joined: Thu Nov 14, 2002 4:29 pm
Contact:

Post by Fieps »

Astral i think this idea is great.
It would raise the trading with smithing items, more would buy it, because nobody can produce all "master smith stuff", only in one category of what he is specializes.
And it give many more advantages, the best suggestion i have ever read.
User avatar
Drogla
Posts: 831
Joined: Sat Oct 05, 2002 12:16 am
Location: here
Contact:

Post by Drogla »

im not sure i like it 100% i say you can smith everything but only one ultimate weaponm. not jsut an armor smith, but a smith of everythign who specilizes in armor. he can smith the ultimate armor but not the ultimae helmet. less of an extreem, to what you said, unless i misunderstood or something.
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Post by Astral »

I meant that you can learn the other fields (with the exception of their "ultimate" item) once you have specialized in a certain type of items, but for that you have to work on that type of item too. i.e. You can't get better at making shields when you practice making swords all the time.
Armil Darken
Posts: 346
Joined: Sat Nov 23, 2002 1:20 am

Post by Armil Darken »

I agree with the idea but i dislike the part about only one ultimate item

BTW what would the ultimate tool be?
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Post by Astral »

I can see having more than one ultimate tool, but not the other categories. The ultimate tool could be someting like a magic shovel that can't break.
Sir Turquine
Posts: 23
Joined: Wed May 29, 2002 6:59 pm
Location: USA

Post by Sir Turquine »

If any of the tools are "magical" then I think it would be nice if a mage was required to help make it. Maybe cast a spell on the ore before it is smithed, then on the item again after it's smithed. I just don't understand how something is going to be magical (i.e. firesword) if nothing is done to make it magical.
User avatar
ezo
Posts: 340
Joined: Fri Oct 04, 2002 5:59 pm
Location: Jolly old England. Toodle-pip Heavens above! How smashing!!
Contact:

Post by ezo »

You could have it do if someone was a mage they could make a weapon like a magical fire sword.But if they where a druid they could make something like a poison tipped spear.....
User avatar
Drogla
Posts: 831
Joined: Sat Oct 05, 2002 12:16 am
Location: here
Contact:

Post by Drogla »

i like that idea ezo. i am all for it
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Post by Astral »

Instead of "magical", it could be just an extra strong shovel, such as a shovel made of steel.
Serpardum
Posts: 1160
Joined: Sun Aug 04, 2002 7:16 pm
Location: Long Beach, California
Contact:

Post by Serpardum »

That is an idea, steel, mithrel, etc..

It seems to convert iron into steel one would have to be good with metalurgy, which we don't have. I think the closest we would have would be goldsmithing.

Perhaps something like if someone was a master blacksmith and a master goldsmith one could make steel items or such. Just a though.
User avatar
Caranthir the great
Posts: 1476
Joined: Sun Jun 24, 2001 9:06 pm
Contact:

Post by Caranthir the great »

Or make steel, copper, mithril, silver ~whatever-metals, own skill for each.
Perhaps something like if someone was a master blacksmith and a master goldsmith one could make steel items or such. Just a though.
I don't like that idea, because those things really are not related to eachother.

It's like to cut trees you'd have to know how to fish.
Well, not quite but almost.

In my mind goldsmithing is hardly anything like smithing axes or hammers or such, because the material is much more valuable, and the scale is usually much smaller, I.E. rings.

But if you make 'making' steel so hard (Somewhere as hard to master as goldsmithing) It would reduce the number of likely master steelsmiths.

If there is something like 80%-90% change of failing the steel-making-smithing process in some point, it would also make it harder to flood markets with tons of steel-made items.

Another skill-idea, Silver smithing.
Well, yep, Silver ignot and ability to smith it like goldsmith.
But diffrences just that it would be much valuable than the golden ones.
The silversmithing skill should be hardest one to master, and extremely hard to make anything out of the ignots in the beginning, to prevent horde of newcomers to get rich with a lucky shot with their first two ignots.
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Post by Astral »

True, making steel would require some skill in metalurgy, wouldn't making magic wands require some skill in magic too?
Iqloo
Posts: 77
Joined: Tue Nov 05, 2002 11:46 pm

Post by Iqloo »

Or set it up so you would need to do different things to make something. Firesword for instance (this is just a example im makeing up as i go along):
first you would have to use.. lets say 10 iron and 20coal to make the sword, then once you have the sword, you have to make some wrap for the handle, like you have to go ask a tailor to bind some thread, i guess... 30 and make a sturdy hold for the sword, then you would have to lay the sword in a furince or a campfire for a turn to make it flame. This would inquire alot of programing and such though. But it would be really nice ya know? Im just tring to get the thing like whenyou make a scythe there automaticly wood in the scythe for the handle or in carpentry when your makeing a harp, and lute theres already strings made of wood (which would sound terrible). You get the idea. Also this would make it so the price of an item would be more reasonible, i can make a firesword every 7 trys or so, and some sell then for outrageous prices like 150 gold! thanks for listening. Sorry i cant come up with a good closeing statement, thsi was just a rant by your truely...
Hermie
Posts: 1797
Joined: Thu Oct 10, 2002 9:21 pm

Post by Hermie »

Would this poison tipped spear slowly decrease your health after being stabbed by it, until you drink the thingy, the thing that makes you better, like vaccine, can't think of the word but its on the tip of my tongue . . . bah! ANTIDOTE, whew, thats the one . . . (I may be slow but i get there in the end)
Serpardum
Posts: 1160
Joined: Sun Aug 04, 2002 7:16 pm
Location: Long Beach, California
Contact:

Post by Serpardum »

Iqloo wrote:Firesword for instance .... lets say 10 iron and 20coal to make the sword, ... wrap for the handle, ... tailor to bind some thread.... 30 and make a sturdy hold for the sword... lay the sword in a furince or a campfire for a turn to make it flame.
Or... Just require 10 iron, 20 coal and leather for materials, and blacksmithing and tailoring.
Iqloo
Posts: 77
Joined: Tue Nov 05, 2002 11:46 pm

Post by Iqloo »

Works for me, id go on but if youve read my orginal post youll understand
User avatar
Burin
Posts: 356
Joined: Fri Nov 15, 2002 7:08 am

Post by Burin »

By adding this feature, would it be with ALL blacksmithing items?
Last edited by Burin on Tue Mar 25, 2003 10:43 am, edited 1 time in total.
martin
Posts: 7382
Joined: Sun Feb 25, 2001 7:12 am
Location: vienna

Post by martin »

Randelf, do you think postings of this kind are the ones which are necessary here?
I don't hink so.
First warning to you.

Martin
User avatar
Hades
Posts: 369
Joined: Mon Mar 31, 2003 4:15 am
Location: The Library

Blacksmithing

Post by Hades »

Armor smithing should definetely be its own category, I fail too see how smithing a sword and smithing a piece of armor is related.

An ultimate item in each category would be cool
Post Reply