New Learning System

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Negyth
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Post by Negyth »

Then tell me, how shell i rp a knight without any fighting skills, or a mage without any magic power, or a farmer who isn't able to plant anything or a craftsman who isn't able to make anything :wink:
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Jon Childs
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Post by Jon Childs »

Get a pushed char?
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Negyth
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Post by Negyth »

it sucks to play only pushed chars, i mean, sometimes it would be great, but then you loose the " i am an apperentice - rp" and i like that =D
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Arameh
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Post by Arameh »

Xalliar wrote:Why is everybody so eager on skills?
I mean, this is a ROLE play game, not a SKILL play game...

Every roleplaying games needs skills. You cant always RP skills, cause then we could remove items, since you want to remove skill. And we could remove graphics, they are useless for RPing no?! Then we could just make RP on the forum and remove the game, why not?!
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Cliu Beothach
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Post by Cliu Beothach »

Negyth wrote:it sucks to play only pushed chars, i mean, sometimes it would be great, but then you loose the " i am an apperentice - rp" and i like that =D
Then aren't we back at the beginning?
Nanus
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New skillsystem

Post by Nanus »

Hey guys
I didn't go up a single skill in the last few days. (Think there is something wrong with my char. Nanus).
Nevertheless I like the new skillsystem, but i would prefer if it was 5 times harder and not 10 times. Further more i hate getting tired that fast.
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NirAntae
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Post by NirAntae »

After much tweaking, learning levels *should* be about right again, from the limited testing I was able to help out with. From the skills whose learning frequency I could guesstimate from memory, I was learning at about the right speed.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Nanus, he made it ten times easier, not harder ;)
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Jalen Noel
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Post by Jalen Noel »

Something I've always wondered if if your Intelligence rating had anything to do with skill-gain. I know it affects certain skills in terms of success, but if I'm a smith with high STR and DEX, does my INT have any bearing on how I learn?
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NirAntae
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Post by NirAntae »

Erm... from what I was told while helping to iron out the wrinkles, it does have an effect, but not a *huge* one.
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Arameh
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Post by Arameh »

Can we know when it get fixed? Would be good..
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NirAntae
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Post by NirAntae »

>.>

<.<

What, just because I'm not a dev, my saying 'hey guys, it works now!' isn't good enough?
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Arameh
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Post by Arameh »

NirAntae wrote:After much tweaking, learning levels *should* be about right again, from the limited testing I was able to help out with. From the skills whose learning frequency I could guesstimate from memory, I was learning at about the right speed.

Thats aint really "it works now!"

Thats more "I think it might probably work, with the limited knowledge I could test with it could have chances to work" sort of thing.
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NirAntae
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Post by NirAntae »

Myeh.

The *system* works. It already did, this whole time. It wasn't *broken*, just it was much harder than we were used to.

For those skills that I knew how fast I *should* have been learning, I'm learning at the right rate again.
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Arameh
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Post by Arameh »

Its still awfully slow to me, 2 skills up for five full trainings, with an unskilled character.
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Thariel Feuersturm
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Post by Thariel Feuersturm »

Well Ara, now ist more realistic. i like it.
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Misjbar
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Post by Misjbar »

Thariel Feuersturm wrote:Well Ara, now ist more realistic. i like it.
So it will take years for me now to learn how to carpenter something? :roll:
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Gildon
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Post by Gildon »

Well, isn't it unfair to the new people, who are having a hard time training? Whereas the more experianced players, had it easy and don't really have to train much as their skills are aready pwnage.
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Nalzaxx
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Post by Nalzaxx »

All my spangly new equipment broke within ten minutes of visiting the mummies.
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Gildon
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Post by Gildon »

Yeah, and about the attributes, it is oneselfs fault for failing to do his/her research before rushing ahead and creating a character.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Not just by you, lol.

No, harder skillgain is the wrong way. That won't help the game much. We already had that long ago, and it got changed since it was catastrophal.
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Arameh
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Post by Arameh »

Its like a lot harder, after new client it got harder, and now it gets harder even. God, characters training days to get one or two skills up?? Each skills needs 100 skills up to be maxed, think how many that needs so that a warriors gets halfway if he gets two a RL week of training. And thats not each skills..
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Juniper Onyx
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Post by Juniper Onyx »

The skills are difficult and very similar to RL. If Illarion's days are 1/3 shorter than RL, shouldn't learning also be the same?

Maybe make skills a little easier, not harder. I mean, isn't there already 255 levels or something to master a skill anyway? Even then it's never 100% you''ll perform a skill. Not to mention the myriad of skills. And just think of all the skills that could yet to be implemented!

Swimming (across shallow water tiles, then across deep ones, underwater)
Riding (ponys, horses)
Two Handed fighting (fight with both weapons in the hands, double attack)
Martial Arts
Engineering (Construction of buildings, bridges, catapults, Trebuche's)
Masonry (Putting bricks together to make walls, buildings, etc.)
Sailing (Operate parts of a ship)
Sailmaking (sewing canvas into different size sails, repair sails)
Ship building
Tentmaking (from camping tents, festival tents to Circus tents)
Jousting (Using a Lance on a horse)
Husbandry (tending sheep, pigs, horses domestically)
Navigation (Be able to pilot a ship)
Divination (Predicting Weather, future events, monster spawn points)
Herbology (planting herbs)
Biology (Knowledge of exotic and mythological creatures)
Tunneling (abilty to dig a hole, create a tunnel, siege a wall, etc.)
Explosives? (fireworks, small bombs, black powder)
Gunsmithing? (basic flintlocks, cannon, etc. pre-1700)
Many More.......(Many current skills can be subdivided)

I think we have more than enough and more coming, not to make skills harder to get, but easier. After all, It is just a game. :roll:
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Arameh
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Post by Arameh »

I alreeady found them hard before this, now its no bother training anything.
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Juniper Onyx
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Post by Juniper Onyx »

Arameh_ wrote:I alreeady found them hard before this, now its no bother training anything.
You mean 'what's the point of training', right? Not 'It's Easy because it's no bother'. Your statement has a double meaning.
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Arameh
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Post by Arameh »

It means its too hard to bother training, if it keeps up like that, I think that an unskilled character with average fighting attributes (warlock) would need about 100 full trainings with mummys to be able to go on skeletons. I dont know for crafts, but I think the system is just screwing the fighters, cause they need to learn tons of skills at once.
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Negyth
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Post by Negyth »

can't we just have the old learning-system back? i liked it. the only failure was at gem-cutting, because you didn't learn wenn the stone crushed.
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Taliss Kazzxs
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Post by Taliss Kazzxs »

I also think its a bit to hard, I wouldnt mind having the old system back aswell.
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Lance Thunnigan
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Post by Lance Thunnigan »

Taliss Kazzxs wrote:I also think its a bit to hard, I wouldnt mind having the old system back aswell.
Same. I liked the randomness actually.
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Arameh
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Post by Arameh »

A bit too hard?! I guess im alone that gets nearly completely nothing..
Seems awfully hard to me.
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