
New Learning System
Moderator: Developers
- Jon Childs
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Xalliar wrote:Why is everybody so eager on skills?
I mean, this is a ROLE play game, not a SKILL play game...
Every roleplaying games needs skills. You cant always RP skills, cause then we could remove items, since you want to remove skill. And we could remove graphics, they are useless for RPing no?! Then we could just make RP on the forum and remove the game, why not?!
- Cliu Beothach
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New skillsystem
Hey guys
I didn't go up a single skill in the last few days. (Think there is something wrong with my char. Nanus).
Nevertheless I like the new skillsystem, but i would prefer if it was 5 times harder and not 10 times. Further more i hate getting tired that fast.
I didn't go up a single skill in the last few days. (Think there is something wrong with my char. Nanus).
Nevertheless I like the new skillsystem, but i would prefer if it was 5 times harder and not 10 times. Further more i hate getting tired that fast.
- Samantha Meryadeles
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- Jalen Noel
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- Joined: Tue May 30, 2006 2:26 am
NirAntae wrote:After much tweaking, learning levels *should* be about right again, from the limited testing I was able to help out with. From the skills whose learning frequency I could guesstimate from memory, I was learning at about the right speed.
Thats aint really "it works now!"
Thats more "I think it might probably work, with the limited knowledge I could test with it could have chances to work" sort of thing.
- Thariel Feuersturm
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- Samantha Meryadeles
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Its like a lot harder, after new client it got harder, and now it gets harder even. God, characters training days to get one or two skills up?? Each skills needs 100 skills up to be maxed, think how many that needs so that a warriors gets halfway if he gets two a RL week of training. And thats not each skills..
- Juniper Onyx
- Master NPC Scripter
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- Location: Columbia, MO USA
The skills are difficult and very similar to RL. If Illarion's days are 1/3 shorter than RL, shouldn't learning also be the same?
Maybe make skills a little easier, not harder. I mean, isn't there already 255 levels or something to master a skill anyway? Even then it's never 100% you''ll perform a skill. Not to mention the myriad of skills. And just think of all the skills that could yet to be implemented!
Swimming (across shallow water tiles, then across deep ones, underwater)
Riding (ponys, horses)
Two Handed fighting (fight with both weapons in the hands, double attack)
Martial Arts
Engineering (Construction of buildings, bridges, catapults, Trebuche's)
Masonry (Putting bricks together to make walls, buildings, etc.)
Sailing (Operate parts of a ship)
Sailmaking (sewing canvas into different size sails, repair sails)
Ship building
Tentmaking (from camping tents, festival tents to Circus tents)
Jousting (Using a Lance on a horse)
Husbandry (tending sheep, pigs, horses domestically)
Navigation (Be able to pilot a ship)
Divination (Predicting Weather, future events, monster spawn points)
Herbology (planting herbs)
Biology (Knowledge of exotic and mythological creatures)
Tunneling (abilty to dig a hole, create a tunnel, siege a wall, etc.)
Explosives? (fireworks, small bombs, black powder)
Gunsmithing? (basic flintlocks, cannon, etc. pre-1700)
Many More.......(Many current skills can be subdivided)
I think we have more than enough and more coming, not to make skills harder to get, but easier. After all, It is just a game.
Maybe make skills a little easier, not harder. I mean, isn't there already 255 levels or something to master a skill anyway? Even then it's never 100% you''ll perform a skill. Not to mention the myriad of skills. And just think of all the skills that could yet to be implemented!
Swimming (across shallow water tiles, then across deep ones, underwater)
Riding (ponys, horses)
Two Handed fighting (fight with both weapons in the hands, double attack)
Martial Arts
Engineering (Construction of buildings, bridges, catapults, Trebuche's)
Masonry (Putting bricks together to make walls, buildings, etc.)
Sailing (Operate parts of a ship)
Sailmaking (sewing canvas into different size sails, repair sails)
Ship building
Tentmaking (from camping tents, festival tents to Circus tents)
Jousting (Using a Lance on a horse)
Husbandry (tending sheep, pigs, horses domestically)
Navigation (Be able to pilot a ship)
Divination (Predicting Weather, future events, monster spawn points)
Herbology (planting herbs)
Biology (Knowledge of exotic and mythological creatures)
Tunneling (abilty to dig a hole, create a tunnel, siege a wall, etc.)
Explosives? (fireworks, small bombs, black powder)
Gunsmithing? (basic flintlocks, cannon, etc. pre-1700)
Many More.......(Many current skills can be subdivided)
I think we have more than enough and more coming, not to make skills harder to get, but easier. After all, It is just a game.

- Juniper Onyx
- Master NPC Scripter
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It means its too hard to bother training, if it keeps up like that, I think that an unskilled character with average fighting attributes (warlock) would need about 100 full trainings with mummys to be able to go on skeletons. I dont know for crafts, but I think the system is just screwing the fighters, cause they need to learn tons of skills at once.
- Taliss Kazzxs
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- Lance Thunnigan
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